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Old 12-31-2005, 11:49 PM   #1
shadowsfm
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new year preview from game star (edited with pics)

Power, light saber Gefuchtel ago: Also Darth Vader and Obi-Wan Kenobi are only Puppets. Others pull the strings in star wars: the Emperor, Yoda... and a more mysterious third. Instead of carreing a cape he prefers Jeans, instead of a Light saber, he swings a mouse. Thus, he establishes star destroyers within seconds and, conquered within a few minutes, rebel bases and whole planets. and leaves Darth vader after his sweet moves. One more than a delightful role, as you slide into the real time strategy game, empire at war! for you We have already tried it out a few times and played deeply in a far progressed beta version, into the campaign inside.

Sherlock Vader
The history of Empire at war begins some years after the seize of power of the Emperor and the final conversion of Anakin Skywalker into Darth Vader. Under their Command, is formed the first rebel resistance movement. Rumors over a new powerful fighter named x-Wing spread - a theft of the prototypes would be the first important success for the still young rebellion. On side of the empire, you search with Darth Vader a traitor in your own faction, and following the trail, the bounty hunter Boba Fett, you lead to a large space combat with Pirates. Both campaigns end with that enormous battle around the death star, the finale of episode 4. As an imperial commander, you are able to prevent the destruction of the space station.

Galactic Map
Despite well scripted missions with many pretty game graphic sequences, are both campaigns fully dynamic. thereby, Empire at war divides into strategy and Battle. On a map of the galaxy you produce and drag, in action packed Real-time - fleets and troops would combine, establishing mines, barracks, factories, ion cannons or space stations. And how does the story fit it in the game? Similar to the Senate missions in "Rome," you get tasks assigned on the strategy map. So we should, with C-3PO and R2-D2, land on the planet Wayland, and tap a computer of the empire. of course the computer is strictly guarded - for several minutes we must protect the Droids as even more violent imperial attack-waves builds up or instead we should try another planet, only you decide. Such extra trips are worthwhile themselves: Each conquered world gives not only daily Credits (the only Resource), but also provides very powerful Bonus for you. for example, if you control Alderaan, it equips your infantry with better arms, go with the industry planet, kuart, you accelerate The building of large spaceships of caliber, like Star destroyers, substantially. As in "Rome" strategy map and real time battles linked well with one another. Everything that you build in the galaxy mode, also appear in the battlefield; it can be accordingly destroyed. And if you have y-Wings in Orbit, you may, with ground combat, request support , then they bomb the assigned goals automatically. (as in the rts, "panzer")

Bang in the universe
filling troop transports Up until they burst is pointless, if a star destroyers blocks the planet. in empire at war, as soon as oposing fleets meet, you go in the real-time space battle. Also some the story-missions put you between the stars: Already in the first mission of the rebel campaign, you must destroy imperial dockyards. The space engagements plays itself pleasingly uncomplicated, it is in a third dimension - but compared to the Homeworld
game, space is flat. Despite the conscious limitations, fleet generals may look forward to some tactical tricks. So you can Aim at important systems on large ships and space stations. it would be a fright, if the The Nebulon b frigates engines blew up, or if you lose the hangar on the super star destroyer, while waiting in vain for those Tie Fighter reinforcements. And only if, as fast as possible, with y-Wings or Tie bombers attacking the shield generators, is there a Chance of success attacking a battle station . Also the many special abilities can be battle-decisive: for instance Corellian Corvettes can reroute weapon energy to its engines, ideally for the fast retreat. Still more powerfully, certainly are the heroes, who in the course of the Campaign joins your side automatically. Boba fett uses his spaceships pretty seismic shock wave, which destroys all small fighters in the radius. And, if necessary, Darth Vader calls two speedy Tie Fighters to his assistance. such abilities costs no resources, however need some time, until its available again.

