lfnetwork.com mark read register faq members calendar

Thread: DevC++
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 02-21-2004, 12:04 PM   #1
VSYoda1
Rookie
 
VSYoda1's Avatar
 
Join Date: Dec 2003
Posts: 18
DevC++

Does anyone know how to set up JA SDK so that you can edit it in DevC++?
VSYoda1 is offline   you may: quote & reply,
Old 02-23-2004, 12:51 PM   #2
Wudan
Got Balance?
 
Wudan's Avatar
 
Join Date: Oct 2002
Location: Salt Lake, UT
Posts: 1,442
You make a DevC++ project, add all the source, and edit it - I haven't been able to actually compile the SDK from DevC++, but that doesn't mean it's not possible.


Mt-Wudan.com
I made a silly little program called Dragon, which is an animation tool for the GLA format, used in Jedi Outcast, Jedi Academy and Krakatoa.
Wudan is offline   you may: quote & reply,
Old 02-23-2004, 07:28 PM   #3
VSYoda1
Rookie
 
VSYoda1's Avatar
 
Join Date: Dec 2003
Posts: 18
So you can't figure out how to compile the SDK from DevC++?

Does anyone know how?
VSYoda1 is offline   you may: quote & reply,
Old 02-24-2004, 12:07 AM   #4
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,162
Doesn't TCK use DevC++? Try asking him.


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is offline   you may: quote & reply,
Old 02-25-2004, 12:50 PM   #5
Wudan
Got Balance?
 
Wudan's Avatar
 
Join Date: Oct 2002
Location: Salt Lake, UT
Posts: 1,442
No, TCK uses MSVC or whatever the latest incarnation is called. I use DevC++ for my Dragon project, but I was using MSVC 6 for my mod.

I spent a day or two just getting the SDK to compile on MingW, only to have it not work when loaded by JA.


Mt-Wudan.com
I made a silly little program called Dragon, which is an animation tool for the GLA format, used in Jedi Outcast, Jedi Academy and Krakatoa.
Wudan is offline   you may: quote & reply,
Old 08-06-2006, 10:04 AM   #6
BlÁb
Rookie
 
Join Date: Oct 2005
Posts: 23
Sorry for reviving this topic but i made a Dev-C++ project some time ago and remembered ppl asking for that here too
http://bwap.pipobona.com/files/
JA-SDK-DevCpp



Destiny is just another word for not having a choice!
Face The Truth!
// 132
BlÁb is offline   you may: quote & reply,
Old 08-06-2006, 02:38 PM   #7
snippet
Lurker
 
Join Date: Jul 2006
Posts: 4
this is great man but it only compiles the game... can it compile the cgame and ui aswell???
snippet is offline   you may: quote & reply,
Old 08-10-2006, 12:36 PM   #8
dumbledore
Rookie
 
Join Date: Nov 2005
Posts: 85
i posted the required .dev files / code patches for dev-cpp for the entire universal source long ago, but here's the patched universal source with dev-cpp files again:
http://files.filefront.com/jka_mp_sd.../fileinfo.html
dumbledore is offline   you may: quote & reply,
Old 08-10-2006, 01:10 PM   #9
BlÁb
Rookie
 
Join Date: Oct 2005
Posts: 23
great now i don' needa explain how to make the cgame and ui stuff

(and i don't needa boot into windows ^^)



Destiny is just another word for not having a choice!
Face The Truth!
// 132
BlÁb is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JA Coding > DevC++

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:10 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.