Here we go again... *
Takes a big sniff* You can just smell the drama here!
If you truely "HATE" debating with us then why post when we do? Let alone a post like this?
Right back at you Vlad... In the future I suggest if you want to discuss things rationally with me you leave your usual "
self-persecution" and "
drama" out of your posts. OK!
Oh and FYI, there is no "
used to it's maximum" or "
improving" the D20 system as it is reprisented in KOTOR...
That's the way the combat in D20 looks like... love it or leave it I say!
Seriously, the games rules makes movement a no-no as it is a turn based, fantasy RPG system (D&D), so what you seem to want cannot be done whilst using that system, combat movement is limited to closing on your opponent for an attack (Melee)... Or standing still and shooting (Ranged), and forget hitting anything with Ranged weapons if you move, severe attack penalties are incurred by any sort of combat movement when using a ranged weapon, so that is why you stand still to shoot.
While visually it looks like "
dodgeball" as you put it, that is the way it is.
Sorry to burst your bubble... The D20 system cannot be examined any more as the rules are reprisented carefully, and accurately by the game,
this is the problem you have with it actually, it is a
faithful reprisentation of PnP RPG combat using the D20 game system... so I'm sorry but what you want isn't going to happen in this game series!
But if there is another RPG set in Star Wars after the KOTOR trilogy is completed, I hope they use the D6 RPG system instead, combat at least would be more to your liking. Come to think of it, it would be more to my liking as well.
