Thanks for your replies guys.
It's good to see some lightwavers come out of the cracks here.
I have also been doing some of my own cutscene/animation revisits as part of the 3D section of my demoreel.
If you want to check it out here is a link for the stills render test section for a WIP to completely redo the final trench battle in SW:ANH while maintaining a "film" look to it...
Basically the goal is to take one person, with one machine, 2 software applications (Lightwave 3D and Digital Fusion 4.0) completed on my NewTek VideoToaster4 (no not the amiga version you silly ewok, go here www.videotoaster.com
and be stunned) and time the process to completion where I am convinced I can push through a whole sequence of shots like this on a TV time schedule. Of course the render "style" I have choosen for this piece is not really appropriate for today but I like the look so far.
I haven't had much time as of late to work on this so I have stopped the clock but I left off at just under 3 days for the work shown here which is primarly lighting and shot composition work. I am a skilled modeler but I will be damd if I am going to build yet another X-Wing. Many of the models here are from a site called sci-fi3d.com or something of the sort so please check them out or look on the net for links to check out the original model artists. All of the deathstar surface, including the massive assortment of buildings is my work however, along with the DS Canon which I rebuilt from an incredibly poly heavy 3DSMAx model (over 200,000 for a poly count!! WHAT?? I got it down to well under 10,000 while adding detail), the DS large scale globe model (not a major hassle to be built so I put one together quickly) and of course the animation, camera work, compositing and additional post production.
The pupose? Have fun re-creating the battle itself.. kind of why I like battle fronts so much and wish to improve on it.
You can also check out a DIVX test render sequence I did of older renders used to give a rough cut audio session some form.. its completely useless now for final inclusion as all of this material has since been rendered out again for HDTV at 24fps and has had some final tweaks done to each piece to sell the look as a whole. here is the link http://www.djlithium.com/swvfx/SWANH-Redux_divx.avi
Your feed back and comments are appreciated.