1 hit KO's
Alright, after playing ojp for quite sometime, ive felt a lack of pressure and tension in fights. I dont feel like theres enough fear instilled in each opponent and i think there needs to be something more to be added.
A little bold, but i would like my idea discussed and see how it might affect gameplay
allow me to elaborate:
To add more tension, i propose a type of "one hit KO" or super move, if u will, essentially this move would take out either all or a large amount of BP against the opponent (of course the consequence of the attack is discussable)
However, this move will involve a extremely slow animation and it will require a wind up to execute. In addition, this move, if parried, would either disarm or put the victim into a heavy slow bounce (again, this notion is discussable)
This is just an idea and hopefully add more tension to the game, and create more fear and depth in the game.