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Old 02-23-2007, 11:55 AM   #1
PazaakPrincess
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Now you will think I'm strange...

But I think K2 actually depresses me sometimes. Ummm, I'm not sure if its the music or the darker storyline or possibly the fact that your NPCs don't talk to you very much while you're running around.

Its sounds odd but after playing sometimes I feel "down". I've also been playing K1 and I never really get that kind of feeling.

Hey, but it makes for good inspiration for fic writing


Call me Paz, PP sounds like you're p!$&ing on my head

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Old 02-23-2007, 12:26 PM   #2
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I actually have that problem sometimes too but that is only when I am making a mod for it and it is not working. Anyway though I feel your pain.


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This is the way the world ends...
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Old 02-23-2007, 01:02 PM   #3
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Yeah, I feel depressed too when I play the game,it must be the dark theme, or something else, the music too. The creators must have wanted to make us feel like the exile.


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Old 02-23-2007, 02:10 PM   #4
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I don't think that you're strange at all. It just shows how effective Obsidian was in developing the rather off-the-wall storyline of K2. K2's story is definitely deeper than K1's and it really makes you think more, IMO. I ended up liking it more than K1's. It may take more than one playthrough to fully understand what's going on, but that just adds to the replay value of the game. And don't forget that some questions won't be answered until the TSLRP is finished.


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Old 02-23-2007, 05:33 PM   #5
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This is exactly what i thought. I think it hit me mid-way through Peragus, i noticed the music had the tone of an aftermath like coming upon to a place and saying... "Something bad happened here" There were also elements that appealed to me because SOME if not all of the soundtrack had similar cues to music from Star Trek the Original Series which is hard to explain but the music reminded me of that fuzzy happy feeling i get when i watch those shows. Nar Shaddaa had the biggest impact. Cookie knows how they did it but the music that played on Nar Shaddaa had this theme of an underlying strain that emphasised struggle and strife. This enhance the fact that everyone in the refugee sector were struggling to get through life. Again it's hard to explain but the music in the game, despite being low sound quality was top notch.

The depressing music is agreeable however i believe it is used on purpose. In the game, one of the main themes that drives the plot along is deception. You really don't know who to trust as everyone more or less has either a mysterious or questionable past. This is reflected most when you are at the Polar Jedi Academy. This could have been a chance to display some uplifting and partially upbeat music but again the music is sorrowful, a fair indicator of the dark time and again the struggle of Atris and the path she is on. Another one of the themes that drive the plot along is the fact you are 'Alone' you are severed from the force, and have been told you are not welcome back! It is hard to convey this when you are with a group of people on a ship for the entire game so i suppose one of the very few ways they could convey the feel of being alone is through music. Hence the sorrowful and downbeat tones.


Waking up.

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Old 02-23-2007, 05:39 PM   #6
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You know now that HerbieZ and Qliveur mention it I had pretty much the same things happen to me. My experience was when I first saw Sion though. I knew from that point on that the game would have a underlying sadness to it. Not to mention the things that happen throughout the game like the last Jedi masters dying and the news of Revan's mysterious dissappearence...

Man this game really was put together well. I never really had thought of that before.


I have defied gods and demons.
I am your shield, I am your sword.
I know you; your past, your future.
This is the way the world ends...
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Old 02-23-2007, 06:43 PM   #7
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I get a sad, droopy feeling inside when I step into the
spoiler:
Rebuilt Enclave
. Go listen to that music, it's tearjerking. Something noble and very, very sad about it.


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Old 02-23-2007, 06:49 PM   #8
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It's a depress-fest allright...I just kinda hate the fact that no matter what you do, bad sh** happens anyways, kinda like real life heh, but then again, I play video games to step away from real life...I still love it though, and I don't know why or if it's just me, but I go DS a lot more in TSL than I did in KotOR, maybe because it's so depressing in the end...
It could have been a far better and more in-depth storyline and overall atmosphere than KotOR, were it not for the infinite amount of plot holes and weird stuff that kinda break the atmosphere a bit.



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Old 02-24-2007, 12:29 AM   #9
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Now that you mention it, I do get a sombre mood when I play the game. That's most probably the reason I've played KotOR I some 4-5 times, but I can't bear to complete my second run of KotOR II. *sigh*

Personally, I think it's the dull graphics and the melancholic music that does it.


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Old 02-24-2007, 12:37 AM   #10
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K2 is pretty good at being depressing. Part of the reason why K1 doesn't appeal to me is because the game feel so happy, even with a Sith blockade of Taris. K2 really does have its depressing attidue, an almost nihlistic view of the galaxy and the Force, which really does sound quite cool.


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Old 02-24-2007, 05:09 AM   #11
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I feel depressed too, once I got to that little encounter with the Jedi Masters. Because I know, from that moment on the game is crap.

