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Old 05-23-2004, 10:40 AM   #1
d_eisenga
 
Join Date: Feb 2001
Posts: 36
need help with modding sabers and scripting(i think :S)

hello, ive got a couple of questions, so if anyone can help me or point me to any tutorials that have the answer, i'd be very thankful.

1. I replaced the standard saber hilt with a medieval sword with blade, and have removed the white core and coloured glow of the saber. However, the invisible lightsaber blade still casts a coloured light on the surroundings and the new physical blade. Is there any way to get rid of this?

2. If I want to achive a 'chain reaction'-ish effect, where the player would shoot one object and the explosion would cause another object to explode as well resulting in a series of explosions, how would I go about this? I've tried using the 'target' and 'targetname' functions of a breakable brush but then they are all destroyed at the same time, whereas I want there to be a short delay between the explosions. I've also looked into scripting but failed to find a way to destroy a breakable brush through a script.

Thanks a heap, and if this is covered in any faqs or stickies feel free to direct me there with any insults you deem fit.
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Old 10-26-2005, 10:46 AM   #2
GL_Niels
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Join Date: Sep 2005
Posts: 29
2. target it to a target_delay and make that target the next one
you can enter the amount of time it should wait



edit: d: oops that was an old post..
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