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Old 03-03-2006, 10:03 AM   #121
wolfshadow
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I have a wierd bug in Galactic Conquest... Vader does't attack Mon Calamari when asked to... Very strange.

Its a mission too...
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Old 03-07-2006, 09:26 AM   #122
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I really like what you have done with reconfiguring the resilience of capital ships and the altering of the abilities of fighters, medium sized ships and superweapons. On the other hand, I'm not interested in any of the new units or anything like that. I'm pretty content with the units in the game and have enough trouble finding a use for all of them as it is.

I have dowloaded your mod. Would it be possible to tell me which XML files I should use if I only want the rebalancing changes I mentioned above? Could you break down what changes each XML file in your mod contain? Thanks in advance. Really good mod overall.
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Old 03-08-2006, 04:55 AM   #123
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You can go to the SPACEUNITSCORVETTES.xml and remove the <spaceunit> lines for the carrack and torpedoboat if you don't want them.

The repair tenders are at the bottom of TRANSPORTUNITS.xml.


EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode.

http://pff.swrebellion.com/index.php?topic=2763.0
http://www.lucasforums.com/showthread.php?t=161089

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play.

http://pff.swrebellion.com/index.php?topic=3136.0
http://www.lucasforums.com/showthread.php?t=162569
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Old 03-08-2006, 10:44 PM   #124
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A little help

I tried to download this mod and it keeps coming up page cannot be displayed, is it just me or the mod? if there is an alternate way to download it would be much appreciated if any can tell me. This mod rocks and I really wanna try it.
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Old 03-09-2006, 09:54 AM   #125
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Quote:
Originally Posted by MandaloClone
I tried to download this mod and it keeps coming up page cannot be displayed, is it just me or the mod? if there is an alternate way to download it would be much appreciated if any can tell me. This mod rocks and I really wanna try it.
On the 1st post there's an alternate more conventional download link at Petroden. You can try that


EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode.

http://pff.swrebellion.com/index.php?topic=2763.0
http://www.lucasforums.com/showthread.php?t=161089

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play.

http://pff.swrebellion.com/index.php?topic=3136.0
http://www.lucasforums.com/showthread.php?t=162569
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Old 03-12-2006, 02:44 AM   #126
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First off Great mod.
Secondly..
Maybe one of you guys can help me out. I'm trying to give fighters thier respective armnaments.. (proton torps ect), but cant seem to make it work. Appreciate any help, Thanks.
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Old 03-12-2006, 03:26 AM   #127
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You can take a look at how I did it.

For instance, for the X-wing, in SPACEUNITFIGHTERS I gave it a torpedo hardpoint. And if you look at HARDPOINTS.xml, see how I created that hardpoint. To avoid problems, try to use similar hardpoints. For instance, I based that hardpoint off of the Y-wing. If you base it off say an Acclamator, it won't look.


EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode.

http://pff.swrebellion.com/index.php?topic=2763.0
http://www.lucasforums.com/showthread.php?t=161089

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play.

http://pff.swrebellion.com/index.php?topic=3136.0
http://www.lucasforums.com/showthread.php?t=162569
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Old 03-17-2006, 06:19 PM   #128
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can i have a modol of the Carrak Cruiser
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Old 03-18-2006, 06:24 PM   #129
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what does the Carrack Cruiser look like any Sceenshots mistan
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Old 03-18-2006, 07:36 PM   #130
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On page 3 of this thread Wildcat has some Carrack cruisers modelled and skinned. However, they can't be placed into the game yet.


EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode.

http://pff.swrebellion.com/index.php?topic=2763.0
http://www.lucasforums.com/showthread.php?t=161089

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play.

http://pff.swrebellion.com/index.php?topic=3136.0
http://www.lucasforums.com/showthread.php?t=162569
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Old 03-19-2006, 02:00 PM   #131
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will she let you the modals when update this agian
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Old 03-19-2006, 10:47 PM   #132
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And why
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Old 03-19-2006, 10:49 PM   #133
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Jedi theres a thing called Edit I suggest using (No offense intended)
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Old 03-19-2006, 10:53 PM   #134
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how does that work
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Old 03-19-2006, 10:55 PM   #135
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At the bottom of your posts you see "you may" and right next to is "edit this", with this you can change what ever you did in the post you just did or any post that you did before, so you could add to that post or subtract something from that post.
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Old 03-19-2006, 10:58 PM   #136
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how do get a model of something new for EAW
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Old 03-21-2006, 10:57 AM   #137
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MistenTH,

