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09-29-2005, 06:43 PM
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#41
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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Technically, I don't think George has much to do with the day-to-day running of Lucasarts... he's more Lucasfilms. Of course, the fact remains that there would be no "Lucas"arts with George, so that's rather moot.
What are we taking about in this thread again? I thought it was SWBF2 hate, now it's BF2 stunts... 
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09-29-2005, 06:45 PM
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#42
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Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
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Any SWBF2 stunts? Anyone...?
 (I may not agree with thoughts posted under this name)
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09-30-2005, 04:22 AM
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#43
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Veteran
Join Date: Dec 2004
Location: London, England
Posts: 800
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Do you think that bug that all anti-grav vehicles can climb slopes horrizonatally is still in. I really hope it is. BEST BUG EVER! No really. It's a laugh to attack Rhen Var Harbour from "above" in a Clone Tank, let me tell you.
I am the definition of your defeat.
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09-30-2005, 11:14 AM
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#44
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Rookie
Join Date: Sep 2005
Posts: 59
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well that climb up bug is not my problem on Rhen Var, i always have my sniper rifle and sit in a Window and wait until the tanker leaves his tank to capture the command post.... The only SWBF Bug i really hate is the "Look i hide in the Wall i can own u until i run out of ammo, and u can do nothing against it cause u can only shoot trough the wall from 1 side, and thats mine"
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09-30-2005, 10:14 PM
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#45
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Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
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Quote:
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Originally Posted by Redtech
Do you think that bug that all anti-grav vehicles can climb slopes horrizonatally is still in. I really hope it is. BEST BUG EVER!...
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I like that bug too. It really adds some hope to any side that has suddenly been overrun. They can drive over the mountain, get a CP, and lanuch a counter-attack from the new flank.
(I was the first one I saw doing it online. Discovered it last year around Oct. Anyone know of it before that? Just wondering...)
 (I may not agree with thoughts posted under this name)
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10-01-2005, 04:40 PM
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#46
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Let's not flame here guys (I know it's not all of you, this is directed at the few who are). It's one thing to be upset/ambivalent or voice real concerns about this game (or the previous one). It's quite another to bash other users of this forum. So let's be civil, even while we disagree.
Everybody understand? Good.
Now that the beta is "free" we should be sending all this feedback directly to Pandemic as well, where it can do the most good.
PS: They really better fix those "hide in wall" exploits on the maps before release. I hope this isn't the reason why they're supposedly nixing certain maps (ignore the problem rather than fix it, so the game suffers).
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10-01-2005, 05:23 PM
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#47
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Rookie
Join Date: Sep 2005
Posts: 59
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Well never thought of it but now.....yes they left out the maps in which that Wallhide Bug was possible, Rhen Var Harbour and Kashyyk Docks.....these the 2 maps i know the bug.. dunno if its possible on other maps aswell
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10-01-2005, 05:51 PM
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#48
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Seems like a really lazy solution to me. Got a bug in the map? Delete the map! Lame.

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10-01-2005, 09:43 PM
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#49
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Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
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They can hire me if they want them fixed. Just extending the wall on most of them would solve the problems. It would be better if they put in the instant kill 'texture' behind every wall. That would stop all wall hacking.
 (I may not agree with thoughts posted under this name)
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10-01-2005, 10:46 PM
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#50
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Get Cloned.
Join Date: Aug 2003
Posts: 5,854
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Alright, I tried the beta. Guess what? It's even worse than I thought.
First of all - BUGGY AS HELL. Alright, well it's a beta still, but there were bugs still remaining from the original Battlefront. But after a few minutes of play... my computer just restarts? WTF? How can you play a game that shuts down your computer after you start playing?
Second - any shred of accuracy to the Star Wars universe has been thrown out, period. Pretty much everything is screwed up. You name it, it's wrong. I'm not even going to make a list of the inaccuracies, unless I can just write "Star Wars Battlefront II" and that includes it all. The devs have made NO effort to stay the slightest bit true to the Star Wars universe... it seems like they screwed it up on purpose.
Third - gameplay HAS NOT BEEN IMPROVED. Physics, animations, combat, everything, is just like the original. People running around everywhere shooting and dying... there's no rhyme or reason to anything. There's no teamwork, there's no skill, there's no sense of seriousness at all. It's just an arcade game.
