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Old 03-12-2006, 04:18 PM   #1
thedoctor44
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Question New Unit Names

I did a search and couldn't find anything that answers this, so here goes...

I'm messing round creating a more powerful variant of the ISD, I ran into some trouble at first getting it to appear but that's fixed. It appears and works fully in the game. However, I've been following the tutorial by lordbodin99 on Empire at War Heaven and am encountering difficulty in the editing of the name.

When I insert a new string in the .dat file(TEXT_TOOLTIP_STAR_DESTROYER_2), edit the discription and then replace
Quote:
<SpaceUnit Name="Star_Destroyer_2">
<Text_ID>TEXT_UNIT_STAR_DESTROYER</Text_ID>
with

Quote:
<SpaceUnit Name="Star_Destroyer_2">
<Text_ID>TEXT_UNIT_STAR_DESTROYER_2</Text_ID>
the unit name ingame appears as [MISSING]. Same goes for the tooltip but it's more the name that I'm concerned about. Have I missed anything out or done something wrong? This is the full unit file...

Code:
<SpaceUnit Name="Star_Destroyer_2">
		<Text_ID>TEXT_UNIT_STAR_DESTROYER</Text_ID>
		<Encyclopedia_Good_Against> Corellian_Corvette Corellian_Gunboat Calamari_Cruiser </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To> Y-wing </Encyclopedia_Vulnerable_To>
		<GUI_Row> 1 </GUI_Row>
		<Space_Model_Name>EV_StarDestroyer.ALO</Space_Model_Name>

		<Ranking_In_Category>5</Ranking_In_Category>
	
	   <GUI_Bracket_Height>500</GUI_Bracket_Height>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Select_Box_Scale>800</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>

		<Scale_Factor>1.0</Scale_Factor>
		<Mass>0.999</Mass>
		<Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		
		<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Armor_Type> Armor_Star_Destroyer </Armor_Type>
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>

		<Max_Speed>1.6</Max_Speed>
		<Max_Rate_Of_Turn>0.3</Max_Rate_Of_Turn>
		<MovementClass> Space </MovementClass>
		<Space_Layer> Capital </Space_Layer>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<OverrideAcceleration> .02 </OverrideAcceleration>
		<OverrideDeceleration> .02 </OverrideDeceleration>
		
		<Max_Thrust>0.1</Max_Thrust>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1</Hyperspace_Speed>
		<Maintenance_Cost>0.3</Maintenance_Cost>

		<Affiliation>Empire</Affiliation>
		<Tech_Level>5</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>
		<Required_Special_Structures />
		<Required_Planets>MonCalimari, Kuat, Fondor, Sullust</Required_Planets>
		<Damage>70</Damage>
		<Autoresolve_Health>7500</Autoresolve_Health>
		<Shield_Points>2500</Shield_Points>
		<Tactical_Health>9000</Tactical_Health> <!-- was 6000 -->
		<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
		<Energy_Capacity>10000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Ship_Class>capital</Ship_Class>
		<Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>
		<!--<Political_Control>1</Political_Control>-->
		<Political_Faction>Empire</Political_Faction>
		<Squadron_Capacity>40</Squadron_Capacity>
		<Build_Cost_Credits>6750</Build_Cost_Credits>
		<AI_Combat_Power>5900</AI_Combat_Power>
		<Build_Time_Seconds>60</Build_Time_Seconds>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Size_Value>8</Size_Value>
		
		<!-- Set to spawn all units once and then not continue - no reserves -->
		<Starting_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 8</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 8</Reserve_Spawned_Units_Tech_0> 
		<Reserve_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 4</Reserve_Spawned_Units_Tech_0>

		
		<Behavior> SELECTABLE, DUMMY_STARSHIP </Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA </SpaceBehavior>
		
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>

		<Death_Clone>Damage_Normal, Star_Destroyer_Death_Clone</Death_Clone>
		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>

		<HardPoints> 
			HP_Star_Destroyer_Weapon_FL, HP_Star_Destroyer_Weapon_FR, HP_Star_Destroyer_Weapon_BL, HP_Star_Destroyer_Weapon_BR,
			HP_Star_Destroyer_Weapon_ML, HP_Star_Destroyer_Weapon_MR, HP_Star_Destroyer_Shield_Generator, HP_Star_Destroyer_Engines,
			HP_Star_Destroyer_Tractor_Beam, HP_Star_Destroyer_Fighter_Bay
		</HardPoints>

		<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Star_Destroyer</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
		<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
		<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
		<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
		<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Star_Destroyer </SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula> Unit_Nebula_Star_Destroyer </SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid> SFX_Asteroid_Detonation </SFXEvent_Damaged_By_Asteroid>

		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer </SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer </SFXEvent_Attack_Hardpoint>

		<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>

		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
         
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>

		<SFXEvent_Engine_Idle_Loop> Unit_Star_Destroyer_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop> Unit_Star_Destroyer_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Star_Destroyer_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

