It's possible, but you'd basically be taking the players viewpoint and angles and copying it to his missiles location and angles, and telling the missile to do what the player says ... yes, that is a bit complex, but not immensly complex.
I made a silly little program called Dragon, which is an animation tool for the GLA format, used in Jedi Outcast, Jedi Academy and Krakatoa.
sorry, this is an old post, but how can I change the player viewpoint and angle? and how I make the player drive the missile? I think I must add somethings in rocketThink (for update the angle and the viewpoint) and in RocketDie (for set the viewpoint to the player). But dunno where for the driving thing.