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03-03-2006, 10:03 AM
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#121
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Rookie
Join Date: Jan 2005
Posts: 122
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I have a wierd bug in Galactic Conquest... Vader does't attack Mon Calamari when asked to... Very strange.
Its a mission too...
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03-07-2006, 09:26 AM
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#122
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Rookie
Join Date: Jan 2006
Posts: 50
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I really like what you have done with reconfiguring the resilience of capital ships and the altering of the abilities of fighters, medium sized ships and superweapons. On the other hand, I'm not interested in any of the new units or anything like that. I'm pretty content with the units in the game and have enough trouble finding a use for all of them as it is.
I have dowloaded your mod. Would it be possible to tell me which XML files I should use if I only want the rebalancing changes I mentioned above? Could you break down what changes each XML file in your mod contain? Thanks in advance. Really good mod overall.
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03-08-2006, 04:55 AM
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#123
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Rookie
Join Date: Nov 2004
Posts: 126
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You can go to the SPACEUNITSCORVETTES.xml and remove the <spaceunit> lines for the carrack and torpedoboat if you don't want them.
The repair tenders are at the bottom of TRANSPORTUNITS.xml.
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03-08-2006, 10:44 PM
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#124
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Lurker
Join Date: Mar 2006
Posts: 1
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A little help
I tried to download this mod and it keeps coming up page cannot be displayed, is it just me or the mod? if there is an alternate way to download it would be much appreciated if any can tell me. This mod rocks and I really wanna try it.
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03-09-2006, 09:54 AM
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#125
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Rookie
Join Date: Nov 2004
Posts: 126
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Quote:
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Originally Posted by MandaloClone
I tried to download this mod and it keeps coming up page cannot be displayed, is it just me or the mod? if there is an alternate way to download it would be much appreciated if any can tell me. This mod rocks and I really wanna try it.
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On the 1st post there's an alternate more conventional download link at Petroden. You can try that 
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03-12-2006, 02:44 AM
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#126
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Lurker
Join Date: Mar 2006
Posts: 3
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First off Great mod.
Secondly..
Maybe one of you guys can help me out.  I'm trying to give fighters thier respective armnaments.. (proton torps ect), but cant seem to make it work. Appreciate any help, Thanks.
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03-12-2006, 03:26 AM
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#127
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Rookie
Join Date: Nov 2004
Posts: 126
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You can take a look at how I did it.
For instance, for the X-wing, in SPACEUNITFIGHTERS I gave it a torpedo hardpoint. And if you look at HARDPOINTS.xml, see how I created that hardpoint. To avoid problems, try to use similar hardpoints. For instance, I based that hardpoint off of the Y-wing. If you base it off say an Acclamator, it won't look.
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03-17-2006, 06:19 PM
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#128
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Junior Member
Join Date: Mar 2006
Location: Nathan City
Posts: 363
Current Game: Kotors 1 and 2
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can i have a modol of the Carrak Cruiser
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03-18-2006, 06:24 PM
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#129
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Junior Member
Join Date: Mar 2006
Location: Nathan City
Posts: 363
Current Game: Kotors 1 and 2
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what does the Carrack Cruiser look like any Sceenshots mistan
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03-18-2006, 07:36 PM
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#130
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Rookie
Join Date: Nov 2004
Posts: 126
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On page 3 of this thread Wildcat has some Carrack cruisers modelled and skinned. However, they can't be placed into the game yet.
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03-19-2006, 02:00 PM
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#131
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Junior Member
Join Date: Mar 2006
Location: Nathan City
Posts: 363
Current Game: Kotors 1 and 2
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will she let you the modals when update this agian
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03-19-2006, 10:47 PM
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#132
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Junior Member
Join Date: Mar 2006
Location: Nathan City
Posts: 363
Current Game: Kotors 1 and 2
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And why
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03-19-2006, 10:49 PM
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#133
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Rookie
Join Date: Jan 2006
Location: Home? Never heard of it.
Posts: 25
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Jedi theres a thing called Edit I suggest using (No offense intended)
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03-19-2006, 10:53 PM
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#134
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Junior Member
Join Date: Mar 2006
Location: Nathan City
Posts: 363
Current Game: Kotors 1 and 2
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how does that work
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03-19-2006, 10:55 PM
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#135
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Rookie
Join Date: Jan 2006
Location: Home? Never heard of it.
Posts: 25
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At the bottom of your posts you see "you may" and right next to is "edit this", with this you can change what ever you did in the post you just did or any post that you did before, so you could add to that post or subtract something from that post.
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03-19-2006, 10:58 PM
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#136
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Junior Member
Join Date: Mar 2006
Location: Nathan City
Posts: 363
Current Game: Kotors 1 and 2
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how do get a model of something new for EAW
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03-21-2006, 10:57 AM
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#137
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Rookie
Join Date: Jan 2006
Posts: 50
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MistenTH,
Again, very good mod. Can you tell me where in the XML to change the speed of unit movement between planets on the galactic map? I want to change it back to the normal speed. I haven't quite gotten used to the slowed down speed you modded in. Thanks.
