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01-30-2006, 09:35 PM
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#1
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Junior Member
Join Date: Jul 2005
Location: Too close for comfort.
Posts: 402
Current Game: Life.
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Wisdom for greater good... or evil
In KOTOR I and II when you helped or hindered someone your options would be very limited with little foresight (potentialy making people "soft" by spoon-feeding them solutions to problems) i.e loaning Griff credits for light side and if you wanted to be evil you had to be upfront evil and could'nt lie to them to get the quest reward and murder them to take it all (although sometimes you could do the latter but those were rare times). In KOTOR II Kreia advocated thinking of how your actions would impact people and thought before act. Kreia advised thinking of how aid could hinder rather than help and brutality was a tool could help you in certain situations but hinder you when used unnecessarily on people out of malice.
Anyways my idea is through wisdom (if your wisdom is high enough) you gained additional options like rather than giving some one credits, show them how to salvvage droid components for a living and for dark side maybe instead of luring some one into a sarlacc pit, convincing them that you could show them a way to get around the sarlacc pit (which in truth does get your around the sarlacc pit... by distracting it with a tasty morsel.). The darkside one is already in he game in the form of lying but is very limited and is often times just hurting people rather than helping yourself.
So any suggestions on this idea? Is It good? Is it bad? Please post your feedback and feel free to discuss simialar ideas!
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01-30-2006, 11:13 PM
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#2
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Blah
Join Date: Sep 2005
Location: Up yours. X0
Posts: 2,216
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Interesting idea. Might be a good idea. Just generally I would like the LS/DS choices and gains to be less black and white, more than "Here's credits" and "Your dead" in the dialogue options, kind of like what you said.
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01-30-2006, 11:15 PM
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#3
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Massive Intellect
Join Date: Sep 2005
Posts: 4,337
Current Game: Skyrim
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Yes, the LS/DS options in both games are pretty weak. The LS ones aren't that bad, however fun that may be.
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01-30-2006, 11:48 PM
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#4
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Junior Member
Join Date: Jul 2005
Location: Too close for comfort.
Posts: 402
Current Game: Life.
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^^^ Yeah light sides ok but most sound something like this: Your foolishness is a sacrilege to the Jedi order and a direct defilement of the Tora, The Divine law of the universe. I response to this heresy I will now Read five exscripts from the Tora, The Divine.
Srry back onto subject thanx for your feedback thus far. 
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01-31-2006, 09:17 AM
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#5
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Rookie
Join Date: Apr 2004
Location: In Denmark
Posts: 127
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Great idea. The RP feeling would be much better that way. Maybe Intelligence also should play a role in it? 
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01-31-2006, 09:34 AM
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#6
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Junior Member
Join Date: Aug 2005
Location: Kashyyyk Tree tops
Posts: 301
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Quote:
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Originally Posted by RobQel-Droma
Interesting idea. Might be a good idea. Just generally I would like the LS/DS choices and gains to be less black and white, more than "Here's credits" and "Your dead" in the dialogue options, kind of like what you said.
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Without a doubt, way too black and white. Absolutely no middle ground.
I think the idea is great, it would definitely allow a larger variety of answers that hopefully provide a alternative too the, as we've said very narrow answers we have available. To play in the grey range you basically had to do a lightsided thing then a darksided thing to stay balanced in the middle.
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01-31-2006, 01:38 PM
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#7
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Dum Spiramus Tuebimur
Join Date: Oct 2005
Location: Buried in books...literally
Posts: 5,891
Current Game: Assassin's Creed
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Yes, some of the dialog options were too black and white. If I recall there was one inbetween answer in KOTOR on Kashyyk with the Star Map but it was called a voided answer. I would choose that option any day. Still conflict does make one stronger but you become stronger to turn away from it once it is over. I would opt for more inbetween answers that does not affect your alignment.
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02-02-2006, 05:16 AM
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#8
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Rookie
Join Date: Nov 2004
Posts: 85
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Quote:
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Originally Posted by Rok_stoned
In KOTOR II Kreia advocated thinking of how your actions would impact people and thought before act. Kreia advised thinking of how aid could hinder rather than help and brutality was a tool could help you in certain situations but hinder you when used unnecessarily on people out of malice.
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That one thing that annoyed me. Kreia keeps tell you that this is what should be done but you can't actually do it in the game. I don't like how the ds works in both k1 and k2. You basically have to become a thug inorder to get enough ds point to get a Sith Prestige class. You should be able to get more ds points by lying and manipulating.
Another great idea by the people who brought you beer milkshakes!
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02-02-2006, 12:31 PM
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#9
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Dum Spiramus Tuebimur
Join Date: Oct 2005
Location: Buried in books...literally
Posts: 5,891
Current Game: Assassin's Creed
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That is true for lies, deciet, creating mistrust are the ways of the Sith. Even some of those helpful hints you can get mention that cruel manipulations lean you towards the darkside. That would make a better runthrough of the darkside.
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02-02-2006, 01:02 PM
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#10
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Rookie
Join Date: Nov 2004
Posts: 85
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I think this also comes hand in hand with the additional outcomes for each planet idea of mine.
Another great idea by the people who brought you beer milkshakes!
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02-02-2006, 02:42 PM
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#11
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A handful of dust.
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,688
Current Game: KotOR II
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I agree with RQD. Besides, we should all know what happens when you give money to beggars...
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02-02-2006, 03:50 PM
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#12
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Dum Spiramus Tuebimur
Join Date: Oct 2005
Location: Buried in books...literally
Posts: 5,891
Current Game: Assassin's Creed
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Seeing one elevated brings the eyes of another. In the end all you may have brought was more pain. And maybe we'll get options that are more subtle in manipulations
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