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12-30-2005, 10:37 PM
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#1
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Rookie
Join Date: Oct 2005
Posts: 17
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return to taris idea
well i was thinking of at halfway into kotor about after dantooine carth comes find you and says my son is on taris we have to go after him kinda mod? id like to call it return to taris also at the end taris blows up again but before ya got ta return to daviks place find that the hawk is there and escape then you can play the escape fro taris movie i think its a good idea dont ya think
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12-30-2005, 10:39 PM
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#2
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Rookie
Join Date: Oct 2005
Posts: 17
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aslo no need to put any rubble you can have it the same except peoples corpses and few characters there and the bodies dont dissaper
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12-30-2005, 10:42 PM
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#3
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Massive Intellect
Join Date: Sep 2005
Posts: 4,337
Current Game: Skyrim
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And maybe make the appartments in the upper cuty look like the ones in the lower, just to make it look more damaged, as well as add rubble piles here and there (I think it's possible).
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12-30-2005, 10:44 PM
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#4
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Rookie
Join Date: Oct 2005
Posts: 17
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yeah
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12-31-2005, 12:10 AM
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#5
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Destroyer of Burfday!
Join Date: May 2005
Location: Your liver... and a hobgoblin's jugular... simultaneously
Posts: 2,967
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One plot concept you might consider would be for the Hawk to be stolen, just before Carth discovers information about Dustil, after a little more research, you find out that both are on Taris, and go to retrieve them (this gives a DS character a reason to return, because if his ship wasn't stolen he wouldn't go back to Taris just for Carth)
The Binary Theory of Life: Inside the box = bad... Outside the box = good...
Sanity is the highest form of oppression.
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01-11-2006, 07:05 PM
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#6
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FileFront Manager
Join Date: May 2002
Location: Vancouver, WA
Posts: 2,810
Current Game: Variations of games
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Taris is rubble. I don't know if seeing Taris after Malak gives the order to destroy it is something a lot of people want to do. Nobody is going to be alive on the surface.
Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: JediShemL -- Watch my KOTOR videos! Download my mods from FileFront!
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01-11-2006, 08:01 PM
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#7
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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It's one, big, steaming pile of debris. Maybe if it was a mod for KotOR II it would be more feasible, but in K1 it's too soon.
Besides, why would Dustil be on Taris?
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01-11-2006, 08:07 PM
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#8
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Junior Member
Join Date: Aug 2005
Location: We dont go to Ravenholm
Posts: 447
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well i bet taris will be like ravenholm in half-life 2, except instead of zombies, its raghouls, and more fires and ruble. But someone must have survived, like the hobos in the under city.
Oblivion, Dark Brother Hood Quest
Lando Griffin: "Rumors"
Lucien Lachance: "Brother, theres no time for rumors, im going to die!"
Dont f*** with Picard!!!!!!
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01-11-2006, 08:23 PM
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#9
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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Maybe. But even so, there aren't any modules to fit that description, and an intact anything is going to look out of place.
I don't think this is happening. At least not until mapping is possible for KotOR.
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01-11-2006, 09:47 PM
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#10
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Junior Member
Join Date: Aug 2005
Location: We dont go to Ravenholm
Posts: 447
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wait no one can model modules?
Oblivion, Dark Brother Hood Quest
Lando Griffin: "Rumors"
Lucien Lachance: "Brother, theres no time for rumors, im going to die!"
Dont f*** with Picard!!!!!!
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01-11-2006, 10:13 PM
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#11
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Junior Member
Join Date: May 2004
Location: Where it gets cold and snows and stuff
Posts: 391
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Not yet.
The walkmesh is in work along with animations I believe. So it could be soon.
Through this world we fight for good or for evil it does not matter. In the end all that really matters is that we choose and go forth.
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01-14-2006, 09:23 PM
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#12
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Rookie
Join Date: Oct 2005
Posts: 17
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i am currently thinking of somthing to do about this return to taris idea and i can do it because all i need to do is just reopen taris as selectable in the galaxy map and create new scripts and encounters and i think i will change the quest back to taris and i will include a new recruit....... the jedi (who we thought died on the endar spire) and she had survived and will replace juhani tho. and i just need to place rubble from korriban around the streets and few people around.
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01-14-2006, 09:24 PM
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#13
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Rookie
Join Date: Oct 2005
Posts: 17
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also i have put a new area made from the unknown world moudules the promised land!
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01-14-2006, 09:34 PM
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#14
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Forumite
Join Date: Mar 2004
Location: Totally lost
Posts: 554
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Yeah, but that's the problem. You can't place rubble.
I think.
My sig is stupid.
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01-14-2006, 09:38 PM
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#15
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Rookie
Join Date: Oct 2005
Posts: 17
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actully i have before i had made a mod called broken dantooine pm for more info on the deadly hard drive frying mod i made on accident
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02-25-2006, 07:47 PM
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#16
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Rookie
Join Date: Feb 2006
Posts: 43
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its not taris anyway, isnt it telos that carths son is on??
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02-25-2006, 08:19 PM
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#17
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Rookie
Join Date: Dec 2005
Posts: 51
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Nope Korriban, Telos isn't even in kotor it is in TSL.
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02-25-2006, 08:56 PM
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#18
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Rookie
Join Date: Jan 2006
Posts: 23
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Dustil Onasi is found on Korriban, if you turn him, he goes to Telos.
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02-25-2006, 09:28 PM
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#19
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Rookie
Join Date: Feb 2006
Posts: 41
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I like the idea but at the moment i think it's not really possible
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