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Old 03-26-2005, 03:31 PM   #1
Commando_Iblis
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Ideas for a sequel?

Ok, having finished the game, I definately want more
Which I hope is music to LA's ears. So do you guys think LA will release an expansion pac, and if so what will they do to improve/enhance the game on top of a new story?
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Old 03-27-2005, 02:31 AM   #2
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There were rumours of "Imperial Commando" goning on sometime back. It placed you in the armour of an Imperial Commando and you had to exterminate hidden Jedi or Rebels etc. Turned out that IC was actually the original concept of RC, but was then changed. I still think IC would make a great sequel!


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Old 03-27-2005, 07:40 AM   #3
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commando's break out of the system of clone troopers and start there own mission getting the missing commando back whit the republic on there hiels to get them back

or not



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Old 03-29-2005, 02:25 PM   #4
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Nokill, that's a great idea! I'd play it.
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Old 03-29-2005, 07:27 PM   #5
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In the EU, the Jedi were begining to treat the clones as individuals rather than "wet" machines. I could see a scenario where Yoda would be sympathetic to the Deltas and give them the go-ahead.
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Old 03-30-2005, 09:53 AM   #6
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If they are planning an expansion pack / sequel, they only have less than 2 months to churn it out as I doubt Lucas would want anymore pre Episode III material released after the film.

Here's hoping though. Republic Commando is too high in quality to just fade away. Even moreso, seeing it mae such a lasting impression. Im definately not one for any form of Imperial Commando, because there would be less genuine 'good' in the game. No matter what kinds of ideals you and your squad mates had, im sure any or all orders you would receive would have evil conotations of some sort seeing as Palpy is calling all the shots in the timeframe we're all most familiar with.

So its quite the conundrum im afraid..
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Old 03-30-2005, 02:30 PM   #7
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Quote:
Originally posted by MaximumMayhem
Im definately not one for any form of Imperial Commando, because there would be less genuine 'good' in the game. No matter what kinds of ideals you and your squad mates had, im sure any or all orders you would receive would have evil conotations of some sort seeing as Palpy is calling all the shots in the timeframe we're all most familiar with.

So its quite the conundrum im afraid..
This isn't too much of a problem, IMO. TIE Fighter did well putting you in a situation where you were doing the Emperor's bidding, and it was still extremely enjoyable.
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Old 03-30-2005, 02:34 PM   #8
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Eh... some people have brought up the idea of having Delta "go rogue." I just don't like the idea. They were raised to be loyal, and since they did board the gunship when...

*If you haven't finished the game and don't want the ending spoiled don't read*

spoiler:
...Sev was lost...


...It proves that they are loyal. They may have put up a fight, but they accepted that "duty comes before brotherhood."

And some people are saying that they should "go rogue" when the Republic (or Empire should I say) turns on the Jedi. Well from the ending of RC, it doesn't sound like Delta is very happy with the Jedi right now.
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Old 03-30-2005, 04:13 PM   #9
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I would have no problem an Imperial Commando game. You could keep the same characters since the ending of RC is pretty close to the Republic to Empire transformation.

spoiler:
Of Course get add a new Teammate as a replacement for Sev. And if IC picked up right where RC left off, The Kashyyyk Invasion could be included as the first mission.


Or just have an expansion pack with some more SP missions. After all Delta Squad must have gone on plenty of different missions. Since it says they are being called on frequently.


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Old 03-30-2005, 04:23 PM   #10
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Going "rogue" wouldn't fit with who and what they are.
It is interesting how in many of the EU materials you can see Palpitine manipulating events to turn the populace against the jedi
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Old 03-30-2005, 04:57 PM   #11
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Re: Ideas for a sequel?

Quote:
Originally posted by Commando_Iblis
Ok, having finished the game, I definately want more
Which I hope is music to LA's ears. So do you guys think LA will release an expansion pac, and if so what will they do to improve/enhance the game on top of a new story?
I wouldnt hope to much but get THIS!:

There are modders out there, like me, so be prepared for more single-player action ! And Co-Op maybe...?




