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View Poll Results: Would you willingly play EaW on Gamerspy?
Yes. 18 32.14%
No. 38 67.86%
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Old 01-01-2006, 11:29 AM   #1
Athanasios
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Would you willingly play EaW on Gamespy?

Since new year is in, i thought to heat up the place a bit . No intention for a flame thread, i just wanted to see what people think about Gamespy though a voting procedure, so that petro could also see what we think about it.

The subject has already been discussed extensively, but, if someone answers that he will willingly play EaW on GameSpy Arcade, please, let us know the reason. That's the purpose of the "willingly" word; myself, if xFire won't host EaW (which is pretty impossible), i will be forced to play on EaW, i won't play willingly. Thus, i think the poll is clear.

Finally, the motivation for this poll was the new DVD-collectors (or not) case that popcorn posted, where we can see the "powered by Gamespy" logo......

PS1: "Gamerspy" is mispelled, GameSpy is the correct. Just noticed it.

PS2: [off topic] In the "12-new screens", the dollar ($) symbol is still on units'/buildings' cost, while over the minimap we see the imperial credits' symbol. Heh, i just hope Petro won't forget to fix this before the release date

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Old 01-01-2006, 11:46 AM   #2
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i will, i already made 2 ladders. its a shame theres no chat room there.
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Old 01-01-2006, 12:16 PM   #3
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I won't willingly play on gamespy, but I probably will since the main multiplayer will be accessable through them. Im starting to think LA and Game Spy made a deal that game spy will host their multiplayer for any new games. Because BFII did the same thing, it got hosted by gamespy.


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Old 01-01-2006, 12:19 PM   #4
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If I had another choice, no I wouldn't, but since it's either gamespy or IP games(I hope) I think I'm stuck using gamespy. But hey it could be worse.
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Old 01-01-2006, 01:57 PM   #5
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GameSpy is intergrated into the backend game (behind the scenes). We have a very cool (themed), easy-to-use embedded online system that will make finding a game to play a snap. There is no reason to use Arcade to play Empire at War. Also, we are working very hard in making sure connection issues and matching are solid at ship. If we have to issue a patch to fix problems, than we will. Heck, if we have to post a day 1 patch to fix issues and add balance tweaks, we will.


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Old 01-01-2006, 02:05 PM   #6
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Will the integrated system be similar to battlefront II? I find that easier to use than arcade as well.


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Old 01-01-2006, 02:31 PM   #7
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Quote:
Originally Posted by Delphi-PG
GameSpy is intergrated into the backend game (behind the scenes). We have a very cool (themed), easy-to-use embedded online system that will make finding a game to play a snap. There is no reason to use Arcade to play Empire at War.
Hm, so much fuss about nothing then?

Actually, many games i've played (Cossacks, Desrt Rats VS Afrika Korps and its sequel D-Day, Heroes of the Pacific etc etc) that did use gamespy "behind the scenes" had, unfortunately, inhereted the most major weeknesses of GameSpy Arcade which are: latency/stability issues (what most important in MP?), lack of descent chat rooms (which also had lag...), lack of a descent friends list, lack of private messaging/chat rooms sessions (without opening a game room) etc etc, few to mention. I don't know how Gamespy regards mp community, but they give me the sence as if they deal with robots that just log in to play and not to chat around (and play if it comes so)...

Thus, the Arcade console might have been put off as GUI, but its "power" engine (taken from "powered by..." *cough cough* ) is "on the scene". True though that having all features integrated within a game menu (mp, editor, downloading mods/players' campaigns etc) is always better than opening 50 processes and messing up with windows. So, leaving Arcade console is a good move, but the point is to leave the bad features of Arcade aside; if arcade was talor-made for our mp gaming, then i wouldnt mind using it for EaW.

Hope EaW will not fall in the same category with the above games which had a poor mp community dut to gamespy arcade. Multiplayer is "the half fun of a game"; don't risk it.

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Old 01-01-2006, 02:36 PM   #8
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If it's integrated than I don't have a problem. :-) But I won't willingly but if there's no other choice than yeah
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Old 01-01-2006, 03:06 PM   #9
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Quote:
Actually, many games i've played (Cossacks, Desrt Rats VS Afrika Korps and its sequel D-Day, Heroes of the Pacific etc etc) that did use gamespy "behind the scenes" had, unfortunately, inhereted the most major weeknesses of GameSpy Arcade which are: latency/stability issues (what most important in MP?), lack of descent chat rooms (which also had lag...), lack of a descent friends list, lack of private messaging/chat rooms sessions (without opening a game room) etc etc, few to mention.
I worked on all the C&C’s and was a designer on Zero Hour and BFME. I'm very aware of the multiplayer issues players associate with GameSpy. We'll do what we can to make sure Empire at war is solid when we ship.

