lfnetwork.com mark read register faq members calendar

Thread: The feel of the game...
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 01-25-2005, 05:35 AM   #1
Vagabond
LFN Staff Emeritus
 
Vagabond's Avatar
 
Join Date: Dec 1969
Location: The Galactic Plumberman Alliance
Posts: 796
Cool Guy The feel of the game...

Okay, I'm still trying to get a feel for what type of game this is. I understand that it's a real-time strategy game (which I'm not fond of - I prefer turn based, fyi), but what type of game does The Empire at War most resemble?

Some of the screen shots remind me of Homeworld.

The fact that it has 20 or so planets reminds me of the great galactic conquest games, such as Master of Orion.

The fact that there are two sides that can be used during multiplay, and that it is in real-time, reminds me of the controversial Star Wars Rebellion.

It almost sounds like it's going to be similar to Star Wars Rebellion except with graphics like Homeworld, a slightly more enhanced multiplayer capability, and from the looks of it, the inclusion of fully rendered ground combat.

In terms of already existing games that can be compared to, what does everyone else think?


All the world's a stage, and all the men and women merely players...
Vagabond is offline   you may: quote & reply,
Old 01-25-2005, 05:40 AM   #2
Jan Gaarni
Grand Moff
 
Jan Gaarni's Avatar
 
Join Date: Jan 2002
Posts: 5,806
LFN Staff Member Forum Veteran 
I get the same feeling as you do, Vagabond.

Except it's less planets than Rebellion.


I'd love to have a much deeper game than Rebellion, like this one sounds like ... except more planets.


Did I mention there's not enough planets?

*hint hint to the once who are lurking the boards*




Empire At War Moderator
&
SWGalaxies Moderator

- What we do in life, echoes in eternity!
- May the pants be with you!

A smile is the shortest distance between people - Victor Borge!


Custom Avatar by Wraith 8
Jan Gaarni is offline   you may: quote & reply,
Old 01-25-2005, 05:55 AM   #3
swphreak
My cabbages!!!
 
swphreak's Avatar
 
Status: Super Moderator
Join Date: Dec 2002
Posts: 6,510
10 year veteran! Folder extraordinaire LFN Staff Member Forum Veteran 
And the way the Space Battle is described. It will be like Star Trek Armada, but Space is apparently flat...
swphreak is offline   you may: quote & reply,
Old 01-25-2005, 05:57 AM   #4
Jan Gaarni
Grand Moff
 
Jan Gaarni's Avatar
 
Join Date: Jan 2002
Posts: 5,806
LFN Staff Member Forum Veteran 
Or Imperium Galactica.




Empire At War Moderator
&
SWGalaxies Moderator

- What we do in life, echoes in eternity!
- May the pants be with you!

A smile is the shortest distance between people - Victor Borge!


Custom Avatar by Wraith 8
Jan Gaarni is offline   you may: quote & reply,
Old 01-25-2005, 06:14 AM   #5
Vagabond
LFN Staff Emeritus
 
Vagabond's Avatar
 
Join Date: Dec 1969
Location: The Galactic Plumberman Alliance
Posts: 796
Imperium Galactica was an odd little game. The space combat almost felt irrelevant as I didn't feel as though I really had any control over what happened. I just had to have a bunch of STUFF, and then I would eventually win. Tactics seemed to have no effect.

Hopefully this game will be not be the same. What I'm worried about, which is the thing that concerns me with all RTS games, is how will one manage a fleet of any significant size during combat? What sucks about RTS combat, in my opinion, is that instead of being able to sit back and enjoy the fruits of your strategic labor, you have to frantically click everywhere trying in vain at times to herd your minions to act in accordance with your wishes. Turned-based strategy games, conversely, allow the players to give precise orders to every unit, and then leisurely observe the results as the round plays out.

LucasArts, if you really are reading these board, please consider an option to play the combat in a turn-based mode. Or at least have all the ships grouped into manageable fleets that behave as a single unit, which would reduce the frantic pace of RTS games.

Back to the topic though, if the space combat is 2-D, then that is one way in which the game will not be like Homeworld, and more like Imperium Galactica and the spectacular flop, Master of Orion 3. I'm curious as to how the space combat will be made fun, and not fall into the same trap that those mentioned here were unable to avoid?

Also on topic, does anyone know whether there will be research and development like other 4X games? Assuming EaW is sort of like a 4X game (eXplore, eXpand, eXploit, and eXterminate).


All the world's a stage, and all the men and women merely players...

Last edited by Vagabond; 01-25-2005 at 10:35 AM.
Vagabond is offline   you may: quote & reply,
Old 01-25-2005, 08:45 AM   #6
Jan Gaarni
Grand Moff
 
Jan Gaarni's Avatar
 
Join Date: Jan 2002
Posts: 5,806
LFN Staff Member Forum Veteran 
I was thinking more about number 2.

