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Old 07-31-2007, 07:40 PM   #1
ZionHikari
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Seeker Crash Issue

ok I see a Crash Thread already but this one may help more:

-8<------- Crash Information ------->8-
1:22 Please forward to the OJP team.
1:22 ---------------------------------------
1:22 Version: OJP Enhanced 0.1.0 Win32
1:22 Build Date: Jul 31 2007 1:22 Build Time: 16:01:08 1:22 Map: mp/ffa3
1:22 Exception: Access violation (0xc0000005)
1:22 Exception Address: 0x20343a01
1:22 DLL Information:
1:22 0x00400000 jamp
1:22 0x7c900000 ntdll
1:22 0x7c800000 kernel32
1:22 0x10000000 OpenAL32
1:22 0x76b40000 WINMM
1:22 0x7e410000 USER32
1:22 0x77f10000 GDI32
1:22 0x77dd0000 ADVAPI32
1:22 0x77e70000 RPCRT4
1:22 0x774e0000 ole32
1:22 0x77c10000 msvcrt
1:22 0x71ad0000 WSOCK32
1:22 0x71ab0000 WS2_32
1:22 0x71aa0000 WS2HELP
1:22 0x76390000 IMM32
1:22 0x5ad70000 uxtheme
1:22 0x74720000 MSCTF
1:22 0x02360000 xfire_toucan_26993
1:22 0x77f60000 SHLWAPI
1:22 0x76380000 MSIMG32
1:22 0x7c340000 MSVCR71
1:22 0x77b40000 apphelp
1:22 0x755c0000 msctfime
1:22 0x773d0000 comctl32
1:22 0x77fe0000 Secur32
1:22 0x5ed00000 opengl32
1:22 0x68b20000 GLU32
1:22 0x73760000 DDRAW
1:22 0x73bc0000 DCIMAN32
1:22 0x031b0000 iglicd32
1:22 0x03490000 igldev32
1:22 0x76bf0000 psapi
1:22 0x77120000 OLEAUT32
1:22 0x73f10000 dsound
1:22 0x77c00000 VERSION
1:22 0x76c30000 WINTRUST
1:22 0x77a80000 CRYPT32
1:22 0x77b20000 MSASN1
1:22 0x76c90000 IMAGEHLP
1:22 0x72d20000 wdmaud
1:22 0x72d10000 msacm32
1:22 0x77be0000 MSACM32
1:22 0x77bd0000 midimap
1:22 0x73ee0000 KsUser
1:22 0x71a50000 mswsock
1:22 0x662b0000 hnetcfg
1:22 0x71a90000 wshtcpip
1:22 0x76f20000 DNSAPI
1:22 0x76fb0000 winrnr
1:22 0x76f60000 WLDAP32
1:22 0x76fc0000 rasadhlp
1:22 0x6ce10000 dinput8
1:22 0x688f0000 HID
1:22 0x77920000 SETUPAPI
1:22 0x20000000 jampgamex86
1:22 0x40000000 uix86
1:22 0x30000000 cgamex86
1:22 0x59a60000 DBGHELP
1:22 Backtrace:
1:22 (0) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Delta\jampgamex86.dll(AngleVector s+0x21) [0x20343a01]
1:22 (1) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Delta\jampgamex86.dll(CalcEntityS pot+0x4a1) [0x2033d441]
1:22 (2) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Delta\jampgamex86.dll(Seeker_Fire +0x84) [0x20300b54]
1:22 (3) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Delta\jampgamex86.dll(Seeker_Rang ed+0xa4) [0x20300fc4]
1:22 (4) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Delta\jampgamex86.dll(Seeker_Atta ck+0x18e) [0x2030123e]
1:22 (5) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Delta\jampgamex86.dll(NPC_BSSeeke r_Default+0x203) [0x203020f3]
1:22 (6) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Delta\jampgamex86.dll(NPC_Behavio rSet_Seeker+0x2c) [0x202c269c]
1:22 (7) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Delta\jampgamex86.dll(NPC_RunBeha vior+0x568) [0x202c37a8]
1:22 (8) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Delta\jampgamex86.dll(NPC_Execute BState+0x9c) [0x202c3b1c]
1:22 (9) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Delta\jampgamex86.dll(NPC_Think+0 x3ca) [0x202c431a]
1:22 (10) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Delta\jampgamex86.dll(G_RunThink+ 0x7c) [0x20253a0c]
1:22 (11) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Delta\jampgamex86.dll(G_RunFrame+ 0xec4) [0x20254b14]
1:22 (12) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Delta\jampgamex86.dll(vmMain+0xfe ) [0x2024c82e]
1:22 (13) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jamp.exe [0x0044af47]
1:22 (14) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jamp.exe [0x00451612]
1:22 (15) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForIn putIdle+0x49) [0x7c816fd7]
1:22 -8<--------------------------------->8-

