lfnetwork.com mark read register faq members calendar

Thread: Help with KSE (Xbox)
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 09-20-2006, 10:58 PM   #1
Racter
Rookie
 
Join Date: Sep 2006
Posts: 16
Help with KSE (Xbox)

I have the PC and X-Box version of KotOR, and the X-Box version of TSL. I downloaded a modded save made by Jay "FNG" and fired it up to make sure it worked. Then, I took the files PC saves have in them and put those in a folder in the same directory I keep my PC saves, opened KSE, changed what I wanted, saved. I placed the modified versions of those into a copied version of FNG's save, zipped it up and put it on my memory card. However, when I try and load it, KotOR says the game is damaged. GLOBALVARS, PARTYTABLE, SAVEGAME.sav, savenfo, and Screen are used in PC saves, so I figured that's what I needed to change. KSE treated it EXACTLY like a PC save, so I assumed that part worked fine. However, the original FNG save has some crazy ass green things called Broderbund Poster Type files that PC saves don't have. I think I need to change something with those (I remember reading somewhere that headers are a problem), I just don't know what. Any help would be greatly appreciated.
Racter is offline   you may: quote & reply,
Old 09-21-2006, 01:30 AM   #2
RedHawke
Shadow Lord Of The Sith™
 
RedHawke's Avatar
 
Status: Moderator
Join Date: Mar 2004
Location: Stormreach CA.
Posts: 9,184
Current Game: DDO, Stormreach
The readme file for KSE has info on editing XBox save games...
Quote:
Manually specifying the game installation path (Xbox users take heed)
----------------------------------------------------------------------
You can manually specify the installation path for KotOR or TSL by right clicking
the node that says "Knights of the Old Republic" or "The Sith Lords". A popup
menu will appear next to your cursor. Choose 'Change Installation Path' and you
will be prompted to browse for the installation folder. The tree will be updated
automatically if savegames are found. Note that KSE expects the following files and
file structure:

\dialog.tlk
\saves\(various save folders)\savegame.sav
\saves\(various save folders)\savenfo.res
\saves\(various save folders)\globalvars.res
\saves\(various save folders)\partytable.res
\texturepacks\swpc_tex_gui.erf [OPTIONAL - for item/spell/portrait picture display]
\override\(.2da files or .uti files) [OPTIONAL]

(As of v3.3.3, the chitin.key and various .bif files are not required)

------------------------------
Note for Xbox users: Sig files
-------------------------------
Sig files are signatures that tell the Xbox that the savegame is legitimate. There are
7 .sig files that are required for a legitimate Xbox savegame:
SAVE_PARTY.sig
SAVE_VARS.sig
SAVE_INFO.sig
screen.sig
SAVE_HEADERVAR.sig
SAVE_DATA.sig
SAVE_HEADER.sig

KSE can create the first 6 of them. The SAVE_HEADER.sig cannot be recreated by KSE at
this time. Therefore Xbox users will need to preserve their original SAVE_HEADER.sig
and cross their fingers that it their KSE-edited game will accept that .sig file.

KSE began generating .sig files automatically as of v2.2.0. As of v3.3.2, KSE will
now only generate .sig files if a .sig file exists in your \saves\(whatever) directory.
If you haven't copied over the .sig files from your Xbox with savegame.sav file, you
can create a dummy file with a .sig extension in that savegame folder and that will be
enough for KSE to know that you want to generate .sig files when you edit your game.
See.

Here is the KSE Thread browsing that might also help you out.

Lastly, as this is about KSE moving to the T3-M4 A.D.C. Forum...


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
RedHawke is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > T3-M4's Astromech Droid Center > Help with KSE (Xbox)

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:42 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.