I’m not going to say there won't be problems, there always is. Being the EAW multiplayer designer and community activist, I'll do everything in my power to make sure the issues are brought to the attention of the team and addressed in a timely fashion.


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Old 01-01-2006, 03:11 PM   #10
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i remember having a lot of fun playing x wing alliance on the msn gaming zone. so.. as Athanasios said... community is really important (ok, dont take XWA as example ), but at the end.. the community will be the decisive part of the question, if i want to play eaw more than just... once a month *exaggeration*
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Old 01-01-2006, 04:59 PM   #11
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Quote:
Originally Posted by Delphi-PG
I worked on all the C&C’s and was a designer on Zero Hour and BFME. I very aware of the multiplayer issues players associate with GameSpy. We'll do what we can to make sure Empire at war is solid when we ship.

I’m not going to say there won't be problems, there always is. Being the EAW multiplayer designer and community activist, I'll do everything in my power to make sure the issues are brought to the attention of the team and addressed in a timely fashion.
this is very nice to hear and yeah i guess it is normal for each game that ships that there always will be some bugs to be dealt with i aint seen many games without updates these days hehe but as long as it aint critical bugs that destroy the game we will have a great game when its out :d
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Old 01-01-2006, 06:50 PM   #12
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Dawn Of War sucks with gamespy. Friends list is not user friendly, auto match doesnt work, theres a new 'kick bug' floating around and trying to view player stats is very hit and miss.

The MSN Zone was such a decent place for hosting games. Dont get me started on gamespy arcade lol

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Old 01-01-2006, 06:57 PM   #13
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I am with DMUK on this because, I have indeed as well with DMUK seen Gamespy Arcade at its worst(sorry for the bad grammer).



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Old 01-01-2006, 06:57 PM   #14
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why no compinies use the zone no more?
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Old 01-01-2006, 07:35 PM   #15
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Quote:
Originally Posted by shadowsfm
why no compinies use the zone no more?
Zone turned to a free games/casino games place, so that Microsoft can make some profit. Besides, as mentioned, players prefers to have a "compact" game, in the sence that they want to see a "Multiplayer" option in the game's main menu and not logging in/downloading/updating etc etc in sites/consoles outside the game.

Check Trackmania, a stand-point game for this; modded cars/campaigns/tracks both by the official company and the players, editor and multiplayer, everything are very nicely implemented withing the game; it's just "hands-free" (and nerves calmed ) telling you that those guys spent some hours working on the game as whole
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Old 01-01-2006, 08:16 PM   #16
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What about Game Arena or is that Australia only beats the hell out of me what i do kno is i won't touch game spy with a 40 foot barge pole. I'll only use game spy if i've got no other choice


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Old 01-01-2006, 08:25 PM   #17
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I have never used gamespy so I'll at least give it a try before I decide that it sucks.


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Old 01-01-2006, 10:58 PM   #18
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SWBF 2 is powered by gamespy and it runs fairly well imo. As long as EaW allows us to have a friends list and a lobby to chat in i'll be happy, for this allows clan establishment, and easy keeping in touch with friends.


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Old 01-02-2006, 01:32 AM   #19
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A lot of FPS are run by Gamespy in the background and all of them are fairly good (for me). I've never had problems with them.

Gamespy Arcade on the other hand...


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Old 01-02-2006, 01:46 AM   #20
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well, as delphi said, EaW is powered by Gamespy in the background, we arent using Gamespy Arcade, if i read correctly, so no worries there. But gamespy arcade itself, yes, it sucks. I use to use it for the old Klingon Academy..before they put all their restrictions in and charged you money for more access to their trashy program.


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Old 01-02-2006, 02:17 AM   #21
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I prefer MSN Zone. But, anymore Gamespy is the only way to play games like Dark Forces 2, so if EaW is ONLY on that I guess I'm forced to.
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Old 01-02-2006, 09:37 AM   #22
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I played some games on gamespy and they(most of the time) worked perfectly well the gamespy arcade does not let me do anything



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Old 01-02-2006, 07:43 PM   #23
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wats da difference between gamespy and gamespy arcade ???? cus i'm really confused here


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Old 01-02-2006, 08:15 PM   #24
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Quote:
Originally Posted by Jason91
wats da difference between gamespy and gamespy arcade ???? cus i'm really confused here
Anyone correct me if I am wrong but I believe that Gamespy Arcade is a standalone app that you can use to play game spy hosted games. Now a days, newer games use Game Spy "behind the scenes" were you can just join/create servers from the game itself even though it still uses game spies technology and servers.


