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02-07-2006, 12:30 AM
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#1
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Rookie
Join Date: Oct 2005
Location: Past the outer rims of the universe training my sith armies.
Posts: 159
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Movment when engines blown up?
Is it just me, or does anyone else notice that ships can still move around like nothing with their engines blown up... For me, they can turn, go at top speed and all that. So, is it just me? Or does anyone else see this?
If this has been asked or already discussed, please close as it has no point.
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02-07-2006, 03:14 PM
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#2
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Rookie
Join Date: Nov 2005
Posts: 106
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thought that was there main engines so they still have maneover thrusters. Real question is can they escape if you retreat?
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02-07-2006, 03:25 PM
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#3
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Rookie
Join Date: Dec 2005
Location: Im livin in Germany
Posts: 79
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I just noticed, that they are more slow when engines are destroyed
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02-07-2006, 03:59 PM
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#4
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Rookie
Join Date: Aug 2003
Posts: 98
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I noticed that their speed gets REALLY slow when their engines go... My order of attack is generally shields, engines, everything else... Shields ensure quicker destruction, engines ensures I can overtake them in the event of an attempted escape....
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02-07-2006, 04:27 PM
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#5
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Rookie
Join Date: Oct 2003
Posts: 36
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Turning and movement speed is greatly reduced when engines are destroyed.
A ship with its engines destroyed cannot retreat and will be lost. I've been in several tough battles where my main capital ships have lost their engines so retreat isn't an option. I have to fight on and hope the battle can be won and some of them survive.
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02-07-2006, 04:30 PM
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#6
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Rookie
Join Date: Aug 2003
Posts: 98
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And it some cases it can be, or at least give them hell...
I had a game as the Rebellion where I had an Ion cannon on the planet, and sent in wave after wave of Y-Wings and frigates to attack the targets while they were disabled... The station took a beating, and I dished it out as best I could... It was bitchin'... I took out like 1/3 of their fleet before they started calling in their SDs two or three at a time....
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02-07-2006, 04:31 PM
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#7
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Forumite
Join Date: Sep 2005
Posts: 560
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Quote:
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Originally Posted by GhOsT-Jedi
Is it just me, or does anyone else notice that ships can still move around like nothing with their engines blown up... For me, they can turn, go at top speed and all that. So, is it just me? Or does anyone else see this?
If this has been asked or already discussed, please close as it has no point.
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I already made a topic on this....(close?)
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02-07-2006, 04:35 PM
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#8
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Rookie
Join Date: Jan 2006
Posts: 203
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For me, the Ships do move extra slowly, but I would not expect them to 'Stop.'
Space physics dictates that there is no friction in Space, therefore, no force that would 'stop' the Ship. Infact, a ship would continue on at their speed until some outside force reacts against it.
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02-07-2006, 05:19 PM
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#9
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Junior Member
Join Date: Jan 2006
Posts: 266
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I think that is Hyper drive engin which is taken out.

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02-07-2006, 05:24 PM
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#10
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Little Green Friend
Join Date: Aug 2005
Location: Ypsilanti, MI
Posts: 1,239
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When the engines are destroyed both hyperdrive and sublight engines are gone. Though because space has no friction, your ships can still move VERY slowly. And once your engines are gone, and if you retreat, than you will lose that ship.
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02-08-2006, 06:24 AM
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#11
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Junior Member
Join Date: Oct 2005
Posts: 477
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its not because of friction or what ever. with out engines i can still stop and go.
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02-08-2006, 12:14 PM
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#12
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Grand Moff
Status: Super Moderator
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Quote:
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Originally Posted by Jmaster3265
I already made a topic on this....(close?)
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I thought so too, J, but I couldn't find it.
So I let it go.
I even made a search on all the threads you've started, but still nothing (by the way, we need to have a little talk .......... I KEED, I KEED!!!!  )
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02-08-2006, 04:46 PM
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#13
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
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Quote:
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Originally Posted by popcorn2008
When the engines are destroyed both hyperdrive and sublight engines are gone. Though because space has no friction, your ships can still move VERY slowly.
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Quote:
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Originally Posted by shadowsfm
its not because of friction or what ever. with out engines i can still stop and go.
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Just to be technical, if the engine of a spaceship was really disabled, the ship would continue to move at whatever speed and in whichever direction it was moving right before the engine stopped. Without the engine, the ship wouldn't stop outright--it simply wouldn't be able to change direction or speed any more and would drift along.
