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05-05-2005, 02:49 PM
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#1
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Rookie
Join Date: Dec 2004
Location: My Mind
Posts: 154
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Stealth Bomber
Hello everyone.
I'm not good at Coding.
I can make models ok.
I wanted to make a stealth bomber airplane, and have it go invisible for its alternate attack.
Is this possible?
Could someone do it for me?
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05-05-2005, 06:24 PM
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#2
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Rookie
Join Date: Dec 2004
Location: My Mind
Posts: 154
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Do I need to rephrase this?
How about help me do it?
How about tell me how?
How about telling me where a tutorial for this is?
Can anyone help me?
(I know... I know... to impatient, sorry, just thought it might get someone to responde someday)
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05-05-2005, 06:42 PM
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#3
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Rookie
Join Date: Dec 2004
Location: My Mind
Posts: 154
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While I am here I might as well answer questions that may have possibly popped into your head.
1 I'm making the model for the B-2 stealth bomber.
2 I'm making the npc and vehicle script files, unless they are the key to making it cloak.
3 when I said invisible I ment cloaked like in SP when all the troopers are cloaked. Like the cloaking device made so famous in the JA+ mod.
so its not invisible, it distorts the light around it, obviousley you can do that to a player, what about a vehicle?
4 Its primary fire will be either missles or bombs,secondary will be the cloak.
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05-06-2005, 02:10 PM
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#4
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Rookie
Join Date: Apr 2005
Posts: 67
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hey i got a question. How do you make playermodels cloak?
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05-06-2005, 02:26 PM
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#5
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Join Date: Dec 2004
Location: My Mind
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I use cheats or JA+
I'm not sure there is a way to do what I want, so I asked.
You cna also remove the player jpg's
That will make the player invisible, but AI will still attack, and weapons are still visible, and there will be a shadow where you stand.
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05-07-2005, 02:22 PM
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#6
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Rookie
Join Date: Sep 2003
Posts: 159
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How to make an NPC cloak automatically when it stops moving:
class CLASS_SHADOWTROOPER
So as far as I know, you cannot make vehicles cloak when theys top moving due to vehicles using the key:
class CLASS_VEHICLE
in their .npc file. And I do not think it is possible to make it cloak by using alternate fire. Vehicles use a weapon file and there are no keys in the file that would make you cloak, it really just specifies how fast the weapon moves, damage it does, and the effect file it uses along with a few other small tweaks.
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05-07-2005, 04:25 PM
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#7
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Join Date: Dec 2004
Location: My Mind
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is there a way to make a new class?
Or a script that will do this?
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05-07-2005, 04:58 PM
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#8
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Join Date: Apr 2005
Posts: 67
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well what ya could do is find an effect that covers the entire ship then use that as the secondary fire effect, then use a shader to make it invisible or delete the texture.
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05-08-2005, 04:50 AM
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#9
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Rookie
Join Date: Apr 2005
Posts: 30
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take a look to the OpenJediProject. I found this in the ojp_vehicles.txt :
Quote:
============================
Cloaking Device for Vehicles
============================
CloakingDevice (default 0)
--------------------------
Allows the vehicle to cloak with the Use Forcepower button. This ability works for all vehicle types and has an unlimited time limit.
CloakingDeviceOnSound
---------------------
Sound played when the cloaking device is activated.
CloakingDeviceOffSound
----------------------
Sound played when the cloaking device is deactivated.
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the code for this in the source of OJP is balised with :
Code:
//[CloakingVehicles]
Good luck
madjawa
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05-09-2005, 07:15 PM
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#10
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Rookie
Join Date: Dec 2004
Location: My Mind
Posts: 154
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Quote:
Originally posted by jadendecar
well what ya could do is find an effect that covers the entire ship then use that as the secondary fire effect, then use a shader to make it invisible or delete the texture.
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I'm not sure how to make the effect cover the whole ship, and wouldn't that make the effect invisible, and not the plane?
Quote:
Originally posted by madjawa
take a look to the OpenJediProject. I found this in the ojp_vehicles.txt :
the code for this in the source of OJP is balised with :
Code:
//[CloakingVehicles]
Good luck
madjawa
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I'm trying to get it to work, OJP doesn't seem to make them cloak, I've even tried different versions. I contacted them, so that might help.
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05-13-2005, 05:39 PM
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#11
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Rookie
Join Date: Dec 2004
Location: My Mind
Posts: 154
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Yes!!!
OJP does do it, at least the beta version, though you have to script the vehicle.
Thank you all for helping.
Now for the hard part, modeling.
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05-14-2005, 03:32 AM
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#12
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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You're welcome.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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