lfnetwork.com mark read register faq members calendar
View Poll Results: What do we do with the auto-push in Ehnanced
Keep it the way it is? 0 0%
Make it a buyable skill with accuracy based levels? 6 85.71%
Get rid of it completely? 1 14.29%
Voters: 7. You may not vote on this poll


Thread: Option poll for the auto-push
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 12-07-2006, 07:21 PM   #1
JRHockney*
Moderator
 
JRHockney*'s Avatar
 
Join Date: Jan 2006
Posts: 1,255
Hot Topic Starter LFN Staff Member 
Option poll for the auto-push

Ok, we've gotten alot of complaints about the autopush for as long as the feature has been in OJP Enhanced so I offer up 3 option:

1. keep it the way it is.
2. Make it a buyable skill and make accuracy the levels
3. Get rid of it completely.

Just bare in mind a few virtual facts about it: is a new feature to the JKA world, Our rockets are faster than MB2 rockets and we have more of them, and We've got more complaints about it than any other feature to my memory mostly from gunners, but plenty from people who like pushing rockets themselves.


Game screen name: Master Jon Hoc Ni

UDM Quote: in singapore, gangsters are...skinny jacka**es who think they can 0wn you. they hurl insults at u, and then lose in a fight. n00bs
JRHockney* is offline   you may: quote & reply,
Old 12-07-2006, 09:36 PM   #2
Sushi_CW
Rookie
 
Join Date: Feb 2006
Posts: 221
I think that autopush should be buyable (part of Force Protect) and deflect thermals/rockets in random directions. If you push manually, however, the thermals/rockets get deflected back at the sender (like normal).
Sushi_CW is offline   you may: quote & reply,
Old 12-07-2006, 10:01 PM   #3
JRHockney*
Moderator
 
JRHockney*'s Avatar
 
Join Date: Jan 2006
Posts: 1,255
Hot Topic Starter LFN Staff Member 
Quote:
Originally Posted by Sushi_CW
I think that autopush should be buyable (part of Force Protect) and deflect thermals/rockets in random directions. If you push manually, however, the thermals/rockets get deflected back at the sender (like normal).
Not a bad idea.


Game screen name: Master Jon Hoc Ni

UDM Quote: in singapore, gangsters are...skinny jacka**es who think they can 0wn you. they hurl insults at u, and then lose in a fight. n00bs
JRHockney* is offline   you may: quote & reply,
Old 12-08-2006, 04:43 AM   #4
-=*Raz0r*=-
Rookie
 
-=*Raz0r*=-'s Avatar
 
Join Date: Oct 2006
Location: Australia
Posts: 243
Buyable.
Or maybe also make it a server cvar.

-=*Raz0r*=- is offline   you may: quote & reply,
Old 12-08-2006, 08:22 AM   #5
Darth Cariss
Rookie
 
Join Date: Sep 2005
Location: The edge of Insanity EHEHEHEH!
Posts: 56
I like Sushi's idea. So that gets my vote.



-Also known as: Mcbober
Darth Cariss is offline   you may: quote & reply,
Old 12-09-2006, 08:42 AM   #6
UDM
 
Join Date: Mar 2003
Posts: 922
Force Sense 2 and 3 are pretty useless. I suggest that increments in FS levels allow players to be able to push rockets more accurately. After all, it makes more sense that a player who can detect quick, in-coming projectiles should be able to quickly react to it

Force Sense 1: Does not have the ability to auto-push
Force Sense 2: Auto-pushes in random directions. Chances of pushing a rocket is 25%
Force Sense 3: Auto-pushes in random directions. Chances of pushing a rocket is 50%

Right now, if I don't have spare force points, I don't see the point in buying Force Sense 3 because I alreayd have FS1 so I can detect cloaked players, albeit at a near distance. Now, if we use FS3 for auto-push, it gives players more incentives to buy it. At the same time, because you don't always push a projectile back successfully, it doesn't become an all-powerful force power, thus its importance does not dominate other force powers. I don't think it's a good idea to have the rocket pushed back to user though. Instead, it should be in a completely random direction. I mean, no matter how fast your reflexes are, it's really tough to aim AND use your special abilities at one go. Can't have your cake and eat it at one go

Technically, it's not good to have a buyable accuracy level for auto-push imho because auto-push is meant to save your skin, not to save your skin and kill the poor guy who just fired it. There will be a very high level of imbalance posed to gunners and rocket launchers. It makes the rocket launcher a very dangerous device to use. Why spend 24 points on a weapon that is slow and has a 50-50 chance of killing me and only offers 10 rockets, when I can spend 8 points on a jet pack, and 16 points on a blaster that is less dangerous because I can fly around the enemy and shoot him and duck effectively?
UDM is offline   you may: quote & reply,
Old 12-09-2006, 03:40 PM   #7
JRHockney*
Moderator
 
JRHockney*'s Avatar
 
Join Date: Jan 2006
Posts: 1,255
Hot Topic Starter LFN Staff Member 
Alright, alright. From now on, Option 2 of this poll refers to all ideas having to do with making auto push a buyable skill.


Game screen name: Master Jon Hoc Ni

UDM Quote: in singapore, gangsters are...skinny jacka**es who think they can 0wn you. they hurl insults at u, and then lose in a fight. n00bs
JRHockney* is offline   you may: quote & reply,
Old 12-09-2006, 05:54 PM   #8
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,172
I like the idea of duel using Force Seeing for the autopush protection.


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Community > Hosted Forums > Open Jedi Project (OJP) > Option poll for the auto-push

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:28 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.