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06-25-2007, 08:34 PM
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#1
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Junior Member
Join Date: Dec 2006
Location: Somewhere with ice cubes and alot of pudding.
Posts: 313
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Help with a robe mod I'm making
Recently, I was toying with Revan's texture file, and I changed it from black and maroon to my favorite colors, white and blue. However, something happened, and now in the game, Revan comes out like this:
As you can see, the robes are glowing quite beautifully. I didn't expect this to happen, but I am glad it did. However, the only way I can get it in-game is by using the default Revan model or replacing the Star Forge Robe skin, as seen from this pic here:
When using the Star Forge robe model, it only glows in direct sunlight, but when using the full Revan cutscene model, it glows no matter where you are. What I hope to do is release this mod in 3 variations. One variant is to replace the skin of the Star Forge Robes, which I already did. The second variant is to release the robe with the Star Forge robes model as a separate robe from the Star Forge robes. The last variant, my favorite, is to make a robe with the full Revan cutscene model, as seen in the screens. As I said, I already did the first one, which was just re-naming the .tga file, but I have no GFF editing ability to make the .uti file for the separate robes, and I don't know how to rig the robes to use the full Revan model. Any help would be greatly appreciated.
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06-25-2007, 09:15 PM
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#2
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Veteran
Join Date: Jun 2006
Location: Delta Halo
Posts: 847
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The cutscene Revan model has a envmap modifier on it in it's appearence.2da line. What you will need to do to fix that is go into the appearence.2da file, find line 22, and then find the "envmap" column in that line. Then once you get there you will need to change the value of that column from "CM_BareMetal" to "DEFAULT". After you do that it should work correctly. 
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06-25-2007, 09:19 PM
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#3
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Relax On Air
Join Date: Sep 2006
Location: High In The Sky
Posts: 1,280
Current Game: TR 8: Underworld
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Well, I'm not sure how to explain how you would do what you are asking, but i know it will require editing the Revan Cutscene model with a hex editor and making it a 'new' model, but I'm not sure how to explain it, there is a tutorial on holowan somewhere, because I've used it to make 'new' items which have basically just been reskinned.
As for what you've done, i have no idea how it happened just like you, but I LOVE it, it looks amazing, I can't wait to get my hands on the finished product.
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06-25-2007, 09:30 PM
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#4
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Junior Member
Join Date: Dec 2005
Location: inside my private quarters above the ISD Chimera
Posts: 470
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the force is strong in that one maybe a wee bit to strong
sithrevan's way should fix that
"All thoughts are worth listening to, whether later judged to be of value or not."
-Thrawn
"When I roll up in Kashyyyk, I roll three Jedi's deep"
-mc chris
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06-25-2007, 09:38 PM
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#5
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Junior Member
Join Date: Dec 2006
Location: Somewhere with ice cubes and alot of pudding.
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Quote:
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Originally Posted by master zionosis
Well, I'm not sure how to explain how you would do what you are asking, but i know it will require editing the Revan Cutscene model with a hex editor and making it a 'new' model, but I'm not sure how to explain it, there is a tutorial on holowan somewhere, because I've used it to make 'new' items which have basically just been reskinned.
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Modeling has always been a challenge for me, especially rigging an item to use that model. It's why I didn't use the full Revan model in my Shining Light of Ashla robes, as it was a major pain at the time. Skinning has always been my specialty, not modeling. Hopefully it won't take me too long to get the hang of it, so wish me luck.
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As for what you've done, i have no idea how it happened just like you, but I LOVE it, it looks amazing, I can't wait to get my hands on the finished product.
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Thanks, I love it too, that's why I made it my profile avatar
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Originally Posted by L0rdReV@n88
the force is strong in that one maybe a wee bit to strong
sithrevan's way should fix that
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I don't know about you, but I love the glowing effect, so it stays 
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06-25-2007, 09:49 PM
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#6
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Relax On Air
Join Date: Sep 2006
Location: High In The Sky
Posts: 1,280
Current Game: TR 8: Underworld
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Quote:
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Originally Posted by SykoRevan
Hopefully it won't take me too long to get the hang of it, so wish me luck.
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I wish you good luck and i hope you can get the hang of it and are able to make it a separate Robe.
Also if you have problems doing that i can always help you with it, I've done it for my Exile Item pack, i made a new set of items, a new force mask re colored to purple and a new robe also in the purple range, plus a new Indigo lightsaber and crystal (I think i made a crystal, lol, i can't remember, HAHAHA)
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Originally Posted by SykoRevan
I don't know about you, but I love the glowing effect, so it stays 
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Goodie, It looks really.... Force like, lol, keep up the good work.
