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Old 10-05-2004, 04:21 PM   #1
Maniac Richard
 
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Question Smoothing. Please help.

I need to know how smoothing works in jka.
Does it matter about the smoothing that i apply to the mesh in max or will it be smoothed in game no matter what i do in max?
I want to make sure that sharp corners are well defined i.e the corners of a belt or a square radio box.
My models verts are all welded so im wondering do i need to detach the verts in order to show the non smooth parts of my model or would the smoothness depend on the uvw mapping and unwraping?

Please Please help....
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Old 10-05-2004, 06:21 PM   #2
Psyk0Sith
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There's an option to smooth all surfaces when compiling (just uncheck if you dont need it.)

Personally, i've detached faces on some of my models to give a "sharper look" as you said, because max' smoothing groups didnt seem to work.

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Old 10-05-2004, 06:33 PM   #3
Maniac Richard
 
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Thank you.

Also can anyone tell me how to unfold the uv's in uvw unwrap with out it becoming distorted or should i just unfold them manually going by the checker material.
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Old 10-05-2004, 06:43 PM   #4
Lil Killa
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manual

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Old 10-06-2004, 09:10 AM   #5
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Isn't there a better way?
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Old 10-06-2004, 03:00 PM   #6
Psyk0Sith
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I use the unwrap modifier, planar map pretty much everything and weld the UVW's where needed, it's simple but it takes patience (unless you rush it )

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Old 01-11-2005, 05:57 AM   #7
TehJace
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Don't forget to bump-map it, thus adding a tashty depth to the textures. Meshsmooth is your friend too....(unless it's not in your version O.o)
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