1:22 Attempting to clean up.
1:22 ShutdownGame:
1:22 ------------------------------------------------------------



I think this is related to X-Fire or Seeker. It crashed when I put a Forcefield and Seeker, the Seeker started to shoot the Forcefield then it crashed. And other time it crashed a lot but no seeker were used
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Old 07-31-2007, 08:34 PM   #2
ensiform
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It's the same one that's been posted before.

How would it be related to X-Fire? lol...


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Old 07-31-2007, 09:24 PM   #3
ZionHikari
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If you got good eye, you can see :
1:22 0x02360000 xfire_toucan_26993
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Old 08-01-2007, 11:57 AM   #4
ensiform
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That's just saying you have xfire running. Those are the list of all dlls running and the main jka process. I really don't think its xfire causing it.


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Old 08-01-2007, 12:48 PM   #5
[Alpha]-0mega-
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It's because of the forcefield + seeker, I had it as well.
Though i'm not sure if it's the seeker hitting the forcefield and a conflict happening, or that it somehow uses up all light entities (because I already crashed once by slashing a forcefield with a lightsaber, too many light entities used lol)
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Old 08-01-2007, 01:00 PM   #6
razorace
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has anyone bothered to try running the game in debug mode to see exactly where it's crashing? Or made a bug ticket about it?


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Old 08-01-2007, 04:45 PM   #7
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If you mean Debug in /devmap then yeah I use that. It either to use cheat or testing.
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Old 08-01-2007, 05:35 PM   #8
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Quote:
Originally Posted by [Alpha]-0mega-
It's because of the forcefield + seeker, I had it as well.
Though i'm not sure if it's the seeker hitting the forcefield and a conflict happening, or that it somehow uses up all light entities (because I already crashed once by slashing a forcefield with a lightsaber, too many light entities used lol)
Light entities?
Real light entities are lost during the compile.
If its hitting the actual max entities, then that is not so good. FYI, midgar does not run well with most mods that add lots of things. I implemented a barrier for minimum entities and to not allow one to fire etc if you hit that barrier, and it causes it to not fire all the time because there are just way too many entities.


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Old 08-01-2007, 05:36 PM   #9
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Quote:
Originally Posted by ZionHikari
If you mean Debug in /devmap then yeah I use that. It either to use cheat or testing.
No he's referring to one of us coders who runs the game where we can set breakpoints where it is crashing and what not to check why.


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Old 08-01-2007, 05:50 PM   #10
ZionHikari
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Quote:
Originally Posted by ensiform
Light entities?
Real light entities are lost during the compile.
If its hitting the actual max entities, then that is not so good. FYI, midgar does not run well with most mods that add lots of things. I implemented a barrier for minimum entities and to not allow one to fire etc if you hit that barrier, and it causes it to not fire all the time because there are just way too many entities.
So since you implemented which part should I download for the source?
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Old 08-01-2007, 08:42 PM   #11
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I'm not sure how to run it in debug mode. The crashes only happen in wide intervals so we'd have to be running it for quite a while.


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Old 08-02-2007, 01:23 PM   #12
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Quote:
Originally Posted by ZionHikari
So since you implemented which part should I download for the source?
The entity limiter is not part of OJP.


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