Build_Limit_Current_Per_Player Ground Units and Space
I made a Ground Company with a Build_Limit_Current_Per_Player of 1. If the Unit is lost in a land battle, or sold, it can be rebuilt right away. However, if the unit is lost in a space battle (even listed as a loss) it cannot be rebuilt. I assume the game doesn't recognize it's been lost. Would this be an engine limitation/bug, and is there anyway around it?