lfnetwork.com mark read register faq members calendar

Thread: Dangerous Saber Combat
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 01-25-2006, 12:46 AM   #1
Weiser_Cain
Forumite
 
Weiser_Cain's Avatar
 
Join Date: Feb 2004
Location: Here and there about Chicago
Posts: 562
Dangerous Saber Combat

Any way to make saber combat really dangerous by making it as powerful as they are in the movies?
Weiser_Cain is offline   you may: quote & reply,
Old 01-25-2006, 09:54 PM   #2
Ancharos
Rookie
 
Ancharos's Avatar
 
Join Date: Jul 2005
Location: Canada
Posts: 30
This isn't new, its been done before, and i also believe theres a few mods like this at PCgamemods. But personally I think it would suck. In order to enjoy the game you would have to make your dextarity extremly high so you don't get impaled every 10 seconds.

Unless your talking about making your own saber extremly powerful, then thats just not fair...
Ancharos is offline   you may: quote & reply,
Old 01-25-2006, 10:33 PM   #3
Shem
Master of the Force
 
Shem's Avatar
 
Join Date: May 2002
Location: Vancouver, WA
Posts: 2,917
Current Game: Variations of games
10 year veteran! Veteran Modder Notable contributor Hot Topic Starter 
I've made all my lightsabers have 32-50 energy damage. The reason being because they should be all the same and more powerful than melee weapons.

I've seen melee weapons more powerful by default than lightsabers. I think that's not right, so I made the lightsabers more of a standout. I don't upgrade my lightsabers because they are blades of pure energy and no lightsaber is more powerful than another in how much damage they can cause.


Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

Shem is offline   you may: quote & reply,
Old 02-17-2006, 10:57 PM   #4
tubagruv
Lurker
 
Join Date: Aug 2005
Posts: 7
Quote:
Originally Posted by Shem
I've made all my lightsabers have 32-50 energy damage. The reason being because they should be all the same and more powerful than melee weapons.

I've seen melee weapons more powerful by default than lightsabers. I think that's not right, so I made the lightsabers more of a standout. I don't upgrade my lightsabers because they are blades of pure energy and no lightsaber is more powerful than another in how much damage they can cause.
My feelings exactly. Do any of your sabers posted on PC Game Mods have this kind of tweaking of the stats installed?
tubagruv is offline   you may: quote & reply,
Old 02-18-2006, 11:02 AM   #5
ABCoLD
Rookie
 
ABCoLD's Avatar
 
Join Date: Jan 2006
Posts: 89
I suppose if you really wanted to, you could make a lightsaber 32-50 damage, make it the unstoppable energy type, make it 16-20 crit range and have it grant the Master Critical Strike Feat. On the same note you could have it do 200 base damage and have a +20 to hit. Just get Kotor Tool, open up the base item 2da. (Bifs-->2da.bif-->2DA Array-->baseitems.2da) and modify the lightsaber rows however you want. For example:
Damage Flags set to 16 (this is unstoppable)
Set numdice to 6 (Number of dice to roll)
set dietoroll to 8 (Type of die to roll. This gives you a range of 6-48, alter to what you like)
Set critthreat to 5 (or whatever number floats your boat this is the critical range of the weapon)
Set crithitmult to 4 (Multiply the damage by 4 on a critical hit)
...
And that seems to be what you can set from the baseitem.2da For other things you'd have to modify the utis of the sabers. (The item files.) And there's one of those for each color and type of saber (blue short, blue regular, blue double for example.)

At least this should all work. Let me know if that's a problem and if it is I'll look at it.


Modding is a lot like this: But hurts your brain more and is strangely fun at the same time...
ABCoLD is offline   you may: quote & reply,
Old 02-18-2006, 04:38 PM   #6
Darth Xana
Rookie
 
Darth Xana's Avatar
 
Join Date: Jan 2006
Location: In the deep underground caverns on Korriban.
Posts: 24
Is there a way to make it look like it sliced through the enemy? Or would that be an animations mod?
Darth Xana is offline   you may: quote & reply,
Old 02-18-2006, 09:21 PM   #7
ABCoLD
Rookie
 
ABCoLD's Avatar
 
Join Date: Jan 2006
Posts: 89
If you mean you want little bits to fly off the enemy (hands, legs, etc.) or for the saber model to pass through the enemy and you don't know how to do it... (I don't either.) I'm going to say it would be so ridiculously complicated you wouldn't want to do it or learn how to. Lord knows I don't.


