Population cap. Friend or foe?
As you all well know, many, if not all, RTS games have moved towards having population caps in games, to really - it seems from my view - prevent people from creating huge armies thus making victory to the person who has the biggest army.
However, online, the story is completely different, if like me, you have had an ally drop from the game making victory all but impossible. It can be achieved but only if your opponent is extremely new to the game.
Should Empire at War remove the cap completely? Should RTS games in general focus more on strategy so the need to create large armies isn't always best? Or, is the balance fine now? Population caps serve a purpose in RTS games and need to remain?