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03-21-2006, 12:27 PM
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#138
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Rookie
Join Date: Nov 2004
Posts: 126
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You have to change the hyperspace speed for every single space unit in SPACEUNITS - Fighters, Corvette, Frigate, Capital and Transport.
It's under hyperspace speed ya  . Mine is set at 0.30, default is 1.5
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03-22-2006, 09:47 AM
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#139
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Rookie
Join Date: Jan 2006
Posts: 50
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Thanks
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03-22-2006, 06:32 PM
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#140
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Rookie
Join Date: Feb 2006
Posts: 75
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Um... You do if you want to do it the HARD way. ^_^
Instead, try going to FACTIONS.XML, looking for the <Hyperspace_Speed_Factor> for each faction (there are two, duh) and changing them.
A lower number is slower, higher is faster.
EDIT: See, this is what I get for posting faster than I read. heh
Changing it BACK... I guess you do it the way MistenTH said.
Too bad THEY did it the hard way. ^_^
Have fun!
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03-23-2006, 12:40 AM
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#141
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Rookie
Join Date: Feb 2006
Posts: 108
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Hey, what's up Misten, I haven't been around lately and I'm still waiting for the mod tools  I've been working on this though (11000 polies, not meant for a game)

arms will come soon, sorry this is offtopic but it is my job to make models for ya. Also, jedi is requesting the carrack model. I leave it up to you to make that decision as I made it for your mod 
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03-23-2006, 02:19 AM
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#142
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Rookie
Join Date: Nov 2004
Posts: 126
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Hey Wildcat! Well, my mod, but YOUR models. You could even upload them to lucasfiles or some other place for anyone to use em, since they're great  This mod of mine is basically open-source now heh.
Went gold a while ago, still pleasant to see people enjoying it after so long.
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03-23-2006, 02:56 AM
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#143
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Rookie
Join Date: Feb 2006
Posts: 108
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Heh, alright lol, I guess I'll probably let the public use the models but not right this second, kinda busy now, maybe tomorrow or so, anyways cya later.
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03-23-2006, 07:24 PM
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#144
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Junior Member
Join Date: Mar 2006
Location: Nathan City
Posts: 363
Current Game: Kotors 1 and 2
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Great modals Wildcat
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03-23-2006, 11:06 PM
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#145
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Rookie
Join Date: Feb 2006
Posts: 108
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update
26000 faces now
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03-24-2006, 12:13 PM
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#146
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Junior Member
Join Date: Mar 2006
Location: Nathan City
Posts: 363
Current Game: Kotors 1 and 2
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Nice Clone Troopers
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03-24-2006, 08:12 PM
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#147
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Junior Member
Join Date: Mar 2006
Location: Nathan City
Posts: 363
Current Game: Kotors 1 and 2
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Quote:
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Originally Posted by jedi7000nathan
Nice Clone Troopers
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uh download carrack
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03-25-2006, 01:26 AM
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#148
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Rookie
Join Date: Feb 2006
Posts: 108
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What format do you want it in?
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03-25-2006, 02:12 PM
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#149
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Junior Member
Join Date: Mar 2006
Location: Nathan City
Posts: 363
Current Game: Kotors 1 and 2
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rar
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03-25-2006, 08:29 PM
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#150
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Rookie
Join Date: Feb 2006
Posts: 108
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Quote:
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Originally Posted by jedi7000nathan
rar
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I mean the model itself.
.3DS .OBJ, etc
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03-25-2006, 09:21 PM
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#151
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Junior Member
Join Date: Mar 2006
Location: Nathan City
Posts: 363
Current Game: Kotors 1 and 2
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[QUOTE=Wildcat']I mean the model itself.
.3DS .OBJ, etc[/
OBJ download please
Last edited by jedi7000nathan; 03-26-2006 at 03:50 PM.
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03-28-2006, 07:25 PM
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#152
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Junior Member
Join Date: Mar 2006
Location: Nathan City
Posts: 363
Current Game: Kotors 1 and 2
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um carrack model any format will do
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03-28-2006, 07:47 PM
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#153
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Rookie
Join Date: Feb 2006
Posts: 108
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check your PMs
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03-28-2006, 08:01 PM
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#154
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Rookie
Join Date: Mar 2006
Location: Coruscant
Posts: 118
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Quote:
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Originally Posted by Wildcat'
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Venus de Stormtrooper?
(I'm sorry - I had to say it, I just had to.  )
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03-28-2006, 09:46 PM
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#155
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Rookie
Join Date: Jan 2006
Location: Home? Never heard of it.
Posts: 25
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Hey wildcat think ya can make a EPII clone?.. very nice stuff btw.
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03-28-2006, 11:10 PM
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#156
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Rookie
Join Date: Feb 2006
Posts: 108
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hey thanks, but this IS an EPII clone...
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