--You friendly neighborhood physics major
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02-08-2006, 05:27 PM
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#14
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Rookie
Join Date: Aug 2003
Posts: 98
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While Wedge is right, in this case we'll say that when the engines are gone sublight and lightspeed capabilities are gone. The ship stopping and going are the result of manuevering thrusters... The kind you'd see a ship using while docking at a space station...
The space shuttle for example, it uses it's booster engines to do major movements, but uses only small thrusters for precision docking with the space station...
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02-08-2006, 06:26 PM
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#15
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Little Green Friend
Join Date: Aug 2005
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Okay so maybe it would keep going... but there is a TINY bit of friction in space due to sparse gases and such. So it would slowly come to a hault. But it doesnt matter lol, as this here is an example of gameplay > realism. Heh, though it would be humorous to see star destroyers ramming into one anouther. But not much fun if you are the player who is in control of them.
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02-08-2006, 09:11 PM
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#16
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Location: Executor II
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Not necessarily true. Even though there is no friction, there IS gravity. Everything has gravity, asteroids, dirt, a pencil, everything. In EaW we will usually be very close to the orbit of a planet, and large clusters of large asteroids as well. I imagine while a ship would keep going, it would slow a little bit and start changing direction even towards the point of the strongest amount of gravity.
If you only knew the power of the darkside!
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02-08-2006, 09:39 PM
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#17
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Commander, Rogue Squadron
Join Date: Jul 2002
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Yeah, that's called 'orbiting.' But at the relatively (compared to planets, etc) small scale these battle take place in, and in the extremely low density vacuum, there wouldn't be anything to stop the ships from drifting out of range of the battle if they lost control, short of physical collisions.
But hey, I'm not asking for a perfect space simulator. I'm asking for Star Wars action, which requires silly impossible things, but is oh so fun!
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02-09-2006, 06:07 AM
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#18
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Grand Moff
Status: Super Moderator
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Hit the Stop button and the ships will come to a complete stop.
No drifting.
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02-09-2006, 07:17 AM
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#19
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Junior Member
Join Date: Oct 2005
Posts: 477
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i think in star wars the laws of phisics is diffrent.
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02-09-2006, 11:52 AM
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#20
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
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Quote:
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Originally Posted by Jan Gaarni
Hit the Stop button and the ships will come to a complete stop.
No drifting.
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Petroglyph has programmed them so that they drift a bit. I love the feeling of mass this imparts to the campital ships.
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02-09-2006, 01:57 PM
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#21
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Rookie
Join Date: Feb 2006
Location: The Netherlands
Posts: 19
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It'd be pretty cool when a ship that loses it's engines gets caught in the gravity of a planet and is teared apart entering the atmosphere  It's as cool as it is unlikely of making it into the game 
 The Netherlands , Home of the Free and Greedy
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02-09-2006, 04:29 PM
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#22
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Rookie
Join Date: Jan 2006
Posts: 17
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Quote:
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Originally Posted by shadowsfm
i think in star wars the laws of phisics is diffrent.
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like in any other scifi movie
endless running engines that have been mentioned before
and the second most often mistake: sounds
damit, there are no sounds in vacuum
[nerdmodeoff]
me loves star wars sounds  reality go home
@Kokosmakroon: you should stop watching the episode 3 space battle that often 
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04-04-2006, 11:09 AM
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#23
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Lurker
Join Date: Mar 2006
Posts: 6
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when you lose the engine it is like losing the whole ship. If you lose an engine in a battle, the ship goes really slow, but when the battle is over, you look at the results and you lost that ship too. If you dont have an engine on a ship and the battle is over, the ship is automatically destroyed, so good for small fleets vs huge fleets which will be overwhelmed.
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04-04-2006, 11:45 AM
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#24
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Commander, Rogue Squadron
Join Date: Jul 2002
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You only lose the whole ship if you retreat, I think.
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04-04-2006, 12:51 PM
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#25
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Rookie
Join Date: Nov 2004
Posts: 126
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Yes, you only lose the ship if you retreat.
Without engines it moves at a fraction of its original speed, but it still moves according to your orders.
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04-04-2006, 01:40 PM
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#26
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Join Date: Mar 2006
Location: UK
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Quote:
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Originally Posted by MistenTH
Yes, you only lose the ship if you retreat.
Without engines it moves at a fraction of its original speed, but it still moves according to your orders.
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what does it move with? Force of the dark lord?
