Originally Posted by Adonnay
Every galactic conquest map has an associated file called STORY_SANDBOX_XY_REBEL.XML (respectively STORY_SANDBOX_XY_EMPIRE.XML) which defines in which tech era the different heroes spawn. XY is the specific number of the map which you can find in the CAMPAIGNS_SINGLEPLAYER.XML file (i.e. Galactic Conflict has the '44' - so it would be STORY_SANDBOX_44_REBEL.XML). Look into the file, it's pretty self explanatory I think. If you still need help, ask again and I (or someone else) will surely explain the rest too
Thanks I appreciate it! Actually I was searching through the XML files and figured out that the singplayer campaigns XML was actually for the GC and not the main campaign itself...I don't know why I didn't realize that before and I ended up figuring it out before I even checked the forum for responses. In hindsight I think other threads sort of explained it but it wasn't exactly the way you explained it (or I found it) and they weren't really clear about things. I appreciate the response and the help....
Now I get to try working on enabling other things...I know I could go find a mod but it's more fulfilling to do it oneself! Oh and I noticed that there is a default Story AI shared by all the GC for the opposing faction....potentially all rebel heros could be eliminated when playing the empire and vice versa in GC just with a little editing....perhaps replacing them with some basic troopers, but that'd make the game too easy...just putting the info out there for anyone else though