lfnetwork.com mark read register faq members calendar

Thread: Using OJP
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 01-02-2007, 09:08 AM   #1
Chebawizz
Lurker
 
Join Date: Jan 2007
Posts: 6
Using OJP

hello
i'm gonna make a mod based on OJP Basic for my clan. I downloaded TortoiseSVN and successfully downloaded the sources (checkout ...)
i want to know how can I use svn to work on my mod but still receive the "updates" of the OJP code..

chewie
Chebawizz is offline   you may: quote & reply,
Old 01-03-2007, 04:22 AM   #2
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,162
Just modify your local files and then do SVN Updates whenever you want to get updates from the OJP repository. Your data will not be lost.


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is offline   you may: quote & reply,
Old 01-03-2007, 12:11 PM   #3
Chebawizz
Lurker
 
Join Date: Jan 2007
Posts: 6
Thanks!
I have another problem... It is normal that when I lauch JK in debugging (via VS2005), it seems that the client side plugin isn't loaded.. it is normal? I followed the "tutorial" in the SVN..
Chebawizz is offline   you may: quote & reply,
Old 01-04-2007, 03:40 PM   #4
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,162
Did it compile the cgame side of the code?


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is offline   you may: quote & reply,
Old 01-04-2007, 04:32 PM   #5
Chebawizz
Lurker
 
Join Date: Jan 2007
Posts: 6
Yes, in the ojpbasic folder, there are the 3 dll.
ingame, I see the menus, I can select rgb saber or pimp saber but the blade stay blue, etc.. but the server side is loaded (server cvars and cmd are available)
Chebawizz is offline   you may: quote & reply,
Old 01-04-2007, 05:18 PM   #6
ensiform
The Stig
 
ensiform's Avatar
 
Join Date: Nov 2004
Location: Sawtooth Cauldron
Posts: 1,241
Current Game: Borderlands 2
There may be 3 dll in the ojpbasic dir in your game dir but that doesn't mean they are actually the OJP ones for cgame and ui, they might not have actually compiled and the game may have just stuck the base ones there and the real ones need to be in a pk3 for things to work properly.


iojamp project lead / coder
ensiform is offline   you may: quote & reply,
Old 01-04-2007, 05:46 PM   #7
Chebawizz
Lurker
 
Join Date: Jan 2007
Posts: 6
they are the good ones because when I put them in a pk3 and put the pk3 in the GameData/ojpbasic folder (from my game) and run ojpbasic with the bat file, it works well.. but when I do debug with VS2005, i don't have client features (rgb sabers etc..)
Chebawizz is offline   you may: quote & reply,
Old 01-05-2007, 11:08 AM   #8
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,162
When you're debugging, you don't want the dlls to be in a .pk3. That would prevent you from being able to make dynamic changes to the code. Plus, I'm not sure the debugger would even work.


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Community > Hosted Forums > Open Jedi Project (OJP) > Using OJP

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:20 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.