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04-04-2006, 06:13 PM
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#27
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Rookie
Join Date: Dec 2005
Posts: 101
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it has other engines that are working, the ships only lose their main engine
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04-04-2006, 07:17 PM
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#28
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Little Green Friend
Join Date: Aug 2005
Location: Ypsilanti, MI
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DS_Vespidbat is right, the ships move because the engine hardpoint really represents the main engine and hyperdrive, not the emergency engines.
Hardpoints are more of a handicap than a help. For example if Mon Cals had the same lasers, etc. and no hardpoints then it would be a lot stronger, because you would have to take the whole ships health down instead of just small fractions. The Engine Hardpoint is one of the prime targets to hit in galatic conquest battles when the survival of ships is key.
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04-06-2006, 12:08 PM
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#29
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Forumite
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But hardpoints gives the game more strategy, since shooting at different stuff actually means something.
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04-06-2006, 02:17 PM
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#30
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Rookie
Join Date: Mar 2006
Location: Coruscant
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Quote:
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Originally Posted by Darth Alec
But hardpoints gives the game more strategy, since shooting at different stuff actually means something.
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True, but what popcorn's saying is they are a handicap for that particular ship, not for the game as a whole. I agree with you that they provide a great area of strategy for dealing with frigates, capital ships and space stations.
Another reason I love my Corellian Gunships when playing as the Rebellion...effective against everything, and having no hardpoints means 1% life = 100% life in terms of their firepower/engines/shields. 
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04-06-2006, 03:59 PM
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#31
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Little Green Friend
Join Date: Aug 2005
Location: Ypsilanti, MI
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Quote:
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Originally Posted by Darth Alec
But hardpoints gives the game more strategy, since shooting at different stuff actually means something.
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Yeah don't get me wrong, I agree entirely. The game would be real boring without hardpoints and they do add a lot of strategy. ScorLibran go it right on the dot, ships that dont have hardpoints have full funtionality despite low health unlike regular ships.
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04-07-2006, 01:47 AM
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#32
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Forumite
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It's not like ships without hardpoints have alot of health anyway, but I understand you're point.
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04-07-2006, 10:19 AM
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#33
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Junior Member
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Location: Lenexa, Kansas (suburb of Kansas City)
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I'm sure that they let the ships continue to move a little, even with engines blown so that the game will never be a stalemate. If ships without engines don't move at all, then you could end up with a situation where each player has a cap ship on different parts of the map, and the game would never end. That would be really lame, and there would be a thread complaining about it by now.... lol
Gary Swift (aka gswift)
Lenexa, Kansas USA
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04-07-2006, 01:21 PM
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#34
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Junior Member
Join Date: Jan 2006
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Well in Total Realism mod we set the speed of the ship at 20 % of its maximum speed if she loose its engine hardpoint. Now this give nice drifting effect while restricting greatly her speed. She can still move but not very fast.
Note : The default value is 40 %

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04-07-2006, 07:08 PM
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#35
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Unregistered User
Join Date: Oct 2005
Posts: 3,503
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While you are at it, can you fix the bug where the comp can build ships continuously w/o space station AND while you are around that orbit?
Its a beach to have them build "tie bombers" Yes you heard it right, its 2 squids o tie bombers and nothing else. CONTINUOUSLY at an orbit. I can't even retreat my fleet, and auto combat eventually kills off most of my capitals. x.x
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04-08-2006, 03:51 PM
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#36
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Rookie
Join Date: Jul 2004
Posts: 181
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eh? As far as I know when you control the space over a planet, but the enemy controls the planet itself, the enemy can't build space units on that planet.
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04-08-2006, 03:56 PM
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#37
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Unregistered User
Join Date: Oct 2005
Posts: 3,503
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Well not so for the computers!!
I have tried totally trashed the orbit and spacestation, and comps can build ISDs on like any planet with NO SPACESTATION whatsoever!!!
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04-08-2006, 05:39 PM
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#38
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Junior Member
Join Date: Jan 2006
Posts: 309
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Just like Orao stated, the default drop in speed with no engine is only 40% of the original speed. I go even further and set it for zero. No engine, no movement.
But the 20% in the Realism Mod is good for me, atleast the ships are not racing around with no engines!
I hope they will release the LUA editor along with the Map editor. Just checking in, been waiting...I would like to spice this one up even more.
I would like to place a engine hardpoint on those Corvettes and Tartans.
Stop them in there tracks. They can shoot 100% until they are completly dead. Their fast movements make them a hard target to hit. Maybe the Tractor Beams on the ISD should slow ships down even more than it is now.
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