Not traditional...Preview #2
We continue our early preview into the exciting new Star Wars RTS - Empire At War
'By combining the gameplay of modern RTS games with the rich Star Wars universe, but its crafted in such a way as to introduce innovation and remove some of the repetition and tedious aspects that have crept into the genre,'says Brett.
'It doesnt have linear missions like most traditional RTS games. Instead, it has a persistent real-time world in which you're trying to conquer planets and essentially take over the entire Star Wars galaxy, whether you're playing as the Empire or Rebellion,' he continues.'There are two sections to the game - troop-moving/planning and combat - but unlike say, Rome:Total War, which uses a different engine for each section, we're using the same engine for both to make sure they feel connected. The engine automatically adapts to suit each gaming mode.'Sounds a little like a real-time Civilsation campaign interspersed with 3D real-time battles to us. 'Exactly! Once you 've moved your ships into position and decided to fight, the engine moves into Combat Mode until the battle is resolved' confirms Brett.
So how about the space combat sections, what can we expect from those?
'Space combat is an intergral part of projecting force across the galaxy and as a preparation for land invasion,' Brett reveals.'Space battles have a unique character to them. They're about massive capital ships manoeuring to bring turbo lasers to bear as they blow each other up(screens in PCZONE confirm this!).All the while,the more nimble fighters and corvettes dogfight in their own dance of death in a quest to get a clear shot at unleashing proton torpedo attacks on the larger ships.'
'Its a 3D world but in terms of the camera angle,space battles wont feel too dissimilar to the ground battles. We dont want you spinning around on both axis and getting lost in the 3D world.'
However, one way in which these space-based battles will compare closely to Homeworlds isthrough the extensive strategies made available to you. These include tactics like concealing your ships in asteroid fields while you lie in wait for the unsuspecting enemy to float by, or the ability to target specific parts of enemy capital ships suchas their engines in order to severely hinder their manoeuvrability.
Part 3 tomorrow
Last edited by DarthMaulUK; 01-03-2005 at 10:17 PM.