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05-15-2006, 06:04 PM
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#1
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LFN Staff Emeritus
Join Date: May 2006
Posts: 44
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EAW MAP EDITOR is Released!
MAP EDITOR IS RELEASED
www.petroglyphgames.com
Stay tuned to our upcoming Petroglyph Map Contest!
w00t pls.
Last edited by SAGEKING-PG; 05-15-2006 at 06:40 PM.
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05-15-2006, 06:05 PM
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#2
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obama.png
Join Date: Mar 2005
Location: `(•.°)~
Posts: 7,997
Current Game: all
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Quote:
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Originally Posted by SAGEKING-PG
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w00t!
Do you have an idea of when a model importer/exporter will be released?
"No, Mama. You can bet your sweet ass and half a titty whoever put that hit on you already got the cops in their back pocket." ~Black Dynamite
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05-15-2006, 06:12 PM
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#3
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Little Green Friend
Join Date: Aug 2005
Location: Ypsilanti, MI
Posts: 1,239
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Excellent. I am glad to see the map editor is finally released... now I can finally make the maps of my dreams! 
> Lucas Forums Moderator
> Petroglyph Forums Moderator
> Unofficial Petroglyph Fan Forums Global Moderator
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05-15-2006, 06:15 PM
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#4
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LFN Staff Emeritus
Join Date: May 2006
Posts: 44
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Quote:
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Originally Posted by jmac7142
w00t!
Do you have an idea of when a model importer/exporter will be released?
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hehe you haven't opened it yet have you? 
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05-15-2006, 06:18 PM
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#5
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My cabbages!!!
Status: Super Moderator
Join Date: Dec 2002
Posts: 6,508
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Am I the only one who loathes fileplanet? Why does no one use FileFront? By the time I wait in line and download it from FilePlanet, someone will have uploaded it to FileFront and I'll have downloaded it from there.
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05-15-2006, 06:23 PM
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#6
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Rookie
Join Date: Jan 2006
Posts: 27
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Now i have 30 mins of line... -_- can anyone upload the map editor in another site???
Last edited by Killer_Man; 05-15-2006 at 06:31 PM.
Reason: MAP EDITOR NOT PATCH :P
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05-15-2006, 06:28 PM
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#7
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Rating: Awesome
Status: Administrator
Join Date: Jan 2005
Location: Chicago, IL, USA
Posts: 8,416
Current Game: SWTOR
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Hopefully Lucasfiles will have it soon...
Great news! This is what I've been waiting for 
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05-15-2006, 06:36 PM
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#8
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Rookie
Join Date: Jan 2006
Location: England
Posts: 67
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thanks the community needed this, and i hope that lucasfiles get it soon i havent got time to dl it off flieplanet
to expand on what sageking said
The STAR WARS: EMPIRE AT WAR map editor is now available for download. The editor gives you the ability to create land and space skirmish maps. It also includes a 3D Studio Max plug-in allowing you to bring models into the editor that you've created. Patch 1.04 is required in order to play custom maps created by the editor. Please note that the editor is not supported and is only available in English.
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05-15-2006, 06:38 PM
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#9
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Gold Standard
Join Date: Aug 2005
Posts: 5,363
Current Game: BioShock 2
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Nice, it'll be very interesting....
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05-15-2006, 06:42 PM
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#10
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Rookie
Join Date: Jan 2006
Location: Manchestar, UK
Posts: 17
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230/293 this is a joke... why fileplannet. when i get there it will be 1kbs... any mirrors please?
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05-15-2006, 06:43 PM
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#11
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Rookie
Join Date: Jan 2006
Location: England
Posts: 67
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give it a while, im waiting till lucasfiles gets it mirror
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05-15-2006, 06:44 PM
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#12
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Junior Member
Join Date: Sep 2005
Location: On the Eclipse destroying anything in my way
Posts: 497
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Complements on the timing, I had just installed, the patch  , all I have to do is wait for the tools to be ready for dling  ,  good job so far!

Sig made by Princess Lyla
http://gh.ffshrine.org?r=20872
The Sith will always be around as long as there is hate in the Galaxy.