Fourth - is this 1999? Because it sure looks like it judging by the graphics. I mean, the original Half-Life has better graphics than this. This is 2005, almost 2006... and they're still using the graphics used last millenium.
So anyone saying "hay paly teh gaem b4 whingng abot it!!1" can stop saying that, because I just tried it, which I used to get the above conclusions.
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10-02-2005, 01:38 AM
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#51
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Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
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To what bugs are you refering to TK-8252?
 (I may not agree with thoughts posted under this name)
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10-02-2005, 01:42 AM
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#52
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Get Cloned.
Join Date: Aug 2003
Posts: 5,854
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Quote:
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Originally Posted by zerted
To what bugs are you refering to TK-8252?
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SWBF2
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10-02-2005, 01:53 AM
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#53
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Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
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Ok, fine. Don't give me a list. Your statement "BUGGY AS HELL" doesn't mean much if you can't provide some examples. You are right about the graphics though, they are below par.
Anyone like the dying animations? You just disapear  .
 (I may not agree with thoughts posted under this name)
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10-02-2005, 01:57 AM
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#54
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Get Cloned.
Join Date: Aug 2003
Posts: 5,854
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Quote:
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Originally Posted by zerted
Ok, fine. Don't give me a list. Your statement "BUGGY AS HELL" doesn't mean much if you can't provide some examples.
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I did provide an example. Restarting after minutes of play.
There's also instances of lock-ups where I couldn't use the keyboard or mouse, yet everything around me was going on as usual.
But I'm not going to make a list. Too long, and too tiring for me to bother with.
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10-02-2005, 02:25 AM
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#55
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Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
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Ok, I was just wondering. Mine crashes to the desktop sometimes (less often than SWBF1 does) but thats the only problem I've seen so far...
 (I may not agree with thoughts posted under this name)
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10-02-2005, 02:26 AM
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#56
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Get Cloned.
Join Date: Aug 2003
Posts: 5,854
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Quote:
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Originally Posted by zerted
Mine crashes to the desktop sometimes
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Yup. Mine too.
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10-02-2005, 03:18 AM
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#57
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Gold Standard
Join Date: Aug 2005
Posts: 5,363
Current Game: BioShock 2
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Mine hasn't yet....
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10-02-2005, 06:38 AM
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#58
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Vincit Amor Patria
Join Date: Sep 2005
Location: Disneyland?
Posts: 2,657
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Mine just won't run, i double click on the icon and nothing happens, is it my computer?
"For where ever there is a n00b, there is MachineCult to make him cry and cringe."
- Halo_92
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10-02-2005, 07:11 AM
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#59
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Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
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Most likely it is your computer. Open the 'Windows Task Manager' before you attempt to play the game. Go to the 'Processes' tab and see if something like BattlefrontIIEngBeta.exe shows up when you try to play. If it doesn't, then the game didn't even attempt to start.
 (I may not agree with thoughts posted under this name)
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10-02-2005, 07:31 AM
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#60
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Vincit Amor Patria
Join Date: Sep 2005
Location: Disneyland?
Posts: 2,657
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It runs for a second and then stops. I hate my computer, any ideas on what i could do?
"For where ever there is a n00b, there is MachineCult to make him cry and cringe."
- Halo_92
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10-02-2005, 01:37 PM
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#61
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Okay, my curiosity finally got the better of me and I tried out the beta last night. Played a few space maps, tried to play Utapau and it crashed to the desktop upon connect (twice) so I gave up. Here were my random impressions (scribbled these down last night so ignore any typos or bad grammar):
Quote:
337 players, wow more than SWBF1!
There's a loading progress bar, yes! Tool tips between maps! One Flag CTF on the space maps!
Seperate control setups for turrets and Jedi!
HUD sucks. Chat sucks.. somehow hard to type, font too small, appears at top of screen where it cant be seen well (especially on space maps).
They made the weapons HUD larger and put it at the bottom of the screen.. okay that's good, but they nixed the mini map radar and put the chat text UP TOP (so you have to look away from what you're doing to see it, and it's too small anyway. Very annoying. Take a page from Jedi Academy here I say. Everything's right where you need it, easy to see, you don't have to be scanning your eyes all over the entire screen to keep track of stuff.
