Suggestion for Space 1v1 Ladder Rules , scrap free units
Ok so far the rules in the ladder have been successful but after a few tweaks in 1v1 with a few players ive found "no free units rule" makes it even better.
Atm we have "free units". 2 problems.
With "free units" the game becomes the same at the start each time. 1 unit goes to the first patch , 1 unit goes to the enemy, and the other moves somewhere inbetween or supports. Its always the same and monotonous.
A skillful player will try to make his fighter survive (thats a general rts rule ) keep your units alive , avoid the corvs etc, need i mention sun tzu. A less skilled player will lose all his fighters carelessly. But then what happens , the less skilled gains 3 reinforcements whilst the skilled player is stuck with one fighter on red health.
Tactics have been developed wherby you kami fighters at the right time inorder to benefit from reinforcments or you try to kill your own fighters inorder for the 3 in garrison to undock but seriously....this game should atleast try to be realistic in simulating a proper tactical space battle, and not have quirks like that.
Benefits of no free units
What ive expierence in non ladder 1v1 with no free units..is more decision making and starting tactics. The fact the empires ties are cheaper becomes an advantage for empire..and this actually solves some of the imbalance between the two races at the start. Now reb really have to start taking advantage of the speed booast, or the xwings ability to beat ties.
Another great thing is surviving. Now you have to take care of your fighters, you cant just kami them knowing that 3 new ones will pop out of your base. Leave them hiding in nebulas so that at the right time they can drop off corvs to hit patches. Eventually you may have to buy new fighters ( something thats never done in current rules ladder ) inorder to gain range bonuses. Suddenly at level 1 you may have to build something other then a corvette or tartan.
My suggestion is people should start to experiment with the no free units rule, and possibly include no heroes rule and see how the game plays. I personally have found it much more fun and tactically challenging. Id really like to see it be part of ladder rules in the future.