lfnetwork.com mark read register faq members calendar
View Poll Results: Population caps. Friend or foe?
Friend. I like them 20 50.00%
Foe. My worst nightmare! 20 50.00%
Voters: 40. You may not vote on this poll


Thread: Population cap. Friend or foe?
Thread Tools Display Modes
Post a new thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Prev Previous Post   Next Post Next
Old 07-16-2006, 06:54 AM   #1
DarthMaulUK
Guest
 
Posts: n/a
Population cap. Friend or foe?

As you all well know, many, if not all, RTS games have moved towards having population caps in games, to really - it seems from my view - prevent people from creating huge armies thus making victory to the person who has the biggest army.

However, online, the story is completely different, if like me, you have had an ally drop from the game making victory all but impossible. It can be achieved but only if your opponent is extremely new to the game.

Should Empire at War remove the cap completely? Should RTS games in general focus more on strategy so the need to create large armies isn't always best? Or, is the balance fine now? Population caps serve a purpose in RTS games and need to remain?

DMUK
  you may: quote & reply,
Post a new thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Empire At War > EaW General Discussion > Galactic Discussion > Population cap. Friend or foe?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:58 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.