Again, very good mod. Can you tell me where in the XML to change the speed of unit movement between planets on the galactic map? I want to change it back to the normal speed. I haven't quite gotten used to the slowed down speed you modded in. Thanks.
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Old 03-21-2006, 12:27 PM   #138
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You have to change the hyperspace speed for every single space unit in SPACEUNITS - Fighters, Corvette, Frigate, Capital and Transport.

It's under hyperspace speed ya . Mine is set at 0.30, default is 1.5


EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode.

http://pff.swrebellion.com/index.php?topic=2763.0
http://www.lucasforums.com/showthread.php?t=161089

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play.

http://pff.swrebellion.com/index.php?topic=3136.0
http://www.lucasforums.com/showthread.php?t=162569
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Old 03-22-2006, 09:47 AM   #139
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Thanks
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Old 03-22-2006, 06:32 PM   #140
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Um... You do if you want to do it the HARD way. ^_^

Instead, try going to FACTIONS.XML, looking for the <Hyperspace_Speed_Factor> for each faction (there are two, duh) and changing them.

A lower number is slower, higher is faster.

EDIT: See, this is what I get for posting faster than I read. heh
Changing it BACK... I guess you do it the way MistenTH said.

Too bad THEY did it the hard way. ^_^

Have fun!
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Old 03-23-2006, 12:40 AM   #141
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Hey, what's up Misten, I haven't been around lately and I'm still waiting for the mod tools I've been working on this though (11000 polies, not meant for a game)


arms will come soon, sorry this is offtopic but it is my job to make models for ya. Also, jedi is requesting the carrack model. I leave it up to you to make that decision as I made it for your mod



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Old 03-23-2006, 02:19 AM   #142
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Hey Wildcat! Well, my mod, but YOUR models. You could even upload them to lucasfiles or some other place for anyone to use em, since they're great This mod of mine is basically open-source now heh.

Went gold a while ago, still pleasant to see people enjoying it after so long.


EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode.

http://pff.swrebellion.com/index.php?topic=2763.0
http://www.lucasforums.com/showthread.php?t=161089

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play.

http://pff.swrebellion.com/index.php?topic=3136.0
http://www.lucasforums.com/showthread.php?t=162569
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Old 03-23-2006, 02:56 AM   #143
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Heh, alright lol, I guess I'll probably let the public use the models but not right this second, kinda busy now, maybe tomorrow or so, anyways cya later.



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Old 03-23-2006, 07:24 PM   #144
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Great modals Wildcat
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Old 03-23-2006, 11:06 PM   #145
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update


26000 faces now



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Old 03-24-2006, 12:13 PM   #146
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Nice Clone Troopers
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Old 03-24-2006, 08:12 PM   #147
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Quote:
Originally Posted by jedi7000nathan
Nice Clone Troopers
uh download carrack
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Old 03-25-2006, 01:26 AM   #148
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What format do you want it in?



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Old 03-25-2006, 02:12 PM   #149
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rar
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Old 03-25-2006, 08:29 PM   #150
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Quote:
Originally Posted by jedi7000nathan
rar

I mean the model itself.

.3DS .OBJ, etc



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Old 03-25-2006, 09:21 PM   #151
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[QUOTE=Wildcat']I mean the model itself.

.3DS .OBJ, etc[/
OBJ download please

Last edited by jedi7000nathan; 03-26-2006 at 03:50 PM.
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Old 03-28-2006, 07:25 PM   #152
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um carrack model any format will do
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Old 03-28-2006, 07:47 PM   #153
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check your PMs



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Old 03-28-2006, 08:01 PM   #154
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Quote:
Originally Posted by Wildcat'
Venus de Stormtrooper?

(I'm sorry - I had to say it, I just had to. )
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Old 03-28-2006, 09:46 PM   #155
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Hey wildcat think ya can make a EPII clone?.. very nice stuff btw.


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Old 03-28-2006, 11:10 PM   #156
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hey thanks, but this IS an EPII clone...



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