No, seriously, K2 is darker than K1. And I'm all for dark atmospheres in games. But it doesn't seem to work for me in Kotor II.
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Old 02-24-2007, 05:16 AM   #12
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There is no emotion; there is peace.
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Old 02-24-2007, 06:31 AM   #13
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I think the loneliness and lack of comedy really get to me. The fact that to keep things on an even keel you've mainly got to wait till you return to the ship to speak to anyone at depth and that although at first Atton and Kreia always have something to say after a short while they're basically done talking to you.

I could handle the moody music or the dark forboding planets (although I really miss that sense of wonder when i first played through on Taris and Tattooine etc with the grand vistas) if there was a bit more "companionship" built into the game.

I used to get annoyed by all my NPCs wanting to talk to me every five minutes in K1 but in K2 you really feel its absence.

I do also dread the last bits of the game, not because of the uber fighting but because you are just alone. No matter who you play that's pretty much it for the rest of the game. Although there is a little of this in K1 you at least rejoin your companions at the end.


Call me Paz, PP sounds like you're p!$&ing on my head

My Kotor Fan Fiction
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Old 02-24-2007, 07:29 AM   #14
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I see what you mean. I liked the sense of companionship in K1 and the depressed side from the lack of it in K2. That with the music, the dark and empty halls of the Korriban academy, and other such places really got me feeling down. But then again, i feel down when im away from my computer and i cannot play K2, lol.

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Old 02-24-2007, 08:40 AM   #15
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ROFL Mr_BFA I kind of know what you mean.

Yes Korriban is definately more depressing in k2 to the point where I hate going there and try to do everything else but. I prefer Duxon where at least there is life.


Call me Paz, PP sounds like you're p!$&ing on my head

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Old 02-24-2007, 01:33 PM   #16
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If you think you get genuinely "depressed" by a video game, then it could be said that you've probably lived a pretty sheltered life - but nonetheless the game does have a pretty sombre tone to it. I found that too many of the exile's companions were either sarcastic or just plain cold.


...
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Old 02-24-2007, 01:41 PM   #17
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No I'm not saying its effecting my life in any real way I was just commenting on how I felt after playing the game for a notable interval. No sheltering where I am from, trust me.


Call me Paz, PP sounds like you're p!$&ing on my head

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Old 02-24-2007, 02:07 PM   #18
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Lol, yes, I realise that. It's just that "depressed" sort of seems like a funny word to describe that feeling. I'm just being pedantic.


...
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Old 02-24-2007, 02:58 PM   #19
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TSL does depress me and it is a much darker game, but that is one of the reasons why I prefer it. Usually, I prefer comedy, but there are some times when I like a change in genre.
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Old 02-24-2007, 03:42 PM   #20
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Quote:
Originally Posted by PazaakPrincess
I think the loneliness and lack of comedy really get to me. The fact that to keep things on an even keel you've mainly got to wait till you return to the ship to speak to anyone at depth and that although at first Atton and Kreia always have something to say after a short while they're basically done talking to you.

I could handle the moody music or the dark forboding planets (although I really miss that sense of wonder when i first played through on Taris and Tattooine etc with the grand vistas) if there was a bit more "companionship" built into the game.

I used to get annoyed by all my NPCs wanting to talk to me every five minutes in K1 but in K2 you really feel its absence.

I do also dread the last bits of the game, not because of the uber fighting but because you are just alone. No matter who you play that's pretty much it for the rest of the game. Although there is a little of this in K1 you at least rejoin your companions at the end.

Hmmm, yeah. The mere fact that the whole party on K2 didnt seem to trust each other (I mean, I doubt that Atton sleeped without a blaster under his pillow), and that's understandable, the darker environment (See, even the Ebon Hawk seems darker, with less illumination and lights, and that's not due to the clumsyness of the Peragian engineers), everything seems to contribute for this.

Yet, Kotor I has it's darker moments too, and, althought scarce, they're better executed.
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Old 02-24-2007, 08:03 PM   #21
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Quote:
Originally Posted by Ctrl_Alt_Del
Hmmm, yeah. The mere fact that the whole party on K2 didnt seem to trust each other (I mean, I doubt that Atton sleeped without a blaster under his pillow)
I felt the only bond of respect other than with the player was Bao'dur and the Handmaiden.


Waking up.
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Old 02-24-2007, 09:04 PM   #22
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Yeah, let's see here.

Nobody trusted Atton, Atton didn't trust them back. Everyone hated Kreia, which they stated in no uncertain terms. Visas was an outsider, and nobody could relate to Mandalore. Hanhaar was viewed as insane, HK-47 was labeled bizarre, T3-M4 was an antisocial droid, Mandalore was blackmailed and never formed a bond with anyone, GO-TO was there to serve his own agenda and seemed only to piss off everyone else, Disciple was just...creepy, let's not go there, Handmaiden was genuinely disliked and distrusted and Bao-Dur was misunderstood.

Nobody trusting anyone else definitely taxed relationships between the party. From the looks of the cut content, this was definitely supposed to show when they got to
spoiler:
Malachor
and they lost the exile as an effective commander. The lack of trust really increases the dark atmosphere along with some very good music. Definitely darker than the first KotOR.


