And if it's any consolation.. I don't like the new parry/attack-return-to-ready-stance thing either.
Well, I do. Those new parries are the only reason I don't entirely think jacks superspeed combos are overpowered. I also think it makes logical sense since it allows the defender to swing first if he wants, its not that big of a delay, and considering that prior to this new feature people could practically just swingspam until attackparried. It also adds depth to the system and will hopefully make noobs more easily stop thinking this system as all about swing spam.
As far as the deflect/reflect system is concerned, after looking at the code, I think its suppose to work as follows:
no reflect accuracy while running at any level of defense.
Defense level 1: 20% chance of accurate Reflect at the opponent
Defense level 2: 35% chance of accurate Reflect at the opponent
Defense level 3: 50% chance of accurate deflect wherever you aim
I'm not convinced that swinging helps accuracy at all after testing it. I'm also noticed that level 1 and 2 doesnt really reflect directly at the opponent very well and miss them by a bit alot. I tested this by creating the saberswing to reflect at a rate of 100% which definitely seemed to help make hits get closer alot more often at level 1 and 2, and almost always hit right at level 3 if aimed there.