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Old 08-31-2005, 08:36 AM   #1
Tinny
 
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Saber blocking

Does anyone know how to increase the chance of having a saber block occur? Lets say I wanted the yellow stance to block every hit a dual saber or staff saber makes, where would I edit the code? I tried in several places but they all have to do with missile blocking.


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Old 08-31-2005, 11:48 AM   #2
ensiform
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i believe there's a server-side cvar that controls the saber locking. i forget what it was though.


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Old 08-31-2005, 03:20 PM   #3
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Yeah, I think someone mentioned that a while ago and i've been looking for that cvar too. Do you have any vague idea on what words the cvar was composed of? Saber, blocking, or anything like that?


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Old 08-31-2005, 07:29 PM   #4
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Code:
vmCvar_t	g_saberLocking;
vmCvar_t	g_saberLockFactor;
vmCvar_t	g_debugSaberLocks;


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Old 08-31-2005, 08:29 PM   #5
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Hmm, I think that's getting into the long saber locks rather than the quick saber blocks. But thanks for all the help ensi


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Old 09-02-2005, 08:02 PM   #6
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I found that having these cvars set to 1 increases blocking ALOT. Mostly the g_saberTraceSaberFirst, but the other ones do as well somewhat:

g_saberTraceSaberFirst
d_saberAlwaysBoxTrace
d_saberInterpolate

This affects damage but also makes blocking a little bit higher and hit detection as well:
g_saberBladeFaces
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Old 09-05-2005, 05:46 AM   #7
razorace
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Tinny, did you get this all figured out?


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Old 09-05-2005, 11:43 AM   #8
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Sort of, the cvars MDN and Ensiform have provided have really increased saber blocking. To make up for the increased blocks i'm upping the saber damage scale. I'm looking for any side effects though.


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