		<CategoryMask> Capital | AntiFrigate </CategoryMask>
		<Icon_Name>i_button_imperator.tga</Icon_Name>
		<GUI_Model_Name>EV_StarDestroyer_hulk.ALO</GUI_Model_Name>
		<GUI_Distance>2300</GUI_Distance>
		<GUI_Offset>0 0 0</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		 
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Capital</Targeting_Priority_Set>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>

		<!-- Non-Hero unit abilities description -->
	   <Unit_Abilities_Data SubObjectList="Yes">
	      <!-- Primary ability -->
	      <Unit_Ability>
	            <Type>TRACTOR_BEAM</Type>
	            <Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>
	            <GUI_Activated_Ability_Name> SD_Tractor_Beam_Attack_Ability </GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
	            <Recharge_Seconds>20</Recharge_Seconds>
	            <SFXEvent_GUI_Unit_Ability_Activated>Unit_Tractor_Beam_Star_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
					<SFXEvent_Special_Ability_Loop> Unit_Star_Destroyer_Tractor_Beam </SFXEvent_Special_Ability_Loop>
	      </Unit_Ability>
	   </Unit_Abilities_Data>

	   <Abilities SubObjectList="Yes">
	      <Tractor_Beam_Attack_Ability Name="SD_Tractor_Beam_Attack_Ability">
	            <Activation_Style> User_Input </Activation_Style>
	            <Applicable_Unit_Categories>Transport | Corvette | Frigate</Applicable_Unit_Categories>
	            <Applicable_Unit_Types>Millennium_Falcon</Applicable_Unit_Types>
	            
	            <Activation_Min_Range>10</Activation_Min_Range>
	            <Activation_Max_Range>1000</Activation_Max_Range>


	            <!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
	            <Target_Speed_Decrease_Percent>0.45</Target_Speed_Decrease_Percent>
	            <Stacking_Category>0</Stacking_Category>            
	      </Tractor_Beam_Attack_Ability>

	   </Abilities>

		<Encyclopedia_Text> TEXT_TOOLTIP_STAR_DESTROYER TEXT_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS</Encyclopedia_Text>
		<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_CAPITAL </Encyclopedia_Unit_Class>
		<Score_Cost_Credits> 45000</Score_Cost_Credits>

		<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
		<Tactical_Build_Cost_Multiplayer>5200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites />
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
		<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
		<!--<MULTIPLAYER SKIRMISH VALUES END>-->
	</SpaceUnit>
Thanks in advance.
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Old 03-12-2006, 08:08 PM   #2
Three60
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So you are trying to rename a ship, but it isn't working? You need to go into the master text file and make the new text tooltip that you need. I can't get at the file to edit the .DAT files, but it's been posted a few times before.


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Old 03-13-2006, 02:06 AM   #3
patrickjak
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you can go to http://www.petroden.com/eaw_mod_tools.shtml
they have some links for various tools including a .dat editor.

you'll need to insert your TEXT_UNIT_STAR_DESTROYER_2 into the master text file using the .dat editor and put what ever text you want to show up there.

hope this helps.

edit: sorry..my bad, didnt seem to read your whole post, you already got a .dat editor...i must be getting blind in my old age..lol
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Old 03-13-2006, 02:17 AM   #4
patrickjak
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ok.. i think what your wanting is to get your custom names to appear? if that is the case then you need to point your new ship in the right direction. there is a post on this here http://www.lucasforums.com/showthread.php?t=161658
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Old 03-13-2006, 02:35 AM   #5
Admiral Sith
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You put TEXT_TOOLTIP_STAR_DESTROYER_2, and told it to use TEXT_UNIT_STAR_DESTROYER_2.



"It may be that the old astrologers had the truth exactly reversed, when they believed that the stars controlled the destinies of men. The time may come when men control the destinies of stars." -Arthur C. Clarke

"Ideals are like stars: you will not succeed in touching them with your hands, but like the seafaring man on the ocean desert of waters, you choose them as your guides, and following them, you reach your destiny." -Carl Schurz
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Old 03-13-2006, 06:15 AM   #6
MistenTH
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This is the reason why it isn't working.

<Encyclopedia_Text> TEXT_TOOLTIP_STAR_DESTROYER TEXT_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS</Encyclopedia_Text>
<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_CAPITAL </Encyclopedia_Unit_Class>
<Score_Cost_Credits> 45000</Score_Cost_Credits>

Change the encyclopedia_text for the description to change.

For the name to change, as Admiral Sith said.


EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode.

http://pff.swrebellion.com/index.php?topic=2763.0
http://www.lucasforums.com/showthread.php?t=161089

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play.

http://pff.swrebellion.com/index.php?topic=3136.0
http://www.lucasforums.com/showthread.php?t=162569
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Old 03-13-2006, 10:38 AM   #7
thedoctor44
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Got it to work. Was frustrated for an hour following the instructions, till I realised I'd temporarily re-set TEXT_UNIT_STAR_DESTROYER_2 to TEXT_UNIT_STAR_DESTROYER again, heh.

Thanks!
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