Rolling is now a seperate function. Good idea I guess, if you ever want to just leap to the side or roll forwards (no back roll apparently). Can't fire while jumping in any case.
Jedi have a MANUAL BLOCK (I haven't been a Jedi yet, but there's a block button). So apparently you're not blocking constantly like the Heroes in SWBF1. Force power is a button. There's a cycle force power thing, so you can have more than one power per character. There's also force jump (independent of regular jump?).
Fighter control still sucks. You continuously move forward until you hold "back."
Dog fighting is next to impossible. The people who die are the ones who fly straight for a long period of time. Haven't mastered the art of "locking on" yet.
No more cockpit view for starfighters? Maybe I just forgot to bind the key... I hope that's all it was.
Everything is still very arcadey, but...
Siege Destroyer is far superior in terms of fighter control (even though doing those little rolls looks cool, not sure how much it really helps avoid enemies). Targets are so tiny, move so fast and are usually so far away, that flying has a high learning curve. You've got two types of ships... slow, sluggish and big, and tiny and fast. I guess this was to encourage convoy type tactics, but I don't see anyone coordinating them yet. Once people learn how to fly... but seriously the fighters just don't have a good feel to them. SWBF1 they were just for hovering and firing at the ground, then weaving off and doing it again. Dumping them into space just exposes their flaws in design, unfortunately. I'm sure you could get used to them eventually, but for now I just wish they'd gone with a better system, like JA's.
Lots of lag. Everyone's "connection interrupted" icons were flashing like crazy so they would just turn them off.
Everyone uses Friendly Fire, which of course sucks. It's so pointless a feature in online play with humans.
No mini map on space maps! To see the map you have to click the button to display the large map which obscures your view of things.
Still no way to type once the map ends to say "gg" or whatever. No chatting again until the next map begins.
Graphics look a little nicer (rather plastic and cartoony feeling though). Space maps are nice, lots of room to fly, but the poor fighter control reduces their fun. It's mostly chaos now, have little idea what's going on, no teamwork.
You can take off and fly around inside your hangar, but you can't bail out once you've left the ground and you can't fire until you're out of the hangar. Interesting. I guess it's stop somebody from flying in, then just hovering inside blowing everyone up at their spawn points. Glad they caught that one!
Crashes when I try to play a ground battle map on connect...
No first person view for turrets?
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I felt like I was playing SWBF1 again but with more chaos. The game felt a bit choppier and slower, but that could be because of Multiplayer lag (I didn't even check to see if there was an FPS cap on MP or not, anybody check that) and having accidentally cranked the settings up to 1280x1024 (I normally run SWBF1 at full settings on 1024x768).
Since it's a beta, I should hope most of the game stopping bugs would be corrected upon release (this is where you testers come in, pound that sucker hard!). A lot of 'sploits I tried had thankfully been fixed!
I wasn't able to bomb the inside of hangars, or eject into space for example. I could TK with impunity but that's because nobody knows how to vote and team damage is always on because hosts think it's "more realistic." I got told to "stop TKing" but that was it.
I really wonder about the chat though. I normally type just fine, but in SWBF1 and 2 I type like a little kid. The letters are so messed up sometimes it looks like I'm dyslexic or have fat fingers or something. Maybe it's a combination of the lag/framerate and the fact that I can't see what I'm typing? :P
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10-02-2005, 02:26 PM
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#62
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Junior Member
Join Date: Oct 2004
Location: Theed
Posts: 314
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Kurgan,
Space fighter controls are nice if you use a joystick!
About turrets if you zoom in you have a firstperson view if i remember right.
TK-8252,
if you don´t come up with a buglist your post arn´t more than flaming or whining (take what you want).
I would like to have rolling L/R on double press A nd D key like it works with fighters.
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10-02-2005, 02:37 PM
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#63
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My cabbages!!!
Status: Super Moderator
Join Date: Dec 2002
Posts: 6,509
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After playing the beta for 5 minutes, I can already tell you I think it sucks. Only difference I see between the two is new maps and you have to earn characters. In fact, I think SWBFI is better.
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10-02-2005, 03:08 PM
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#64
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Get Cloned.
Join Date: Aug 2003
Posts: 5,854
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Quote:
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Originally Posted by Rends
TK-8252,
if you don´t come up with a buglist your post arn´t more than flaming or whining (take what you want).