planets parking
The star destroyer is now space dust, the troop transport has survived the Battle: Does the planet belong now finally to us? no: Only if, as in classical real-time ground engagements, all enemies of the map are destroyed, then changes the planet its owner. And a quantity already requires with the Landeonperation Gehirnakrobatik, because the place is limited, troop transports can only deliver one at a time. cannon fodder for the aggressive computer opponent, that attacks immediately from all sides. Now the correct landing sequence is desided by every Units strengths and weaknesses. If the empire attacks with at-ATs, rebel tanks that landed should wait, because only soldiers with Plax rocket launchers can take on the walkers. There where the barracks and command center on the strategic map take place, in Empire at war, there is no classical base building. however the small architect in you gets some work nevertheless: with something like combat points, you may place at certain locations repair stations and establish turrets, or should we leave the extra land? conquest of this valuable and usually hard fought secutery building functions after the battle-field-system: The more unused combat points there are, the faster this changes the owner.

bug in laser tower
there can still be so many , kick ass at-ATS stomping over the battleground: without the tactical use of your heroes, you have hardly any chances of success in many missions. that's why the empire has the planet, fresia, some what surrounded with laser towers. in the beginning of the campaign, is an almost impassable obstacle for your infantry. It is why, you have C-3PO and R2-D2 in the luggage, the small beep box can turn the towers from "agressive to rebels" to "agressive to the empire," a surprise for the coming stormtroopers. for the other faction, same principle: rebel center, fondor, is massive, it would be chanceless for the empire, unless darth vader could use his force push on dozens of infantry. other then that, he can use force-crush to lift individual tanks into air and destroy them. its unfortunate: experience points or other role playing elements is missing in empire at war, all heroes already have all thier special abilities when they first appear. figures like han solo, luke skywalker or Boba fett can not be "trained". They get those abilities automatically if it is meaningful in the process of the story campaign. some missions can only be done by a certain hero, should he die, you must repeat the mission.

jawa hunt
on the maps you do not only have to fight against the enemy: as in warcraft 3, it has numerous neutral parties, that may attack everything which gets in their cross hairs, until their main headquarters is destroyed. for example, on tatooine, you have to deal with the little jawas. everything will be quiet only after you blow up their enormous sandcrawler. on geonosis, you fight against the grouse looking insect people from episode 2. destroying headquarters gives you a thick lump of credits or other Bonuses. even the neutral, but far more dangerous are the tornados, that blow randomly over their routes on the map, and send infantry to their death. that should bring more action into the real time engagements, but however, after trying it, its rather annoying, because it forces you to constantly babysitting your unit. we liked the other influences of the weather much better, that you see during the army briefing, before the beginning of a mission. while rain worsens lasers accuracy around 50 percent, a sandstorm worsens rocket launchers.

towing-service
with the units, empire empire at war is set particularly close to the film classic: t75-snowspeeders ties up at-ATS with their tow cable. tie fighters have dog fights with x-wings, stormtroopers flee from one powerful and hungry rancor. and close to the end of the campaign, the empire generals can use the death star. but also, there are units from star wars books and comics, for instance the extremely fresh, but unfortunately quite weak, tie tank. it is good that petroglyph developers show every units strength and weakness. but still, in overview, you loose site of where your going, with it always appearing. but still you can zoom out even more then other 3d real-time strategy games.

pilot babysitter
the story missions still have no resimbelence to the films, however
nevertheless they are very varied stories. so we have finally found the location of the x-wings, and extremely weak pilots are to escort the prototypes. but of course, its guard by enormous turrets protecting the only entrance. also we must destroy their power generator in one imperial base, to pull the plug on their operation. the mission is a success as the two surviving pilots of five, finally reaches the x-wings. but then, all of a sudden, anti air turrets come out of the ground... so exciting is the story missions. so 2 dimensional are our beta version of standard planet compagns. we must always destroy all hostile units and buildings. alternative conditions for campaign , like to control of a certain building to win, are missing completely. nevertheless, in standard-battles, you can have the computer automatically solve the battle if desired.