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Old 03-30-2005, 05:55 PM   #12
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Re: Re: Ideas for a sequel?

Quote:
Originally posted by ManaMana
I wouldnt hope to much but get THIS!:

There are modders out there, like me, so be prepared for more single-player action ! And Co-Op maybe...?
You can already do a shotty version of co-op. Single player maps load into multiplayer using the "open" command and you can play through them untill one of usuall three things happens, you run out of AI or you reach a locked door or you reach some debris that needs to be blown up that can't be.
It wouldn't be overly hard to more of the sp elements into MP but then agian, thats if the person coding knows what their doing.
I'm hoping for some tools of some sort towards the end of this week. It would place LA at their 1 month mark which is when they wanted to release the tools.
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Old 04-01-2005, 01:15 AM   #13
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here's my idea, and I personally would think this would be just about the most badass game ever...

The clone wars consisted of Jedi generals leading squads of troopers into battle, right? give the main character a lightsaber. a few force powers, nothing major... think about it... a commando unit w/ a jedi in charge... sounds like an amazing pre-episode III game to me (altho it's definitely a little late for that...) I think the clone wars is a great concept that has a lot of video game potential... and being one of the few remaining elites w/ a squad of troopers backing you up sounds to me like an incredible game... anyone agree? lucasarts petition?

... or... let's mod the sucker. Give me modellers, skinners, mappers, etc... I can most likely handle programming...

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Old 04-01-2005, 01:18 AM   #14
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Quote:
Originally posted by r0bman5
give the main character a lightsaber. a few force powers, nothing major... think about it... a commando unit w/ a jedi in charge... sounds like an amazing pre-episode III game to me (altho it's definitely a little late for that...)
NO. That ruins the whole point of the game. It's Republic Commando, not Jedi Knight.

Why do people think that in every Star Wars game you need to be a Jedi? Star Wars can be fun without Jedi.
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Old 04-01-2005, 01:30 AM   #15
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NO. That ruins the whole point of the game. It's Republic Commando, not Jedi Knight.
i do not disagree. this game was a blast. I'm just saying, it would be a lot of fun w/ that spin (and probably make a lot of money, which is what the powers that be care about). and you can't compare this game to jedi knight, outcast, academy... any of them... the "realism" is what made this game what it is, in my opinion... raw, jumpy... less... I don't know, quake you know what I mean. if I had to peg the quissential star wars game (minus an ultra-well done sequel in the xwing series department) it would be THIS game w/ a lightsaber. but that's just me.

Still say, give me an SDK and a few good modellers, and skinners.... lets DO IT


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Old 04-01-2005, 08:30 AM   #16
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I'm agenst a Jedi exp pack, mod, or sequel. I'd prefer
spoiler:
Sev's Entirely Vertigo
Or SEV It should be about
spoiler:
The Search for Sev
or TSfS


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Old 04-02-2005, 01:42 AM   #17
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r0b, I agree with you completely when you state that the Clone Wars have amazing gaming potential. They do.. and I dont believe it has been fully realised.

Though playing a Jedi in the Clone Wars at the moment would be nothing unlike the Jedi Knight series. JK tackled Jedihood very well. Unless the gameplay was seriously rehashed, it would just be more of the same in a different environment.

At this point in time, I think the only relevant thing to do is an expansion / sequel when it comes to RC.
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Old 04-03-2005, 03:10 PM   #18
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I wonder if they'll incorporate some of the enemies from the Revenge of the Sith game into an expansion.
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Old 04-03-2005, 03:19 PM   #19
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spoiler:
They already did put RotS enemies in RC. Magna Gaurds ring a bell?