Number 1 I didn't like at all really, the space combat. I did like that I had such a huuuuge array of different shiphulls to choose from and I could customize them alot for different roles. The space combat was very simplistic though ..... 2D kinda thing.




Empire At War Moderator
&
SWGalaxies Moderator

- What we do in life, echoes in eternity!
- May the pants be with you!

A smile is the shortest distance between people - Victor Borge!


Custom Avatar by Wraith 8
Jan Gaarni is offline   you may: quote & reply,
Old 01-25-2005, 10:16 AM   #7
Vagabond
LFN Staff Emeritus
 
Vagabond's Avatar
 
Join Date: Dec 1969
Location: The Galactic Plumberman Alliance
Posts: 796
Quote:
Originally posted by Jan Gaarni
I was thinking more about number 2.

Number 1 I didn't like at all really, the space combat. I did like that I had such a huuuuge array of different shiphulls to choose from and I could customize them alot for different roles. The space combat was very simplistic though ..... 2D kinda thing.
Are you talking about Master of Orion 1 and 2? Just curious


All the world's a stage, and all the men and women merely players...
Vagabond is offline   you may: quote & reply,
Old 01-25-2005, 01:19 PM   #8
Jan Gaarni
Grand Moff
 
Jan Gaarni's Avatar
 
Join Date: Jan 2002
Posts: 5,806
LFN Staff Member Forum Veteran 
No, Imperium Galactica 2.




Empire At War Moderator
&
SWGalaxies Moderator

- What we do in life, echoes in eternity!
- May the pants be with you!

A smile is the shortest distance between people - Victor Borge!


Custom Avatar by Wraith 8
Jan Gaarni is offline   you may: quote & reply,
Old 01-25-2005, 06:44 PM   #9
swphreak
My cabbages!!!
 
swphreak's Avatar
 
Status: Super Moderator
Join Date: Dec 2002
Posts: 6,510
10 year veteran! Folder extraordinaire LFN Staff Member Forum Veteran 
I actually enjoy Master of Orion 3, but MOO2 had a bit better fleet battle. It was like chess. MOO3, you just build a bigger fleet with bigger guns and watch the show...

I wish they'd make MOO4 and do it right

Also, I think I may have played a demo for ImpGal. I don't think I liked it....


pssst Vaga... check your PM

Last edited by swphreak; 01-26-2005 at 06:23 AM.
swphreak is offline   you may: quote & reply,
Old 01-28-2005, 02:37 PM   #10
Sithxace
 
Join Date: Jul 2001
Location: Pennsylvania, USA
Posts: 226
its the same thing as rebellion, except the ground battles and space battles are like seperate games added to it. Yea the planets arnt enough, but hey they said they wont be done til fall, so they have plenty of time to change their mind and add a little more.


Sithxace--
http://www.nelproductions.com
Your source to the funniest/craziest videos
EAW.net Moderator
Sithxace is offline   you may: quote & reply,
Old 01-31-2005, 05:06 AM   #11
Vagabond
LFN Staff Emeritus
 
Vagabond's Avatar
 
Join Date: Dec 1969
Location: The Galactic Plumberman Alliance
Posts: 796
Speaking of Rebellion, the ships in the lower-right of this image look a lot like miniature Dauntless heavy cruisers, from Rebellion. What do you think?


All the world's a stage, and all the men and women merely players...
Vagabond is offline   you may: quote & reply,
Old 01-31-2005, 05:15 AM   #12
Jan Gaarni
Grand Moff
 
Jan Gaarni's Avatar
 
Join Date: Jan 2002
Posts: 5,806
LFN Staff Member Forum Veteran 
That's because it is, if I'm not totally brain dead yet.




Empire At War Moderator
&
SWGalaxies Moderator

- What we do in life, echoes in eternity!
- May the pants be with you!

A smile is the shortest distance between people - Victor Borge!


Custom Avatar by Wraith 8
Jan Gaarni is offline   you may: quote & reply,
Old 01-31-2005, 05:16 AM   #13
Heavyarms
The Buckeye Maneater!!!
 
Heavyarms's Avatar
 
Join Date: Oct 2001
Location: America, the Land of the Free, and the Home of the Brave!
Posts: 2,473
oh, vagabond, they released a piece of info on a SS in gamespy saying that squads of TIE fighters will be one unit. In the SS it looks like six fighters. That should help slow down the necessity to control massive amounts of men, and help make spectacular battles too. It will probably be the same for infantry, I imagine.


Proud to be an American.