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Who am I flaming? LucasArts? Pandemic? And whining? I think you mean critisizing, sir.
And I did list a few bugs, and the rest have been posted by Kurgan and others.
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10-02-2005, 03:47 PM
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#65
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Rookie
Join Date: Sep 2004
Location: UK.
Posts: 47
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Quote:
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Originally Posted by StarWarsPhreak
Only difference I see between the two is new maps and you have to earn characters.
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I think they had to do that to stop everyone being the overpowered MagnaGuard and Commander!
I actually think SWBF2 is better, but each to thier own.
TK was right though, accuracy and consistency really has fallen like an Atlas 'Mech with 1000 buses attached that is is the middle of the sky.
Still I think it's better, but only just.
Battlefront II common classes: Bothan Spy, Imperial Officer, Clone Commander or the Droid Engineer. Without points an Engineer or Vanguard.
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10-02-2005, 06:31 PM
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#66
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Okay, after playing for a bit (on my own server so I'm not totally lagging out) I'm going to say that the infantry combat seems improved over SWBF1. It's not up to JA standards, but it's a lot more fun... what with getting heroes and earning other classes and all that. Granted, it's way off in terms of 'realism' and they've pumped up Infantry at the expense of vehicles (they're a lot slower and easier to destroy now).
Many of the flaws present in SWBF1 are still here. It still has a consoley/arcadey feel which will turn some people off. Likewise the communication's model is horrible (this game seems made for voice communication with a group of friends on your team). The AI seems vastly improved, and giving orders to bots actually works (you can ask them for health for example). A lot of voice samples are still missing (silent commands) and they may or may not be added for the final game, I don't know. There's a lot of place holders... several classes have an exotic weapon but the model is just of a standard pistol or rifle. Given how SWBF1 had placeholders (like the Darktrooper's "cannon") I'm not too hopeful that they'll give them new weapon models.
You still can't type once the battle has been won, and you have to wait for the next map to load before you can quit. The radar thing is a major issue.
A lot of the flaws aren't bugs necessarily, they're just poor design decisions or glaring omissions (when compared to what kinds of things we've come to expect in other PC FPS games).
With regards to the bot difficulty though it looks like they just removed "Easy" and changed Hard's name to "Elite" (and you'll remember they improved Hard in the last patch for SWBF1). There were still a few bots who stood facing walls the entire match and bots that had difficulty tracking their targets (firing even though there was a closed door or wall between them).
Grenades bounce all over the place (more than usual?) and have a high probability of hitting your own teammates (who don't run away from your grenades.. so all the more reason to turn off Friendly Fire!).
Space combat is the real disappointment though, sadly. It just doesn't seem well planned out. :P
As for using a joystick, oh well. I thought about buying a flight stick years ago for XWA but never got around to it. A good one tends to be somewhat expensive for what little I'd use it. Would it be good to have it on standby for when I hop into a vehicle? Perhaps...
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10-02-2005, 06:55 PM
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#67
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Rookie
Join Date: Sep 2005
Location: I train on Fargo IX
Posts: 28
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WTF R U SMOKING!?!?!? swbf series rocks now if u don't like it go post on a less popular website so the creator can delete it and SHOVE IT UP UR -- hem hem, ok we know u hate swbf and swbf2 but no need 2 publicize that fact. this discussion is for people who like star wars not 4 some fat @ss lazy b*tches who are too lazy to f*ckin get their ass off the swbf case and decide to go spam the goddamned forums so *snip*
Such fowl language. For shame ~ET
Put your fear behind you were it belongs, Then blast everything in front of you into splinters. You'll do fine - Jango Fett
Last edited by ET Warrior; 10-06-2005 at 10:16 AM.
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10-02-2005, 06:59 PM
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#68
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Get Cloned.
Join Date: Aug 2003
Posts: 5,854
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What a wonderful way to represent the pro-SWBF opinion.
I applaud you, sir.
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10-02-2005, 07:09 PM
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#69
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Je suis l'agent du chaos.
Join Date: Jul 2003
Location: Stars Hollow
Posts: 3,561
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Blahahahahahahahhahahaha.
Keep it up buddy, I'm sure you'll last long in the forums at this rate.
That's the last time I buy anything just because it's furry!