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Old 04-03-2005, 05:56 PM   #20
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spoiler:
LukeKatarn's right, there is a rots enemy in the game. And Aside from Starfighters and Cruisers, I don't think there are all that many other new Sep enemies in ROTS. (At least none that I've heard of/seen. And The Slug tank isn't something I think would really be fightable in RC) I Guess there are those new enemies in the ROTS game but I haven't seen any of them in the movie previews. So I'm not counting them as 'from ROTS'.


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Old 04-03-2005, 05:57 PM   #21
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Yes, however
spoiler:
I was referring to those enemies from the ROTS game we haven't seen, like the Crusher SBDs, Swarm Bots, Crab droid etc.


I also wonder if in an expansion we'd see
spoiler:
New armor types like the Republic Clone Assassin's or if the commandos will keep their classic T-visor
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Old 04-03-2005, 06:08 PM   #22
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spoiler:
so many spoiler boxes....

Yeah well, those seem like they would be unique to that game. Game-only enemies not seen in the movies don't often span across multiple games. And So far I have seen no sign of those enemies in the movies. Any way, I doubt we would see them in an RC sequel. Just like I doubt we would see the Advanced Dwarf Spider droid from RC in any other game. As to the armor, That is a good question, I would think they would change it to the new armor.


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Old 04-05-2005, 09:10 PM   #23
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I definatley think
spoiler:
the new armor
should be in the expansion.
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Old 04-06-2005, 01:42 AM   #24
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Imperial Commando would be REALLY cool.

Generally I think that they should beef up the single player length, include some non combat game play moments in between the missions to develop the characters, pilotable crafts, and a storyline which doesn't arbitrarily end.

Also, while playing RC, I've always thought, "how cool would it be to turn this game into a Jango Fett / Boba Fett game, or even focus on the Mandalorian Wars."

Also I agree with whoever said that regular Clone Troopers should be beefed up a bit and you should be able to command them when you happen upon them.
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Old 04-09-2005, 01:00 PM   #25
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You should be able to use lightsabers.


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Old 04-09-2005, 02:26 PM   #26
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Quote:
Originally posted by The Hidden One
You should be able to use lightsabers.
Um...no. no no no no no no no no no and No.

This is not a game for lightsabers or even the thought of lightsabers. Thats what Jedi Outcast and Academy were for.
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Old 04-10-2005, 02:44 PM   #27
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No lightsabers! Commandos use vibro-knives. You want them get Jedi Academy. Its an excellent game.

I could see fighting opponents with lightsabers however, like the Magna guards and their electro-pikes.


A Mandalorian campaign would be cool, especially as they've been around for over 4000 years so there's a vast arena for stories, but I'm not sure it'd be a good expansion/sequel to RC.

It would be nice to use some vehicles ala Halo, but given that you have the squad, and the maps don't seem to be as large/expansive as Halo, Its probably not necessary.
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Old 04-10-2005, 03:19 PM   #28
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Vehicles in multiplayer might be nice though. Would be fun to dogfight in space, Republic vs. Separatists.
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Old 04-10-2005, 05:59 PM   #29
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But that's probably an X-wing spin-off game.
Ground vehciles and speeders I think would be legitimate.
Maybe some jetpack action for deep space boarding operations.

O/T
They really should come out with a decent space combat sim.
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Old 04-10-2005, 07:29 PM   #30
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Vehicle's would indeed be nice. What would be even nicer is that, if you reached an enemy base where they spawned or some thing, you could take them, or maybe you could sabotage them with explosives or some thing. Leave the charge on them. Then if they decide to use that vehicle. You see it, and Boom.


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Old 04-10-2005, 08:20 PM   #31
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Vehicles would be cool, I also think more melee weapons would be nice. I thought you would be able to pick up every enemies wepaon, so I was exited about the Magna Gaurd staff and the geonosian pike, until I found out you couldn't use them. It'd be like lightsabers in JK1 in first person view. I DON'T want Light Sabers, or the force or Jedi. Maybe a Jedi to make a cameo appearence, but don't BE a Jedi. Jedi commando would be really wierd. Maybe an Republic ARC or something. ARCs are cool, alot like commandos. Exept they use dual weapons. Tha twould be nice, dual weapons.


