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Old 10-19-2005, 08:42 PM   #41
KTR
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I just played the beta, and the fetts are very weak! Han Solo is much better (the map with two of them). about 3-4 clicks from the blaster and fett is dead. Where Boba has to keep on shooting, or should i say chasing. I think the fetts are no differnt than the dark/jet soldiers, just stronger armor and a little more gas. The thing is that the jedi/sith has a blocking ability, they can reflect about any shot, which gives them a very, very, high advantage point. Well when i see you on the battle field, we will see how much juice your fetts have over a jedi/sith, or even Han.

Even in the movies, The Fetts got pwned by the jedis without a sweat!

Btw... show me writen evidence, heck do a poll, to prove "A large number of people would choose the Fetts over a Jedi or a Sith."
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Old 10-20-2005, 03:07 AM   #42
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Don't underestimate the value of the Jetpack. Remember in the GCW era, nobody can really fly among the normal units (the DT is just a jump jet). The Jetpack is a huge advantage in movement, and since going after control points is your primary concern, it's quite an advantage!

Solo's/Leia's pistol is powerful, but then so is Fett's rifle. Everybody uses the flame rifle because it's more fun, even though it is actually weaker (like the Bothan Spy's "heat gun", heh). And Fett, unlike the DT, has wrist rockets (equivalent to the ones used by Super Battledroids).

But you're right... never underestimate the power of the fett wankers...

There is currently no way for Fett to fight a Jedi in the beta. That will have to wait for the celebrity deathmatch mission, or perhaps some map that pits a Jedi vs. Boba or Jango. His opponent on Utapau is Han Solo, and that's it. In any case, if he were to face a Jedi, he could easily escape from him via his jetpack to get out of range and away before they can get him. He can go places no Jedi can get to, in terms of height (Force Jump is nothing compared to the ability to fly).

Will more fans choose one over the other? We'll see. But the map and side determines whom you get to be, except on the Celebrity Deathmatch mode (which isn't playable in the beta). The Villians side has two flying dudes on board, but then the goal is to get kills, not capture control points, so I don't know how it would end up.


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Old 10-20-2005, 01:40 PM   #43
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True, the jet pack is very good. But the Fetts blaster is no stronger than a emp or arc. It takes about 3clicks (9 shots) to kill a guy. But yesterday i played on TAW beta server ( 90% of the time i am in first place) and played Han and Boba for hours on end. I felt Boba jet pack was great, but lacks a final punch, while Han mobility is short, but his baster is very, very, powerful (about as strong as a lightsaber, cuz it takes about 1-2 clicks to guy a guy with Han's blaster). Well this is my two cents.
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Old 10-20-2005, 11:28 PM   #44
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Hmm, that's not how I experienced it. With Han, 1 shot (I should say "one burst" since pulling the trigger once is a two shot burst) is 1 kill. Maybe I've just got awesome aim and am making head shots, I don't know, but I basically took his gun for a one shot killer on regular infantry. He either missed or hit them and they died. Same with Fett's rifle. One burst = 1 kill.

It's sort of like the Dark Trooper's cannon in SWBF1. It seemed like a weak weapon, but if all the shots hit your target, they died. It's just that these "burst" guns require proper timing, but they all hit in the same place, so it's much easier to get all your damage on one target.

I think Fett's manuverability is an advantage over the Jedi and especially over Han Solo. Now in the context of a duel, where you are forced to kill one another and that's it, then his manuverability is just a chance for him to buy time to set up a shot. Hitting an airborne target is a lot harder than hitting a target on the ground, I'd say (without a lock-on weapon). In this sense Fett still has the advantage. Regardless of what else they're given, the ability to fly is always a huge bonus.


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Old 10-21-2005, 12:17 AM   #45
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They should weaken the jedi and sith in the celeb. death match (if one is made) to about the fett's level IF what KTR is saying is true.


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Old 10-21-2005, 02:43 AM   #46
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Quote:
Originally Posted by clonearcman
They should weaken the jedi and sith in the celeb. death match (if one is made) to about the fett's level IF what KTR is saying is true.
At first glance the Jedi would seem overpowered, but we should realize that they really can't block anything, UNLESS they use the block function, which means they have to stay on the ground (no jumping or sprinting) and it drains their energy meter rapidly (which means no force powers). They're restricted to close range combat for the most part (force powers come into play at mid-range though for most of them).

It also greatly depends on what restrictions (if any) they give you. For example, can you have an entire team of Greviouses vs. an entire team of Yodas? Also, it would greatly depend on the map in question.

Is CDM all humans, or can bots play? In any case, there's a lot of stuff we could wonder about. It's too bad this wasn't part of the beta test. Because up until this point every game mode has had a GOAL in mind, so 1 vs 1 "balance" really hasn't been that important. Now, it would be. Even though you're playing as a team, I imagine this opens up the possibility of 1 vs 1 matches, not just 2 vs 2, 3 vs 3, 4 vs 4, etc.

It doesn't appear that any of them have to be "unlocked" and have don't know for example if certain classes use up more tickets. Or do you have limited lives? How many kills does your team need to get to win CDM?


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