A new way to look at Stealth
I was thinking about stealth in KotOR lately. I really like to have to option to play differently then the majority of users who would hack through a battalion of Sith trooper. That's why we have stealth. As we all know, stealth, in its current form, is useless.
So I was thinking, what would make stealth worthwhile without being overpowered?
So this is what I propose, no numbers here should be taken seriously as they're all arbitrary.
What if, when you attacked someone, you had a chance to remain hidden? Like 50% as a default value + modifiers and such.
What if you have a chance to do an insta-kill? Somewhere around 30% as a default value and going up as your stealth skill progresses and modifiers add up.
To sum it up easily, simply give the stealth player the ability to insta-kill and remain hidden after an attack.
Perhaps it is asking a little much, but your surroundings could come into play. If you're standing in the dark shadow of a tree, your chance of remaining hidden increases.
It's only a simple suggestion, to make stealth more enjoyable.