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Old 01-29-2006, 04:52 PM   #41
The Source
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Ah, now to create some more intresting thoughts. In order to continue the story, one would have to answer:

1. Did KotOR 1 have a clear ending? Yes.
2. Did KotOR 2 have an actual ending? Yes.

I hear an argument allready... Hehehe...

KotOR 2 had an ending? Yes it did. It is as clear as day, but it is all in dialogue. Whet made the game feel like a cliffhanger was not contributed to 'Cut Content, but the expectation of an dramatic and cinematic ending. KotOr I was all epic at the end; however, KotOR II was completely dialogue.

There is a clear and clean ending to KotOR II, and Kreia told you how it all unfolded. If you missed any dialogue in your conversation with her, you would have missed the entire ending. There was closure. It is there, but people don't want to believe it. People are also blind because it says Star Wars on the package.

Revan's 'Star Forge' story ended in KotOR I. There is only one cliff hanger to this game, and it was, "Where is Revan"... The Exile's existance is meaningless, and Kreia made that quite clear:
PC - What about me me?
Kreia - Are you looking for a dramatic revelation, or some conclusion of self importance? There is none. You are what you are, and no one can take that away from you. You just are...

Kreia (Earlier) - You are an end to the Force. You are an echo.

I could point out more to the Exile, but he/she was just a side track. The character has no place in the 'Unknown Regions', or even any where for that matter. Regarless about your existance at Malacor V, you are not important to the series.

Obsidian Entertainment wanted to continue the Revan story without the PC being Revan. One of their flaws was trying to avoid telling Revan's story straight out. It was as if Obsidian had absolutly no direction, so they took bits and pieces from KotOR I in an attempt to be successful.

If it wasn't for the fact that the 'Cut Content' was advertised, people would not be giving Obsidian Ent excuses for a poorly executed game. At the end, I bought a completed game. Even without the 'Cut Content', Obsidian's editing and writting crippled this games potential. Regardless about time restraint, it was Obsidian's choice to edit the game in this manner.

If there is to be a KotOR III, I would be open to a new story that is a 100 years earlier or later than Revan's. Playing a game that takes place before Revan would be intresting, and it will still bring my intrest to the table. Or, they could create another KotOR, but 3,000 years before Episode III. Eitherway, I will have a potentially fun game, which will no doubt maintain my intrest. But not on blind faith. I think KotOR II is a mess, and the faster a third comes out the better we all are going to be...

R.I.P. to 'The Source' and 'MacCorp'

Last edited by MacLeodCorp; 01-29-2006 at 05:03 PM.
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Old 01-30-2006, 12:44 AM   #42
Jae Onasi
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I'd play the game whether or not it involved ties to the first 2 games, as long as it was a fun RPG game with a good story. I'd prefer to hear _something_ that tied up some of the loose ends of the other stories, but I could deal with it not there. I can always resort to my own imagination to finish the Revan story the way I want, anyway.

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Old 01-30-2006, 04:54 PM   #43
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Kudos to Jae Onasi. I think most of us have our own ideas as to what happened to Revan and the Exile. Still I would like to see how LA says what happened. In a way, it would give a nice flourishing end, the way Star Wars is.

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