comments
clearly, with a star wars game, we expect a fantastic atmosphere, but empire at war still gives a little more than its battlefront and jedi knight counterparts.
1: the vocal output is extremely clever with the most well-known quotes. if you instruct darth vaders to use his force push, as in episode 4, he comments with, "i find your lack of faith disturbing." simply cool.
2: by pressing on the space bar, it switches into a specific cinematic cam. at any time, it shows the combat with rapidly cut camera movements, like in the replay function in racing games. sounds like fun and games, transforms the monitor some what into a theater. in space engagements, which needs relatively few instructions, we needed cinematic cam surprisingly often. this camera also looks great with ground battles, empire at war has extremely detailed units - even age OF empire 3 cannot keep up. sometimes the extremely high graphic level landscapes lags somewhat. at present, empire at war will belong nevertheless definitely to the most beautiful strategy games. however, probably also the hungriest hardware unfortunately.

pics on bottum

Last edited by shadowsfm; 01-04-2006 at 08:03 PM.
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Old 12-31-2005, 11:53 PM   #2
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happy new year gift from me. took me 12 hours to get this far. halfway downi ts only half translated, i quit, im tired, i have things to do before bed, 6am now for me
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Old 01-01-2006, 02:30 AM   #3
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Did you use a translator program for this?

Thanks for the effort but the thing is really hard to read.


http://www.marioramos.ca/ -A friend of mine and an aspiring filmmaker.
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Old 01-01-2006, 06:28 AM   #4
FleetAdmiral AK
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don't blame him he proboably translated himself



'I have you now!'



'Remember, the force will be with you, always.'
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Old 01-01-2006, 06:33 AM   #5
shadowsfm
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i used the alta vista babelfish translater (which isnt any better then google's) then i edit the grammer and translate the words that it cant do.

you cant read it well becouse im not done yet. just woke up and starting to work on it again
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Old 01-01-2006, 09:01 AM   #6
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done, ill try to do a few more tuch ups, if anyone want to help me translate it better, ill give you the german version
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Old 01-01-2006, 09:41 AM   #7
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Quote:
it would be a fright, if the The Nebulon b frigates engines blew up, or if you lose the hangar on the super star destroyer, while waiting in vain for those Tie Fighter reinforcements.
Can you say typo? *rolls eyes Anyway thanks for posting the preview.
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Old 01-01-2006, 09:52 AM   #8
shadowsfm
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no it actuly says super star destroyer. my eyes got big, couldnt wait to tell ya. then i thought about it for a while, and desided that if the issd was in, it would have had a better special ability then spawning tie fighters. in german super mean great, so maybe they ment great star destroyer
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Old 01-01-2006, 02:35 PM   #9
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thank you very much Shadowsfm, I enjoyed reading this article!!!
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Old 01-01-2006, 02:38 PM   #10
Athanasios
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Shadowsfm, try WorldLingo translator: http://www.amitie.it/grid/en/translate.htm

I use it even for work documents, it has nice grammatical and vocabulary translation and you can make sence way more easy than google's and vista's translators.

I could help you out with this one, but we have the february exam period coming up so, im a bit drown in reading
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Old 01-01-2006, 04:24 PM   #11
shadowsfm
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its not working at all

thier it goes, but its translated the same way google and babelfish did it, which is worse then mine
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Old 01-01-2006, 04:37 PM   #12
THrawn((9
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i'm sorry but i looked on the Gamestar.com website and i couldn't find the thing.



A True stratergist doesnt need a DS to be successful. A True Thrawn should understand this. the Only Superweapon Thrawn needs is information!
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Old 01-01-2006, 04:44 PM   #13
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dude, i spent 12 hours typing it all up. ha ha, i must be nuts

i still got the german version saved if you want it

Last edited by shadowsfm; 01-01-2006 at 05:01 PM.
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Old 01-01-2006, 04:57 PM   #14
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nah i cant speak or Read or translate German lol



A True stratergist doesnt need a DS to be successful. A True Thrawn should understand this. the Only Superweapon Thrawn needs is information!
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Old 01-01-2006, 05:44 PM   #15
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It is a interesting preview. You can read a lot about the first missions in Empire at War.
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Old 01-01-2006, 05:50 PM   #16
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yup, and thier is no missions in standerd compaign
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Old 01-01-2006, 07:08 PM   #17
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K, Interesting Info. A lot of info is good power for the mind.



