Finally I am able to release my mod to you. This mod is a combination of MistenTH's Space mod v2.0 and my additions/editions. Info directly from the readme:
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Purpose of this Mod
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To enable Mara Jade and Kyle Katarn for the Empire at War and Galactic Conflict Campaigns. This mod also adds hangar bays to some rebel ships and reworks some squadron ideas.
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Changes from v1.1 to 1.2
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Implemented my hotfix to the mod itself(so much easier than downloading 2 things at a time right? :P)
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Changes from v1.0 to 1.1
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Fixed a bug which made Kyle non targetable for space battles.
Lowered Kyle's health for space a bit.
Increased firepower for Mara Jade in space(she's still not a MAJOR space hero, but I don't not intend her to be, as her specialty is really ground battles).
Kyle is now able to retreat from a space battle.
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SPACE WOOKIE MOD FEATURES
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Both Mara Jade and Kyle Katarn have been added to the Empire at War and Galactic Conflict campaigns without giving any crashes to desktop. You have to tech advance in order to get them or start the campaign on level 5 tech.
Moldy Crow (Kyle Katarn's ship) modded to be an effective space hero unit.
Gave Mara Jade a modified Z-95 fighter for space battles (stronger than regular Z-95 and able to hold its own for a while).
Mara and Kyle are now able to land and participate in ground combat during the course of a campaign (they use an Empire Shuttle and an Alliance Shuttle model respectably when landing).
Mon Calamari Cruisers now spawn 1 X-Wing Squadron, 1 Y-Wing Squadron and 1 A-Wing Squadron (with a total of 2 reserves for each unit to be accurate as far as squadron numbers from the Star Wars Databank and Wookiepedia go).
The Home One Starship now spawns a large compliment of 10 squadrons (a rebel squadron is made of 1 X-Wing , 1 Y-Wing Squadron and 1 A-Wing squadron, although the Home One spawns two squadrons because of the number of bays it has in its "real" specifications) as it should.
Nebulon B Frigattes spawn 2 reduced squadrons(contains 2 X-Wings and 1 Y-Wing).
Tie Interceptors now use the Tie protoype models (was previously Tie Scouts, but the scout icon for them is still there until further modding).
Star Destroyers now spawn 6 Empire Squadrons (Imperial Squadrons are made up of 3 Tie Fighter groups and 1 Tie Bomber Squadron; 5 of the six squadrons are reserves). I made the Empire squadrons bigger than those of the rebels to reflect the lore's massive Tie fighter numbers.
The Accuser Star Destroyer spawns 12 squadrons, each which contains an additional Tie Interceptor Squadron.
Hyperspace speed travel for all units is now 1.5 exept for the Millenium Falcon(2.0; the fastest ship in the galaxy

)
Many other changes which escape my mind at the moment.
NOTE: Mara and Kyle will spawn in the campaign on tech level advance. If you want to try them out right away, start one of the campaigns where they are enabled on tech level 5.
If you get a corrupt file error, download the opposite version(if you downloaded the rar version, then download the zip). All other changes are included in the readme.
Version 1.2 is here!. Get it from filecloud:
http://www.filecloud.com/files/file....file_id=124195 (rar)
http://www.filecloud.com/files/file....file_id=124201 (zip)
Plans: Add Luke Skywalker as a ground hero+make the game more realistic as better modding tools become available.
Here's the No fighters vesion which makes Rebel ships not spawn fighters during battle:
http://www.filecloud.com/files/file....file_id=124208 (rar)
http://www.filecloud.com/files/file....file_id=124207 (zip)
Now the Space Cap addon:
http://www.filecloud.com/files/file....file_id=124219 (rar)
http://www.filecloud.com/files/file....file_id=124220 (zip)
Enjoy