Dark Hands of the Empire(Clan Member)
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05-15-2006, 06:46 PM
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#13
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Little Green Friend
Join Date: Aug 2005
Location: Ypsilanti, MI
Posts: 1,239
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Thanks to AdmiralGT over at the PFF his site now has the map editor without the lines!
Get it here: http://www.petrolution.net/downloads.php
> Lucas Forums Moderator
> Petroglyph Forums Moderator
> Unofficial Petroglyph Fan Forums Global Moderator
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05-15-2006, 06:48 PM
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#14
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Rookie
Join Date: Jan 2006
Location: Manchestar, UK
Posts: 17
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Lucasfiles don't have the patch yet...
If this aint up by Lucasfiles when I have downloaded it, I will upload it to RadipShare or any other prefered download site?
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05-15-2006, 06:55 PM
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#15
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Rookie
Join Date: Jan 2006
Location: England
Posts: 67
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Quote:
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Originally Posted by popcorn2008
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dude thats great i just installed it
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05-15-2006, 07:10 PM
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#16
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Rating: Awesome
Status: Administrator
Join Date: Jan 2005
Location: Chicago, IL, USA
Posts: 8,416
Current Game: SWTOR
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Awesome, thanks for the heads up Pop  I didn't even bother trying to download from fileplanet...
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05-15-2006, 07:57 PM
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#17
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Junior Member
Join Date: Nov 2004
Location: On the USD Imperium
Posts: 265
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Just to let ever one know this does contain mod tools in it.
EmpireFTW!!!!!!!!!!!!!!!!!!!
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05-15-2006, 08:14 PM
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#18
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My cabbages!!!
Status: Super Moderator
Join Date: Dec 2002
Posts: 6,508
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I wish the map editor walkthrough explained the space map stuff. Or is the new space map option borked? I was hoping the editor was going to be noob friendly a la Galactica Battlegrounds.
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05-15-2006, 08:16 PM
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#19
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Junior Member
Join Date: Nov 2004
Location: On the USD Imperium
Posts: 265
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I know what u mean lol.
EmpireFTW!!!!!!!!!!!!!!!!!!!
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05-15-2006, 08:27 PM
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#20
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Rookie
Join Date: Jan 2006
Posts: 233
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Hehe yep, the editor is not exactly "n00b" friendly, although space maps are fairly simple. While there is no OFFICIAL support for the mod tools/editor, I will answer questions in the mod forum as time permits.
-Darth Torpid
-Game Designer
-Petroglyph
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05-15-2006, 08:36 PM
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#21
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Lurker
Join Date: Jan 2006
Posts: 4
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Just a quick question if you don't mind, Torpid...or Sage...or anyone involved in the map editor really.  I just started working on a Talus map that I've been wanting to make for EAW for a while now...I was wondering, is it possible to use the maps you make in the map editor for Galactic Conquest? Thanks for any answer...
Oh and I also figured this editor out pretty well, it's not too hard IMO...although I've already crashed out once using the fill bucket. :P
-Xoriss
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05-15-2006, 08:48 PM
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#22
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Rookie
Join Date: Jan 2006
Posts: 64
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Quote:
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Originally Posted by Darth_Torpid-PG
Hehe yep, the editor is not exactly "n00b" friendly, although space maps are fairly simple. While there is no OFFICIAL support for the mod tools/editor, I will answer questions in the mod forum as time permits.
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Any plans to add compatibility for the alamo exporter for other version of 3ds max? (7, 7.01, 8), or any other 3d modeling programs (maya, blender, lightwave, etc).
thanks and a big thank you for the tools.
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05-15-2006, 08:50 PM
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#23
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Rookie
Join Date: Jan 2006
Posts: 233
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Quote:
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Originally Posted by Xoriss
Just a quick question if you don't mind, Torpid...or Sage...or anyone involved in the map editor really.  I just started working on a Talus map that I've been wanting to make for EAW for a while now...I was wondering, is it possible to use the maps you make in the map editor for Galactic Conquest? Thanks for any answer...
Oh and I also figured this editor out pretty well, it's not too hard IMO...although I've already crashed out once using the fill bucket. :P
-Xoriss
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Yes it is. You need to edit some XML to do this, however.