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Old 01-03-2006, 08:40 AM   #25
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Quote:
Originally Posted by popcorn2008
Anyone correct me if I am wrong but I believe that Gamespy Arcade is a standalone app that you can use to play game spy hosted games. Now a days, newer games use Game Spy "behind the scenes" were you can just join/create servers from the game itself even though it still uses game spies technology and servers.
Exactly. GameSpy (i refer to in the poll) stands mainly for the engine/servers the GameSpy company uses as hardware and services and secondly for the Arcade console, a standalone application as popcorn said.

Since GameSpy is not well-famed for its server-quality either (we don't even discuss about Arcade... ), it is to question about EaW stability and latency issues even if it's "behind the scenes".

Some people here stated that they had no problem with Gamespy, especially with FPS. True, Heroes of the Pacific (flight sim) i played had no lag (it used Gamespy "behind the scenes") but it had all the other issues, with the most important the no chat feature at all and ofcourse with no friends list. On the other hand, all RTS games i've played and used GameSpy behind the scene (Cossacks, DRvsAK, D-Day etc) suffered a lot by the quallity of servers, which ended up in noone playing the games. Even Cossacks series that have sold so much rarely break the limit of 150-200 people playing online (i don't know about Cossacks III).

EaW is RTS and that's why i worry about. Normally, FPS demand more bandwidth than RTS and they should lag, not the RTS (assuming that both categories have a well-programmed code for multiplayer) but i guess GameSpy is "again the odds" .
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Old 01-03-2006, 02:14 PM   #26
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Quote:
Originally Posted by Athanasios
True, Heroes of the Pacific (flight sim) i played had no lag (it used Gamespy "behind the scenes") but it had all the other issues, with the most important the no chat feature at all and ofcourse with no friends list.
I'm going to say something about just the FPS world that nobody actually cares about a friends list for an FPS. So, that's not an issue. As for the chat feature, if you,re talking about in-game chat, then it's totally weird and actually the fault of the game and not Gamespy.
If you're talking about somekind of Generel Chat room, I can safely say that no FPS veteran would like to see something like that, considering the amount of...let's just call it irrelevant things that could be said while in the chat room.
Besides, nobody really buys a game so they can chat.


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Old 01-03-2006, 03:24 PM   #27
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chat room would be good for people to see whos in a mood for a chalenge right there on the spot
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Old 01-03-2006, 03:29 PM   #28
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Well theres chatrooms in some gamespy hosted games but idiotic people spam the heck out of those. Ever go on one? People swear at each other like mad :| This maybe obvious but just wanted to point out the obvious. Anywho I chosed Direct IP since that reduces Tkers and those people who use artillery to bombard bases (Battlegrounds) and idiots in joining.

edit: Tkers as in those people who do anything to kill you even with those battleground artillery and bombers to destroy your buildings.



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Old 01-03-2006, 03:33 PM   #29
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tkers?
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Old 01-03-2006, 03:39 PM   #30
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tkers?
A term used for "Team Killers". They make good games suck...


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Old 01-03-2006, 04:25 PM   #31
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What are team killers exactly?

Message from Popcorn2008 - Please use complete sentences when your posting, not just one or two word posts. It helps to add to the discussion. Thank You! Even adding a few words to make one sentence helps as you see above.
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Old 01-03-2006, 04:57 PM   #32
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Quote:
Originally Posted by lukeiamyourdad
I'm going to say something about just the FPS world that nobody actually cares about a friends list for an FPS. So, that's not an issue. As for the chat feature, if you,re talking about in-game chat, then it's totally weird and actually the fault of the game and not Gamespy.
If you're talking about somekind of Generel Chat room, I can safely say that no FPS veteran would like to see something like that, considering the amount of...let's just call it irrelevant things that could be said while in the chat room.
Besides, nobody really buys a game so they can chat.
Oh man, i totally disagree horizontically,vertically,diagonically and generally speaking on all possible axes with you on all your above points . Let me pull up my Patriots missiles and try to take them down .

Quote:
Originally Posted by lukeiamyourdad
about just the FPS world that nobody actually cares about a friends list for an FPS. So, that's not an issue.
Turning the point on the other hand, so, we don't need chat rooms for FPS; ppl just log in to play, nothing more. In-game chat is enough.

But i think frienldly speaking, making some joke before the match and while waiting the match for ppl to fill (even if players can log while game starts) and generally creating a friendly atmosphere before the game is always a good thing for everyone to have fun.

In a more strick basis, many clan members "chat" (discuss is the correct) in a locked game/chat room before and after a training/match is finished. This ofcourse can be also done in the IRC rooms most clans have, but then we fall in the "opening 50 processes" matter mentioned above.

