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Old 04-28-2006, 10:55 PM   #1
DarkLord152
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Blocking system for KOTOR3

I think in KOTOR3 they should have some type of blocking mechanism so that you could save your life points and not have to use a health thing or "The Force" to save your health. Would'nt that be a good thing to have instead of having to keep healing the "Character".There also should be defrent Defense forms instead of using your Attack System but have a new column to use for the Defense System.The "Bad Guys" would have to strong Attack though.Tell me if this would be a good idea or not.


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Old 04-28-2006, 11:57 PM   #2
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Uh? That made no sense at all...


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Old 04-29-2006, 12:33 AM   #3
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Some of the saber forms already boost your defense, but I see what you're getting at.


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Old 04-29-2006, 12:46 AM   #4
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I'm with Luke here, I really have no idea what you're talking about.


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Old 04-29-2006, 12:48 AM   #5
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He's talking about the choice to deflect and parry attacks. Anyway what kind of system are they using for combat? I heard rumors of combat like how Jade Empire was or are they sticking to the original system?


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Old 04-29-2006, 01:11 AM   #6
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No, it sounds like you want this to become 'Jade Empire 2'.


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Old 04-29-2006, 01:24 AM   #7
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Not at all, because it would just turn into a hack and slash game. Your welcome The Doctor.


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Old 04-29-2006, 05:09 AM   #8
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No man, I'd rather let the D20 system determine their hit/miss. & "a strong attack can get through", sounds too much like Jade Empire for my tastes.

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Old 04-29-2006, 08:13 PM   #9
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I just use shields to absorb the hits instead of me.


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Old 04-29-2006, 11:44 PM   #10
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All Jade Empire was just hacking, so I really prefer the same system now.


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Old 04-30-2006, 05:26 PM   #11
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I think he meant say:

Your character has a 5% parry rate.

Instead of taking damage it would say : BLOCKED or PARRIED, and a parry animation would happen.
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Old 05-01-2006, 12:38 PM   #12
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We have that already. It's called defense.

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Old 05-02-2006, 07:23 PM   #13
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Ok since none of you get what im talking about I'll tell you. When a enemy trys to hit you you're character blocks it with you're saber.


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Old 05-02-2006, 08:10 PM   #14
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And..............
They all ready have that


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Old 05-02-2006, 08:29 PM   #15
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Quote:
Originally Posted by DarkLord152
Ok since none of you get what im talking about I'll tell you. When a enemy trys to hit you you're character blocks it with you're saber.
I haven't played KoTOR in a while, but I seem to remember that happening.


Let's kill ourselves.
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Old 05-02-2006, 08:40 PM   #16
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^ You remember correctly. Give us a hand here, DarkLord152.
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Old 05-02-2006, 08:51 PM   #17
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As I have said many times, stick with the D20 system. If you want some other combat system, then go play some other game that uses it.


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Old 05-02-2006, 08:59 PM   #18
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Yeah like doctor and the other people said we already have that.


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Old 05-03-2006, 01:20 AM   #19
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Blocking an attack is already factored into your defense number (AC)...


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Old 05-03-2006, 03:08 PM   #20
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so your dmg reduction and block rates are in the same stat?

thats stupid
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Old 05-03-2006, 03:25 PM   #21
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Quote:
Originally Posted by Hoboknight
so your dmg reduction and block rates are in the same stat?
No.

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Old 05-03-2006, 05:47 PM   #22
DarkLord152
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I seem not to remember them having a way where you press a button and the character blocks the attack. Could you please tell me what button that is??


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Old 05-03-2006, 07:16 PM   #23
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That's because you don't, DarkLord152. KOTOR is based on the D20 system, where all attacks/blocks/damage/etc is determined by invisible dice rolls against the characters and enemies stats.

To use a button for "blocking" would mean dismantling the D20 system and making it something closer to Jade Empire, which as you can see, is not a popular option around here.
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Old 05-03-2006, 11:59 PM   #24
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There is no possible way to do blocking in the D20 system as it is already part of your Defence Rating.

The Defense Rating (AC) of your character counts in armor, and dexterity factors this includes blocking and parrying as well as just standing there and the enemy wildly missing, it is all part of that same number.

From the Star Wars RPG Core Rulebook on Defense...

Quote:
Defense
Your Defense represents how hard it is for opponents to land a solid, damaging blow on you. It is the Attack Roll result that an opponent needs to hit you. The average unarmored character has a Defense of 10. Your Defense is equal to the following;

10 + Class Bonus (Or Equipment Bonus) + Dexterity Modifier + Size Modifier
Defense has nothing to do with damage reduction...


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Old 05-26-2006, 05:27 PM   #25
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hmmmmm.. maybe I'm mis-understanding, but I'm under the impression that the poster wants a defensive posture.
A stance that you character uses for defense only. They do not attack while in the stance, only defend.
In KOTOR while engaged in melee you had no choice, you had to use the basic attack at least, if you wanted your character to defend themselves.
Ranged combat was different. You could just stand there and deflect blaster bolts, but melee you had to at least target/attack someone.
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Old 05-27-2006, 01:05 AM   #26
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What would be the point of that? Like you said, in ranged, you could still deflect back the shots, eventually defeating your enemy.
In melee, you can't do that unless some sort of riposte feat was created.


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Old 05-27-2006, 07:35 AM   #27
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Doing parries by pressing a button? No not even Jedi knight makes use of that.

Btw, as far as i know, unlike other games there is no damage reduction in Kotor, except via items. It is all your defense stat which determines if you block/evade the attack or not.
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Old 06-19-2006, 06:04 PM   #28
DarkLord152
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My question is how do you get the percentage or whatever so that youre character can block an attack...


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Old 06-20-2006, 01:59 PM   #29
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There is no percentage. What happens is the attacking person makes a die roll of 1-20 plus their attack modifier, and the attacked person makes a roll of 1-20 plus their defense modifier. If the attacker has a higher number than the defender they hit, and if the defender has the higher number it's a miss.


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Old 06-20-2006, 08:17 PM   #30
DarkLord152
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so basically you need to have high defense to be able to block


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Old 06-20-2006, 08:35 PM   #31
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I like the system they have now. All you need is a high defense and you will block. I mean lets get logical, if some guy is lighting you up with a blaster, you obviously aren't going to block all of them... and I will let you take it from there.


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Old 06-20-2006, 08:46 PM   #32
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This is NOT a reflex game. 'Nuff said.


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Old 06-21-2006, 12:30 PM   #33
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Quote:
Originally Posted by DarkLord152
so basically you need to have high defense to be able to block
That is exactly right.

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Old 06-21-2006, 09:18 PM   #34
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No, cause then It becomes Jedi Kight Jedi Acadamy, Just stick with medkits
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