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10-02-2005, 07:32 PM
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#70
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Quote:
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Originally Posted by Arc-453
WTF R U SMOKING!?!?!? swbf series rocks now if u don't like it go post on a less popular website so the creator can delete it and SHOVE IT UP UR -- hem hem, ok we know u hate swbf and swbf2 but no need 2 publicize that fact. this discussion is for people who like star wars not 4 some fat @ss lazy b*tches who are too lazy to f*ckin get their ass off the swbf case and decide to go spam the goddamned forums so go shove ur d|ck in ur boyfriend's lesbian mom
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If you can't take opposing viewpoints or criticism of something you like, then perhaps you don't belong on these forums...
This is your first and last warning. Refrain from such abusive flames in the future or you'll be banned.
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10-02-2005, 08:18 PM
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#71
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Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
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I agree, I hate the text. Its too small ( my resolution is 1600 by 1200) and the map's lighter backgrounds make it almost impossible to read. When you are typing, if shows up under/on top of other messages and you can't see read anything. The only thing I do like is that the different type of messages are colored.
About the units, I can't say much because I've only been playing as a sniper. (Got to pratice extra hard because it has no crosshair) One thing I can say about the units is the Jedi. I hate it when I don't notice 'the press F2 to not be a Jedi' and the next thing I know, I'm a Jedi. The default should be you don't respond as a Jedi unless you press F1, not the other way around.
Another thing I don't like at the moment, but will have to get used to, is the view while waiting to respawn. Currently in SWBF2 you watch through the eyes of a fellow teammate. I find this confusing. I sometimes I think I have just respawned and attempt to play, even though its just the view from another player. A few times, I have respawned under 1 second and have though I was looking through someone else's unit. Along comes an enemy and destroys the unit. Thinking to myself: "That person sucks. He just stood there and died, didn't even put up a fight (maybe he was typing?)" Only to figure out a second later: "Oh crap, that was me!"
I have found two 'map glitches' but luckly they cannot be exploited. (at least I keep dying when I try)
 (I may not agree with thoughts posted under this name)
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Last edited by zerted; 10-02-2005 at 09:12 PM.
Reason: added another complaint
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10-03-2005, 05:26 AM
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#72
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Grand Moff
Status: Super Moderator
Join Date: Jan 2002
Posts: 5,806
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I am going to give you one more warning, Arc-453.
I've been reviewing your posting habits, and lately you've been bumping year old dead threads (spam).
Don't.
Consider yourself lucky I'm in a good mood (and can't remember the Mod page addy  ), so I'm going to let you off the hook this time in hopes you'll take this in and make sure you won't do it in the future.
Empire At War Moderator
&
SWGalaxies Moderator
- What we do in life, echoes in eternity!
- May the pants be with you!
A smile is the shortest distance between people - Victor Borge!
Custom Avatar by Wraith 8
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10-06-2005, 10:13 AM
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#73
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Also, this game BADLY needs an MP console. With the bad typing and being unable to see what you're writing, it's pathetic doing admin commands. Half the time you'll either forget a / or the game will drop out a / and you'll end up broadcasting your admin command to the world. Pretty lame... and completely unnecessary if they'd just give you a console instead of forcing you to use the chat for it!
Heck, even JK1 had a seperate command console, back in 1997! Get with the times, Pandemic!
Also I see you can't lie "prone" anymore. Though of course they may have just left that out of the beta for all we know... I know many people will miss that feature!
Something else I noticed.. if you kick somebody (through the kick console) but type the command twice, they get kicked, and then the next time they join, they're kicked again, automatically! It apparently records how many times you hit the button, so don't do it a dozen times unless you want them to stay kicked for awhile! :P
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10-06-2005, 12:22 PM
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#74
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The Evil One
Join Date: Mar 2002
Location: bah
Posts: 388
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Well i downloaded the beta haven't played it yet, was hoping to put on the 501st helmet since im a member of the actual organzation  Will I buy BF2 well i bought SWG which is buggy since day one, also again being a member of the 501st , and it being star wars.
So yeah will I buy it sure, thing is everyone has to remember it's beta it's not going to be perfect the second it comes out. Look at countless games that has had patches, yeah i know LEC should know better by now but heck Flanneled one knows what he is doing lol

Omega Wing
DS-726
Reaper 9
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