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06-26-2007, 03:48 AM
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#7
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Junior Member
Join Date: Dec 2006
Location: Somewhere with ice cubes and alot of pudding.
Posts: 313
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Announcing the True Light of Ashla
I have decided, in order to best satisfy the second variant of this mod (which is using the Star Forge robe model but using a different .uti than the Star Forge Robes), as well as the mod as a whole, this mod shall become an updated version of my first mod, the Shining Light of Ashla Robes, or SLOAR as I abbreviated it. So I will be using the same .uti as my original mod, with the obviously better skin than the first one, as well as support for female players, as I don't think I made a skin for the female version of my robes. I'm still stumped on the third variation of my mod (using the Revan cutscene model). Once again, I am cursed by my ineptitude in certain areas of modding.
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Originally Posted by master zionosis
Also if you have problems doing that i can always help you with it, I've done it for my Exile Item pack, i made a new set of items, a new force mask re colored to purple and a new robe also in the purple range, plus a new Indigo lightsaber and crystal (I think i made a crystal, lol, i can't remember, HAHAHA)
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Thanks MZ and I would happily welcome any help from you and anyone else willing to help me. All I need to make this mod complete is the Revan cutscene model (preferably Kristy Kistic's fixed cutscene model, if she will allow it to be used) rigged so that it is used by the robes I made. The Template ResRef of the .uti file I am using is "g_a_mstrrobe255," as is it's Tag. The texture file is named "pmbj255" for males and "pfbj255" for females. I cannot do it myself, as for some reason gmax doesn't work well on my computer. Ehh who am I kidding, even if it did, I'd still be in the dark for a long time
Thanks in advance.
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06-26-2007, 04:14 AM
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#8
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Relax On Air
Join Date: Sep 2006
Location: High In The Sky
Posts: 1,280
Current Game: TR 8: Underworld
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Quote:
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Originally Posted by SykoRevan
Thanks MZ and I would happily welcome any help from you and anyone else willing to help me. All I need to make this mod complete is the Revan cutscene model (preferably Kristy Kistic's fixed cutscene model, if she will allow it to be used) rigged so that it is used by the robes I made. The Template ResRef of the .uti file I am using is "g_a_mstrrobe255," as is it's Tag. The texture file is named "pmbj255" for males and "pfbj255" for females. I cannot do it myself, as for some reason gmax doesn't work well on my computer. Ehh who am I kidding, even if it did, I'd still be in the dark for a long time
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Ahhh you've just given me the necessary info to edit the model in hex edit and assign your textures to the model, so its all 'new' and won't overwrite anything.
The number you have used "255", that is your made up number i assume, i don't remember "255" as a standard in game robe resource, I'll wait to assign your textures to the model until you get Kristy Kistic's permission,  . Let me know if she gives you permission and I'll do it for you, and I'll look for a tutorial as well so you are able to do it yourself. The first time i edited a model with a hex editor i got it right first time, so its quite easy to get the hang of it.
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06-26-2007, 07:51 AM
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#9
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Junior Member
Join Date: Dec 2005
Location: inside my private quarters above the ISD Chimera
Posts: 470
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well its very cool looking but in my own opinion its a little bright i think my eyes would begin to hurt from staring at it. but thats all you it good to see modders taking initiative
"All thoughts are worth listening to, whether later judged to be of value or not."
-Thrawn
"When I roll up in Kashyyyk, I roll three Jedi's deep"
-mc chris
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06-26-2007, 04:37 PM
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#10
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Junior Member
Join Date: Dec 2006
Location: Somewhere with ice cubes and alot of pudding.
Posts: 313
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Quote:
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Originally Posted by master zionosis
Ahhh you've just given me the necessary info to edit the model in hex edit and assign your textures to the model, so its all 'new' and won't overwrite anything.
The number you have used "255", that is your made up number i assume, i don't remember "255" as a standard in game robe resource, I'll wait to assign your textures to the model until you get Kristy Kistic's permission,  . Let me know if she gives you permission and I'll do it for you, and I'll look for a tutorial as well so you are able to do it yourself. The first time i edited a model with a hex editor i got it right first time, so its quite easy to get the hang of it.
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Glad to hear it. I've finished doing minor touch-ups to the texture, and Kristy has given me permission to use her fixed cutscene model in the mod, so all lights are green 
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