And after all, why give pc games magazines' prey for bad comments on the game when not needed ("a good before match chat room option would be also a plus...")?

edit (in case the relation frendlist <-> chatrooms wasn't obvious): Friendlists on all categories are used to form up these chatrooms, form up game matches/trainings with ppl you want and send easily private messages to the players you want when they're online etc. If the game has 300ppl in the general chat area, i don't want to search 2 hours to find 5 friends....

Quote:
Originally Posted by lukeiamyourdad
As for the chat feature, if you,re talking about in-game chat, then it's totally weird and actually the fault of the game and not Gamespy.
Both the game and Gamespy offered no chat option. Only the game offered chat through mic [...].

Quote:
Originally Posted by lukeiamyourdad
If you're talking about somekind of Generel Chat room, I can safely say that no FPS veteran would like to see something like that, considering the amount of...let's just call it irrelevant things that could be said while in the chat room.
True, judging from MSN Zone too, general chatrooms (outside private chatrooms and game rooms) are filled with irrelevant things by a 95% and can be hacked (lagging the whole place due to continuous irrelevant messaging). Yet, it can be used for challenging people unless private messaging is not supported.

Quote:
Originally Posted by lukeiamyourdad
Besides, nobody really buys a game so they can chat.
Heh, indeed, there are instant messengers and VoIP programs for this, but this is a very general outcome; if you refer to in-game room chat, then we cleared this; same for private chat-rooms; same for the general chatroom. I can't think of any other chat area.

As far as the Veterans you mention is concerned, of any game category, these are mainly devided in to categories: (1) those that play perfectly and hunt the 1st place of ladders and -global- rankings and (2) those that play perfectly but have as main target the fun, not the points. Personally, i try to avoid the first category who are the type of "get in the game room - say a dead <hi> - smash you within seconds - letting you a note <plz, report your loss>". Not only i don't enjoy such a game (especially when we talk about RTS where a rush may end the game within 10mins, if you cannot block it - and normally if you block it then you rush and game's over for the enemy), but i just don't like this "cold" atmosphere...

All in all, i think that most players like to communicate with each other; it's something physical, noone plays like a robot (or at least controls such a behaviour).

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Old 01-03-2006, 05:50 PM   #33
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You misunderstood me from A to Z. I'm talking mainly about FPS games, where these general chatrooms are pretty unwanted, considering the rather low IQ of the majority of players.
In terms of Online FPS, PC wise, I rarely see any friends list implemented into the game itself. There has to be a relevent reason for this. If there was a good potential for such integrated programs, I'm sure we would see it more.

Again, FPS here. In FPS, people just jump in there, log in, play, log out.
For other types of games, that's very different.
Most of your arguments have no relevence to what I said about online FPS. In your post, you mentioned that Gamespy's support for FPS was lacking, which isn't true.


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Old 01-03-2006, 06:09 PM   #34
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I did have in mind that you were referring to FPS, but i wanted to generalise the points and not stick to a category. If you check my message under popcorn's one, i said that "FPS demand more bandwidth than RTS and they should lag, not the RTS (assuming that both categories have a well-programmed code for multiplayer) but i guess GameSpy is "again the odds"", which doesn't mean that FPS lag in Gamespy but they lack in the matter of chatting support. Personally i don't play FPS, but flight sims are close to them and as i said they have no lag; RTS have, as i mentioned in the post.

And as i said in the last msg, every player on any game, especially clan members, want to communicate, not just mechanically log in-out and play. Maybe your experiences for the FPS communities refer to the players that play for their fun from time to time and they're not grouped in clans. This kind of people, indeed, has no reason to talk with others. Things get even worse at FFA rooms.

Yet, as i said, communication applies to all categories, at least from what i have seen so far.
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Old 01-03-2006, 06:56 PM   #35
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I see where you both are coming from on this, and you both have good points (or I'm misinterpreting you both). From what I understand about games that run Arcade in the background, using BF2 (an FPS) as an example, there are some pretty bad lag problems on it but that is also due to the game itself. The lack of friends on this game is a huge disappointment to me, this is because it has such a high focus on teamwork and when you get a group of really good people together it would be nice to be able to play with them again. This is however the only FPS where I find the lack of a friends list to be a hindrance to game play. When I play CS, DoD, or CoD, I feel I have no need for a friend list or general chat. On the other hand, In EVERY game that focuses on strategy or working with other people as one of its main elements, friend lists and chat rooms are vital! This pretty much includes all MMO's and RTS's with the exceptions of a few others (BF2). Well that’s how I see it anyway, but then, I could be misunderstanding the whole thing.


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Old 01-04-2006, 01:44 AM   #36
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man this is way 2 complicated 4 me all i have 2 say is that gamespy and go and jump in the lake and find some 1 else to hoast EaW 4 net multiplayer


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