Sig made by Princess Lyla

http://gh.ffshrine.org?r=20872

The Sith will always be around as long as there is hate in the Galaxy.

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Old 01-01-2006, 07:11 PM   #18
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yeah, i felt generece for the holidays.
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Old 01-02-2006, 03:32 AM   #19
zeni
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Quote:
Originally Posted by THrawn((9
i'm sorry but i looked on the Gamestar.com website and i couldn't find the thing.

lol its a GERMAN magazine, so---> www.gamestar.de
but if jou don't understand german, you can forget it cause its all german!!!!

i watched there but acctualy there ar not really news about eaw, just about german release and this stuff


If somebody sees a mistake in my texts he may keep it
HEY PLZ BRING BACK VENATOR WITH PATCH 1.1!!!!!!!
I NEED IT!


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Old 01-02-2006, 02:54 PM   #20
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game star comment

the star wars magic still dazzles us. only 30 minutes of playing by my open office door, almost all my co-workers started whistling the theme song all day long. more impressing is that empire at war is not only depinded on the fully exhausted license, but also it conquers completely new worlds. the clever close mixture of global strategy, kick ass produced spaces battles, tactically facinating real-time battle, and motivating story functioned magnificently. now we just need to see if petroglyph can balance it all. for example, what happens when i work on the galaxy map hours long before i concern myself on a story mission? ill only go so far, but still, right out of the cockpit, empire at war is the best star wars stratigy game. potentel: very good

pic captions (ill show the pics later)

the cinema seen graphics look very beautiful, because of all the detailed units.

in this space mission, we have to destroy a pirate astroid bace. icons help identify enemy and friendly fighter squadrons.

after destroying the sandcrawler, you dont need to worry about being attacked from jawas

no other real-time stratagy game delivers so many diffrent veriations of battle flields then empire at war (jungle, lava, city, snow, plains, and desert)

help info screans informs up of units strengths and weaknesses. our rocket launcher infintry only need a few hits to take out a at-st (plax missle soldier: class: infintry: plax rocket armed infintry able to inflict long range damage against vehicles and structures. 2 squads( of 3 soldiers each) per company. strong vs at-st and repulser tank. weak vs tie tank, infintry, and anti infintry turret.)

at any time, the cinama cam produces, our attack on the rebel battle station, with spacaculer camera movments.

the tie bombers attack thier target automaticly. but you have to have bombers in the planets orbit to use them.

with bigger ships and space stations, you can target single systems. here we are attacking the shield generaters of this space station. (space station level 1: class: space station: small space station capable of withstanding minor attacks. garrisons x-wings and y-wings.)

after giving all the orders, you can lean back and watch the battle in cinema cam.

before you can conquer the planet, you have to survive the landing. your troops reach the surfice aganizingly slow while the enemy attacks.

frequently you need to destroy the shield generater before you dare attacking thier bace

many conquered planets end with attacking the enemy base. quickly destroy thier factorys to cut off thier reinforcements.

Last edited by shadowsfm; 01-02-2006 at 04:24 PM.
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Old 01-02-2006, 04:29 PM   #21
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well, i was right, the tie tank is the infintry killer in the game
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Old 01-02-2006, 11:53 PM   #22
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my man we need some pics
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Old 01-04-2006, 05:52 PM   #23
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game pro march 05





comparing the movie pics with the game pics



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Old 01-04-2006, 06:47 PM   #24
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Old 01-04-2006, 07:15 PM   #25
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Old 01-04-2006, 07:32 PM   #26
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game star: jan. 06


Last edited by shadowsfm; 01-04-2006 at 08:06 PM.
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Old 01-04-2006, 07:48 PM   #27
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Old 01-04-2006, 07:58 PM   #28
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done
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Old 01-04-2006, 08:14 PM   #29
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you're the man...thanks
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