Originally Posted by Reggie333
A while back I saw 2 mods for KOTOR 1 that either changed all force powers to lightside or darkside.
Jedi Enlightenment would make all force powers for THAT Jedi only lightside powers.
Sith Ascension would do the same thing, except for darkside powers only.
I don't think that's possible. The Light/Dark/Neutral status of each force power is set in the goodevil
and cannot be changed dynamically for just one force user.
If you change the setting in that column it would affect all users of that power, and the scripting language has no functionality to toggle it. It'd have to be done the hard way by putting an edited file in the override folder.
The only workaround I could think of would be to edit the impact script of all force powers to "re-fund" some of the spent force points if the passive force power is present. The problem with this though is that you'd need to have the full amount of FP in your force pool to begin with to use the power, since the impact scripts runs after the power is already used.
(One workaround could have been to make two duplicates of every force power in the game and then have a script check for the presence of the passive power and swap out all known powers for the force user as necessary. This won't work though since while there is scripting functionality for granting new powers, there is none to "unlearn" force powers already known by a character.)