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Old 02-24-2007, 09:40 PM   #23
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guys i have a news for you this is a game , nothing force you to keep playing , and if video games have so much depress effect on you , maybe you should stop playing video games...

wow sorry but this is the funnes thing i ever read.
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Old 02-25-2007, 12:27 AM   #24
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Ya know Zayne, movies, songs, and books elicit emotions from people all the time so why couldn't the same be true for video games? Especially these days as video games continue to evolve more and more into mini-movies with defined characters that have backstories, and plot twists etc...

I don't think it's amusing in any way. It's simply human.


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Old 02-25-2007, 01:26 AM   #25
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Quote:
Originally Posted by DarthZayne
guys i have a news for you this is a game , nothing force you to keep playing , and if video games have so much depress effect on you , maybe you should stop playing video games...

wow sorry but this is the funnes thing i ever read.
This also happens to be the funniest thing I've ever read .

Songs and other media get a response out of me. Playing my guitar gets an emotional response out of me. I bet when you watch a movie, you have emotional responses to what occurs on screen. It's the same thing with video games since they get more like movies every day as JediAthos pointed out. It's just people observing and responding to the characters, plot and music.


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Old 02-25-2007, 06:35 AM   #26
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Quote:
Originally Posted by Fish.Stapler
Songs and other media get a response out of me. Playing my guitar gets an emotional response out of me. I bet when you watch a movie, you have emotional responses to what occurs on screen. It's the same thing with video games since they get more like movies every day as JediAthos pointed out. It's just people observing and responding to the characters, plot and music.

It's true. I got gorped at in the cinema when people saw me crying as order 66 was initiated.


Waking up.
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Old 02-25-2007, 09:35 AM   #27
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I don't get depressed from playing this game, but the Harbinger really gives me the "something bad happened here" feeling. That level is actualy very creepy, and one of my favourites in the entire game. Bioware tried to make the same kind of atmosphere for K1 Mannan underwater base, but failed IMO. There was just nothing creepy about that level..insane Selktah? Big deal. I was just happy to get a chance to kill some of them.

The first time i saw the ruins of the Jedi enclave on Dantooine made me feel very sad too.

As for the companions, i agree that some of them don't have enough to say (Visas, Madalore (but that's ok..he already told you everything about himself in K1) and Bao-Dur), but i actually got a chance to speak to Kreia, HK-47, Handmaiden, Mira and T3 (who was useless in K1) everytime i returned to the Ebon Hawk. The reason it seems the companions had more to say in K1 is because not all dialogue was avaible to you at once. In TSL you can (provided you have enough influence) ask your companions everything they have to say in one run. I'll take Atton as an example. As soon as those two refugees tell you about Atton, you can get him to tell you his whole backstory (i usually have enough influence with him by then) in one sitting. If you do that, it will seem like he has very little to say, but he actually has just about as many lines of dialogue as Carth from K1 for example (he actually has more). The only difference between the two is that Carth will refuse to tell you everything at once. So, if you want companions in K2 to have more to say, don't ask them about everything at once.

What i love about K2 is that almost every time you return to the Ebon Hawk you get to see your companions intracting with each other (how can you not love the Visas-Handmaiden, GOTO-HK47 and Remote, Kreia-Disciple, Bao-Dur-HK47, GOTO scenes). I felt the need to play through K1 again not long ago, and i really missed those scenes. It felt almost like, they had no idea they were travelling together.

As for the trust issues the companios in K2 have, if you listen to their backstories (especially Atton's) i think it makes sense. Even if you don't it makes sense (Atton was not trusted by Handmaiden because he knew Echani combat sytles, nobody trusted Handmaiden because she was considered a spy for Atris, there was no reason to trust Madalore since he was a Mandalorian , and so on). I believe they were actually meant to learn to trust each other by the end of the game, but unfortunetly we never get to see that part (not until restoration mod is finished anyway).
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Old 02-25-2007, 05:26 PM   #28
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ooh have I sparked a debate?

Excellent (not said in creepy Mr.Burns type way)

Even though there are trust issues with everyone especially at the beginning I think you really overcome this on the LS side as you can

spoiler:
make Atton, Bao-dur and Mira all Jedi


and you can't do that unless they trust you or at least you have the right influence with them.

I think what helped in the first one is the persistance of the dialogue from the other characters and their individual banter whereas it dies off pretty quickly in K2 and you spend much of the game getting nothing more then their standard responses.

All the broken quest glitches also make it really depressing as you have to be so careful not to trip over them (if you're a perfectionist must finish every quest and gain all points kind of player like moi)

And as I said earlier all the angst and dark does make for good creative influence in other ways.

Its only that when I play the games side by side I feel that I've accomplished a lot more in k1 and don't dread things quite so much...well maybe the Rakghouls and the first Tuscan Raiders, oh and the Selkath language

I'm more Dxun/Onderon and less Nar Shadaa/Citadel Station if you know what I mean.


Call me Paz, PP sounds like you're p!$&ing on my head

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Old 02-25-2007, 05:33 PM   #29
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Eh, you might wanna fix that spoiler tag mate



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