Figuring out Damage in the XML
Damage confuses me, anyone can help? There seem to be conflicting values in difference files. So which value is activated in-game?
For instance, the Mon Cal cruiser's turbolasers have their own damage in the SPACEUNITSCAPITAL, while the turbolaser lasers themselves have their own damage in PROJECTILES.
By the same token, the Impstar does not have its own damage in SPACEUNITSCAPITAL.
For fighters, they have a damage in SQUADRONS, but their projectile also has a damage rating in PROJECTILES.
I understand the modifiers in GAMECONSTANTS.
And on a side note, from the XML, I don't see what makes the Assault Frigate better than the Neb-B. From the values, the enhanced turbolasers seem to do less damage. And also, in SPACEUNITSFIGHTERS, the TIE Fighter is listed as having 10 fighters in 1 squadron. It only has 7 in-game. So what determines it? It's not SQUADRONS.