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Old 07-10-2006, 06:25 PM   #1
Quanon
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Got 3D max 8 !!! What import and export thingies do I need?

Hey , I've read a lot of threads about moddeling for JA . So I see I need something called Carcass and something like .xsi and all , but everything seems to be made for max 5 or 6 . SO would these importer / exporters work in max 8 or does anybody knows they already made newer versions ???

Got milkshape to but looks like everybody shoot the program through the head for moddeling Lol

Thanx for the replies .
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Old 07-10-2006, 08:09 PM   #2
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-You need this exporter:
http://prdownloads.sourceforge.net/d...n.zip?download
(just find a suitable mirror and download)

-The tools from the SDK (carcass, assimilate and modview)

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Old 07-12-2006, 10:23 AM   #3
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So where would I find SDK ??
Think I've downloaded those from Raven ones , I'll look but perhaps its the best
I got them new and fresh
Oh yea thanx for youre great tutorials psycoSith , (that l ad has god-like stature)
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Old 07-12-2006, 10:31 AM   #4
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Scratch my last question !!!

Got the SDK files , narf shouldn't be asking these stupid questions .
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Old 07-12-2006, 05:53 PM   #5
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Got the skeleton

Yikes the head is overwhelming me , so do you do head first because there seems to be more bones in the head then in the whole body ?? IT looks very confusing YIKES !!!
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Old 07-12-2006, 08:56 PM   #6
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No, you should read the specific weighting section in complete jk2 guide. Only 9 bones are required to animate a face, of course everything has to line up with the bones or else it'll be a disaster .

Note that it's not required to weight the face for animation, so you can just use the cranium for the face/skull.

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Old 07-13-2006, 05:44 PM   #7
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Yea I'll try that skull first. ( first learn to walk before you try run comes to my mind) ANyway thanx for the advise .
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