"All that is necessary for the triumph of evil is for good men to do nothing."-Edmund Burke
Heavyarms is offline   you may: quote & reply,
Old 01-31-2005, 05:48 AM   #14
Vagabond
LFN Staff Emeritus
 
Vagabond's Avatar
 
Join Date: Dec 1969
Location: The Galactic Plumberman Alliance
Posts: 796
Jan Gaarni, that's interesting in one respect, that the continuity of Rebellion will be maintained - sort of. Confusing, because the Dauntless heavy cruiser was sort of the rebellion's answer to the imperial's Super Star Destroyer. It certainly looks like its stature has been greatly diminished.

Heavyarms, having units grouped into squads will certainly help the management of the game. Also, if there truly is no resource gathering, then I will greatly welcome that feature of the game Anything that reduces unnecessary, boring, busy-work, thereby increasing "fun", is good by me.


All the world's a stage, and all the men and women merely players...
Vagabond is offline   you may: quote & reply,
Old 02-01-2005, 05:50 AM   #15
Heavyarms
The Buckeye Maneater!!!
 
Heavyarms's Avatar
 
Join Date: Oct 2001
Location: America, the Land of the Free, and the Home of the Brave!
Posts: 2,473
If you look at some of the SS's, always you see fighters grouped in either like four(x-wings), three(TIE bombers, TIE Scouts, Y-Wings), or seven(TIE fighters). Probably going to be something similar for infantry as well. Vehicles might have batallions, but we'll just have to wait on that, won't we?


Proud to be an American.

"All that is necessary for the triumph of evil is for good men to do nothing."-Edmund Burke
Heavyarms is offline   you may: quote & reply,
Old 02-01-2005, 06:22 AM   #16
Vagabond
LFN Staff Emeritus
 
Vagabond's Avatar
 
Join Date: Dec 1969
Location: The Galactic Plumberman Alliance
Posts: 796
I wonder if as the "group" gets injured, sub-units will disappear, reducing its effectivness?


All the world's a stage, and all the men and women merely players...
Vagabond is offline   you may: quote & reply,
Old 02-01-2005, 07:06 AM   #17
Heavyarms
The Buckeye Maneater!!!
 
Heavyarms's Avatar
 
Join Date: Oct 2001
Location: America, the Land of the Free, and the Home of the Brave!
Posts: 2,473
I'd like it to be a system in which you have units commanded by just clicking on one, but each one has its own HP, weapons, etc. This way, you get the customization as if you made each unit, but you have the ability to command them all together or split em up in a dogfight if you need to, because you don't want to pull a whole squad to do something in a firefight if all you need is one fighter for it, possibly exposing a weakness in your ranks.


Proud to be an American.

"All that is necessary for the triumph of evil is for good men to do nothing."-Edmund Burke
Heavyarms is offline   you may: quote & reply,
Old 02-01-2005, 05:55 PM   #18
Darth Windu
TSLRP Beta Tester
 
Darth Windu's Avatar
 
Join Date: May 2002
Location: Coruscant
Posts: 1,973
Heavy - yes, because if you wanted to exploit an enemy weakness in a big fleet battle you would send one weak fighter...


Dark Lord of the Purists

Inter Arma Enim Silent Leges
Darth Windu is offline   you may: quote & reply,
Old 02-01-2005, 06:16 PM   #19
Shok_Tinoktin
Ray's Gun Nut
 
Shok_Tinoktin's Avatar
 
Join Date: Oct 2004
Location: The good end of Ray's Gun, or the bad end of an AA gun
Posts: 1,144
I think if he means if you need to take out a weak force, say a scout for example, but dont want to leave your base less fortified. Then you might want to send one unit.
Shok_Tinoktin is offline   you may: quote & reply,
Old 02-02-2005, 04:01 AM   #20
Heavyarms
The Buckeye Maneater!!!
 
Heavyarms's Avatar
 
Join Date: Oct 2001
Location: America, the Land of the Free, and the Home of the Brave!
Posts: 2,473
nope. What I mean is if you have say a small squad of bombers (3) approaching from hyperspace, and you have one full squad of tie fighters and one full unit of tie interceptors. The T/Fs are currently fighting off a full unit of X-wings- death will come easy to them unless some of the T/Is help. Keeping their fighters busy, you rush three T/I's to dispatch the bombers while leaving the others to assist the T/Fs. Because if you let one of these walls collapse, basically you are inviting the enemy to give you a whole lot of pain, brotha!


Proud to be an American.

"All that is necessary for the triumph of evil is for good men to do nothing."-Edmund Burke
Heavyarms is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Empire At War > EaW General Discussion > Galactic Discussion > The feel of the game...

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:32 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.