Modding is a lot like this: But hurts your brain more and is strangely fun at the same time...
ABCoLD is offline   you may: quote & reply,
Old 02-18-2006, 09:53 PM   #8
Nodakrattler
Junior Member
 
Nodakrattler's Avatar
 
Join Date: May 2004
Location: Where it gets cold and snows and stuff
Posts: 391
I don't think the game is able to handle that kind of change, and it would require new animations.


Through this world we fight for good or for evil it does not matter. In the end all that really matters is that we choose and go forth.
Nodakrattler is offline   you may: quote & reply,
Old 02-18-2006, 11:49 PM   #9
wasa7
Rookie
 
wasa7's Avatar
 
Join Date: Aug 2005
Location: Venezuela
Posts: 108
What about changing the "hit" animation for the "parry" animation? In that way, there is no need of changing the sabers or characters numbers (damage or dexterity points remains the same), fights would last the same time they do presently but there are no slicing through characters, monster or objects, making lightsaber combat more real, like the fight between the Jedi and the Sith on the Endar Spire in Kotor 1.
In other words, you hit an opponent, they loose some hit points but it looks like they parryed the blow. What could be great is that when the final blow is about to be done, the animation turns back to the regular "slicing through" kind of thing so it looks that you actually kill the enemy. I know that some scripting skills are required for this and I'm not a scripter, is just an idea...


I'm a Hutt in a human suit trying to take control over the republic
wasa7 is offline   you may: quote & reply,
Old 02-19-2006, 09:36 AM   #10
ABCoLD
Rookie
 
ABCoLD's Avatar
 
Join Date: Jan 2006
Posts: 89
I would download that mod.


Modding is a lot like this: But hurts your brain more and is strangely fun at the same time...
ABCoLD is offline   you may: quote & reply,
Old 02-19-2006, 03:03 PM   #11
tubagruv
Lurker
 
Join Date: Aug 2005
Posts: 7
I would, too; that makes a great deal of sense. For now, I'd be happy to get a crystal with beefed-up stats to throw into a saber. I've got a Mac, so I haven't had the pleasure of messing with Kotor Tool or any of the other modding apps out there. I suspect that it's painfully easy to trick out saber stats, which is why nobody has posted such a mod here or at pcgamemods--everybody has done that already, right? Could someone take pity on a chump with no modding capability, and toss me a crystal?
tubagruv is offline   you may: quote & reply,
Old 02-26-2006, 03:57 AM   #12
ABCoLD
Rookie
 
ABCoLD's Avatar
 
Join Date: Jan 2006
Posts: 89
tubagruv, send me a PM with what you want your crystal to do and I'll bang something up.


Modding is a lot like this: But hurts your brain more and is strangely fun at the same time...
ABCoLD is offline   you may: quote & reply,
Old 03-02-2006, 11:18 PM   #13
tubagruv
Lurker
 
Join Date: Aug 2005
Posts: 7
Will do. Thanks!
tubagruv is offline   you may: quote & reply,
Old 03-04-2006, 01:45 AM   #14
miraavery
Rookie
 
miraavery's Avatar
 
Join Date: Feb 2006
Posts: 41
I also agree that sabers should be really powerful. they aren't in mayny of the Star Wars games take galactic Battlefields for eg. Jedis die almost every minute.
miraavery is offline   you may: quote & reply,
Old 03-05-2006, 11:16 AM   #15
tubagruv
Lurker
 
Join Date: Aug 2005
Posts: 7
ABCoLD has been trying to make a crystal for me, but he needs an unmodified upcrystals.2da file from the original KOTOR and I can't find it on the default install on a Mac OS X system. Can someone help us out on this?
tubagruv is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Modding requests > Dangerous Saber Combat

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:16 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.