Force Sense 2 and 3 are pretty useless. I suggest that increments in FS levels allow players to be able to push rockets more accurately. After all, it makes more sense that a player who can detect quick, in-coming projectiles should be able to quickly react to it
Force Sense 1: Does not have the ability to auto-push
Force Sense 2: Auto-pushes in random directions. Chances of pushing a rocket is 25%
Force Sense 3: Auto-pushes in random directions. Chances of pushing a rocket is 50%
Right now, if I don't have spare force points, I don't see the point in buying Force Sense 3 because I alreayd have FS1 so I can detect cloaked players, albeit at a near distance. Now, if we use FS3 for auto-push, it gives players more incentives to buy it. At the same time, because you don't always push a projectile back successfully, it doesn't become an all-powerful force power, thus its importance does not dominate other force powers. I don't think it's a good idea to have the rocket pushed back to user though. Instead, it should be in a completely random direction. I mean, no matter how fast your reflexes are, it's really tough to aim AND use your special abilities at one go. Can't have your cake and eat it at one go
Technically, it's not good to have a buyable accuracy level for auto-push imho because auto-push is meant to save your skin, not to save your skin and kill the poor guy who just fired it. There will be a very high level of imbalance posed to gunners and rocket launchers. It makes the rocket launcher a very dangerous device to use. Why spend 24 points on a weapon that is slow and has a 50-50 chance of killing me and only offers 10 rockets, when I can spend 8 points on a jet pack, and 16 points on a blaster that is less dangerous because I can fly around the enemy and shoot him and duck effectively?