First you will need to open Planets.XML and add a new planet entry for the planet you want. There are XML tags for the land and space maps - fill those in with the map names you are making. When you make your maps, make sure to follow the solo-play/sandbox instructions.
Once you have that, either make a new campaign file or edit one of the existing ones and add your planet to the campaign's planet list. Your planet and maps should appear in the campaign when you run it. For more details, I'm sure you can visit the modding forums here.
-Darth Torpid
-Game Designer
-Petroglyph
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05-15-2006, 08:54 PM
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#24
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obama.png
Join Date: Mar 2005
Location: `(•.°)~
Posts: 7,997
Current Game: all
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Quote:
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Originally Posted by SAGEKING-PG
hehe you haven't opened it yet have you? 
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Hehe, no, at the time I hadn't even downloaded it 
"No, Mama. You can bet your sweet ass and half a titty whoever put that hit on you already got the cops in their back pocket." ~Black Dynamite
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05-15-2006, 08:55 PM
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#25
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Rookie
Join Date: Jan 2006
Posts: 233
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Quote:
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Originally Posted by jonesyjonez
Any plans to add compatibility for the alamo exporter for other version of 3ds max? (7, 7.01, 8), or any other 3d modeling programs (maya, blender, lightwave, etc).
thanks and a big thank you for the tools.
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You're welcome! I expect to see great things from the modding community
I doubt we will be doing any plugins for anything other than Max since that is the only modeling software we use at Petroglyph, at least currently. I'm not sure about the later versions; I will ask, but I expect there was a reason for the particular version compatibility.
-Darth Torpid
-Game Designer
-Petroglyph
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05-15-2006, 09:07 PM
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#26
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Lurker
Join Date: Jan 2006
Posts: 4
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Thanks for your response, Torpid. Heh, I'm only now just finding the Single Player section of the guide, should've looked a little more carefully.
Anyway, thanks for the tools, I'll have shots up of my Talus project....eh...sometime soon.
-Xoriss
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05-15-2006, 09:08 PM
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#27
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Rookie
Join Date: Mar 2006
Posts: 78
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wait....the mod tools are in this too?
wow. thats frikin awesome. now here comes the good stuff....
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05-15-2006, 09:25 PM
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#28
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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NEBULA_FRIGGIN_HUGE
*chuckles uncontrollably*
I jsut had a grand old time going through the editor and finding neat things that weren't in the game maps. That incomplete AT-AT could make for some fun new story campaign material...
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05-16-2006, 12:58 AM
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#29
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Rookie
Join Date: Sep 2003
Location: Sydney, Australia
Posts: 192
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Mirror
www.ultimate-eaw.com Found in the Downloads section...
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05-16-2006, 02:05 AM
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#30
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Lurker
Join Date: Mar 2005
Posts: 7
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I don't like it at all.
The reason I left EAW installed is because I thought I would now be able to create nice new galactic maps without a headache from that one letter I forgot.
But unfortunatly that won't be possible. Sorry, but EAW will now leave the harddrive, good riddance, and I'm still sorry I wasted my money on 2 days of fun.
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05-16-2006, 02:55 AM
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#31
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Rookie
Join Date: Feb 2004
Location: England
Posts: 44
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Help
I just downloaded the map maker, and it said it needed binkw32.dll. After downloading it, it now says "The procedure entry point _BinkDX9SurfaceType@4 could not be located in the dynamic library binkw32.dll." Does anyone know how to fix it?
Last edited by Michael Plant; 05-16-2006 at 02:56 AM.
Reason: Extra information
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05-16-2006, 03:34 AM
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#32
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Junior Member
Join Date: Aug 2005
Location: Buckinghamshire, England
Posts: 478
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Michael I have the exact same error....Best thing to do is reinstall EAW. Editor and patch1.04
My Personal Opinions are not Endorsed by Any Websites, persons or places.
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05-16-2006, 03:34 AM
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#33
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Join Date: Jan 2003
Location: Around
Posts: 32
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yeah, I got the same. I then tried gooling for that missing and found something but that didn't work either.
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05-16-2006, 04:12 AM
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#34
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Guest
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Being on dial up I cant create any mirrors at all atm. Lucasfiles should get it 'at some point'.
Lets please keep any map tool questions in the Mod forum
DMUK
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