Was anyone ever satisfied with melee combat in the KotOR series?
I, for one, was never happy with the games' statistical melee combat. I would have preferred a more active combat, where skill, instead of statistics, prevailed.
I know the game might take much longer if combat were like this, but I feel that combat in the games was nothing more than a chore, where I simply had to choose what kind of attack I would use next. For me, it would be more fun trying to figure out how and where to strike next.
When you slice a person, do you slice him with the fastest stroke, or do you forcefully incapacitate him?