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Old 04-10-2005, 08:53 PM   #32
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The Geonosian Warrior Force Pike wouldn't really be any more useful than the vibroblade, but the MagnaGuard electrostaff would be nice to have for its electricity for stunning SBD's and then beating the crap out of them.

It would have been nice to have vehicles in MP like with Jedi Academy. With all the nice vehicles in the Clone Wars, it's sorta a shame they're not applied to the game. You could get with some buddies in a Republic Gunship or an AT-TE, or control Dwarf and Homing Spider Droids or fly a Geonosian Starfighter as the Separatists. Then there's the all-new RotS craft.

*Some Episode III spoilers ahead*

spoiler:
Get with three buddies in an ARC-170 or fly solo in a V-Wing, and for the Separatists, the Vulture Droids and Tri-Fighters, equipped with AI-controlled Buzz Droids and all. Crab Droids, Tank Droids, AT-AP's, AT-RT's, BARC Speeders, Juggernauts... so many awesome vehicles here that could be put into service!
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Old 04-10-2005, 09:55 PM   #33
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Quote:
Originally posted by TK-8252


spoiler:
....Tank Droids....
spoiler:
You mean the Slug Tanks? Not sure if those are the ones you are talking about. (One big tread encompassing the whole body, 2 main cannons, two red eyes)


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Old 04-10-2005, 09:57 PM   #34
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Quote:
Originally posted by BeBop
spoiler:
You mean the Slug Tanks? Not sure if those are the ones you are talking about. (One big tread encompassing the whole body, 2 main cannons, two red eyes)
Yeah, those. I never realized they looked like slugs though, but they do!
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Old 04-11-2005, 06:06 PM   #35
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LucasArts had better make a sequel in some form.
spoiler:
Sev's disappearance was too abrupt; no one knows what happened and Delta squad inevitably wants to investigate. Besides, what they were called away to do at the end didn't sound like something that would take forever (or maybe I'm not remembering correctly. )
In any case, the way LucasArts left us hanging at the end makes me believe hope they're planning on wrapping the story up.

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Old 04-11-2005, 09:48 PM   #36
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Me too!
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Old 04-21-2005, 12:29 AM   #37
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I have a great idea for the first few levels of a sequel.
Rescue Sev from the Seperatists.


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Old 04-25-2005, 12:21 PM   #38
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Hm. Delta squad can't go rogue, but if they would, Sev would probably go first, since he's a bloodthirsty psycho already. And since he's the one that's missing, they might work it out a bit.

It would be nice if you could fly along in a gunship gunner-bubble and gun down enemy droids as you zoom over the battlefield. Y'know, a sort of minigame.
Driving those republic speeder tanks would be neat too, but then it wouldn't be the same game anymore, I'm afraid.
playable Jedi don't seem like a good idea, but encountering a Jedi, ARC trooper, or another pod of commandos would be nice.
I think it would rule if they made it a bit less linear. Instead of having to choose how to open the door (wich didn't even really work much anyway, as enemies always noticed you when you stepped trough) you could choose between going trough the door, or crawling trough an air vent.

That's all i can think of right now.
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Old 04-25-2005, 07:44 PM   #39
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Speaking of less linear, I wonder if it'd be possible to choose missions like you could in JA? That'd also enhance replayability.
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Old 04-25-2005, 09:02 PM   #40
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Quote:
Originally posted by Doomie
Instead of having to choose how to open the door (wich didn't even really work much anyway, as enemies always noticed you when you stepped trough)
True they would notcie you but on occasion they wouldn't be so prepared, they may be facing the other way, (Came in handy with a spider droid once, cause you know those things take forever to turn around.)


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