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Old 04-05-2006, 02:19 PM   #11
RedFive77
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From what little experience I've had with it(never released anything as weighting wasn't my forte) for the player models I'd use 3DS Max as that's where you'll weight it when it's done anyways however you can do the models in Milkshape and then weight them in 3DS Max. For weapons if I remember correctly Milkshape is fine.


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