After having waited with baited breath for the expansion and having just watched the trailer all I can say is the expansion looksÖstupidÖa pirate faction getting a capital ship that dwarfs a super star destroyer, with enough power to destroy a planet (effectively) is just nuts. The Eclipse is simply titanic. If you want to see a comparison from the Dark Empire sourcebook regarding ship scales then go to this site below. Mind you this site argues the true length of the standard Super Star Destroyer is 19km, which is that of the Eclipse. http://www.theforce.net/swtc/Pix/books/weg/ships.gif
I have already seen a lot of points raised already, and this is just my two cents worth but it just stuffs up the accepted star wars history and is really implausible.
Some have said that since Xizorís outfit could take on Vader that this criminals power grab is plausibleÖ.wrong. Xizor got owned and got owned by a small portion of the Empires military might. If any faction in the SW universe grew dangerous enough they would be dealt with accordingly by either the Rebels or the Empire, especially if they have such juicy technology as claimed in the demo. The Empire can spend unimaginable amounts of credits on R&D but some glorified smuggler/galactic drug dealer gets his hands on advanced tech first? Yeah right. And a Sith witch? C'mon, give me a break. The two Sith dudes running the galaxy would be more closely aligned to her than the criminals.
I saw reference to all these storylines where criminals and others got their hands on ISDs and SSDs and to be frank; all that is retarded too. If itís expanded universe, its just crap. I donít even want the Eclipse in the game because itís from Dark Empire and that is nothing but a spin off. That goes for SOTE too. That was dumb. As if the Emperor would get rid of one of the last jedi in the galaxy in favour of some criminal. The line should be drawn at ROTJ. If Empire at War is going down the EU tangent, and messing up the time line; bring on the World Devastators and Sun Crushers and all those other ridiculous super weapons. And I really donít think the Eclipse will be a background unit. How else are you supposed to destroy it? Good olí Red Squadron? What about the Empire? If it is set after ROTJ, Vader is dead and the second DS is space junk? Whatís the Empire going to do?
I saw a remark that EAW was marketed as ďmake your own star wars historyĒ but that is all it is, a marketing ploy. All games where the player can play as the Empire are going to allow the possibility to an Empire victory, but they do so without stuffing up the accepted history too much. Rebellion was a great game for sticking closely to the true Star Wars history and personally, I would have liked to have seen the graphics of EAW with the strategic view of Rebellion. That was such a cool game, even though the ships capabilities were inaccurate for equality. And the mighty Lancer frigate made an appearance in that game if you remember; and in X:Wing Alliance.
I donít think the TIE Phantoms should be in it; I think they should be Advancedís instead, at least this ties (pardon the pun) in with Vaders TIE X-1 and the flight sim games etc, although their performance could not be much better than the new Interceptors otherwise they will be unbalancing. The new interceptors will probably be the best fighter available. Though they could always compensate by jacking up the price. Personally they donít need to include any other fighter than the interceptor for the Empire. The Lancer frigate was described as far back as the WEG SW RPG in the Imperial Sourcebook, first Ed in 1989, two years before Zahnís books. It was apparently first built after the destruction of the first Death Star. I am one of those in favour of renaming the Tartan.
The B-wings I expect will be overly effective against capital ships but this will be needed for parity. They will be tough but vulnerable to fighters as expected.
Personally, though I love SSDs, I donít know how practical they are going to be in game. Corvettes are microscopic in comparison; Have a look at IGNís website:
What I would like to see is options for star destroyers. Since itís accepted that there are two versions, the later model should feature heavier firepower for increased cost. And how about these options for debate:
*Rebel Frigates can spawn 1 Sqdn of X-Wings
*Mon Cals can spawn 1x X-Wing, A-Wing, and Y-Wing (or B-Wing) Sqdns
*ISDs to compensate for Mon Cals fighters gains an extra 2x TL, 2x Ion
*Victory SDs weapons changed to 2x TL, 4x Torps, and made slower
*Allow upgrade to Victory II which has 4x TL, 2x Ion, slightly faster than Victory SD.
*Allow upgrade to Imperial II which has 4x Hvy TL, 2x TL, 2x Ion
*Introduce Rebel Bulk Cruiser which has 2xLC and 1x X-Wing, A-Wing, and Y-Wing (or B-Wing) Sqdns
*Introduce Carrack cruiser with 1 TL 2x LC 1xTIE scout sqdn
*Introduce Strike cruiser with 2x TL 1x Ion 1xTIE sqdn
*Maybe even introduce a dreadnought with 2x TL 2x LC 1xTIE sqdn
As for ground stuff, the only real necessary inclusion is TIE fighters for the Empire. Rebels dont really need anything, they kick butt on the ground as is plus they are getting Yoda and Luke.
I hope the developers read this and change a few things before its release. I really wish they went back in time and did a clone wars version with Venators, Acclamators (in the time period they should be), Dreadnoughts and CIS vessels, jedi fighters, clones, droids, gunships etc. Now that would be good.