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Old 07-08-2006, 11:53 AM   #1
Tinny
 
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Join Date: Apr 2002
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setting new bolt indexes

This probably might be impossible but I remember either ghoul2 or md3 models were dynamically anywhere on the model in soldier of fortune 2 (e.g. when you throw a knife at an opponent it sticks where it hit the player). Is there any way to replicate it in ja? Setting bolt indexes on models on parts with or without a bone name there. I looked at the sof2 function but the sticking missile function does not compile because of different trap functions


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