I rather like that title

.
First of all: NWN2 is with its flaws, like all games - the majority of Act 1 is boring as hell. But I also love the OC for characters like Sand and Grobnar, and for amazing sequences - like the siege on Crossroad Keep, the trial, Ammon Jerro's Haven, and the assault on Castle Never (that one's just there for sheer 'epicness' and the histrionic battle music

).
Anyway: the ending, I think we can all agree, is something of a downer - the betrayals are nicely implemented and show good use of the influence system but the anticlimactic "the building collapses" PowerPoint presentation is horrific - mostly for the voice acting but it's still not exactly the pinnacle of story telling. Anyway... what is curious is that the ending, while it seems it has always been "the building collapses", used to be slightly more climactic and made it obvious that the player was going to continue his adventures in the expansion (which we now know to be true, anyway). So... once you defeated the King of Shadows, this was supposed to happen:
Khelgar: {A little to himself, understatement as fortress is blowing up}Well, now we've done it.
Grobnar: {Looking around, in awe, as fortress collapses}My, it's like a festival... well, with more collapsing stones - and very large ones, too.
Khelgar: {Smug, watching the evil fortress collapse}Bet that shadowy beast regrets messing with us now, eh?
Elanee: {Urgent, fortress is collapsing}Everyone, look - we need to go, now.
Ammon: {Beats}Agreed - this place will not survive its master's passing. We must make haste.
Zhjaeve: | SCRIPTER: Show Zhajeve and Player in this shot, preferably with player looking toward destruction |{Urgent, fortress is collapsing}<b>Kalach-cha,</b> this part of the journey is done - come, there is little time.
| SCRIPTER: The camera focuses on the exit as rubble crashes around everywhere. The player, Ammon Jerro, Zhjaeve, Elanee, Khelgar and Grobnar furiously race towards the exit. |{AUDIO: Music reaches a crescendo}
Khelgar: {Running, trying to escape explosion}Move, Grobnar, move!
Grobnar: {Alarmed, trying to avoid being caught in explosion, running}I <i>am</i> moving, just not as fast as everyone else!
Ammon: {Urgency}Keep running! We...
Elanee: {To herself, doomed recognition}We're not going to make it.
Zhjaeve: {Finality, and quietly, like speaking a prayer, as explosion engulfs them}And so this journey ends.
| SCRIPTER: Player and companions run toward camera, view is slightly offset. Suddenly the whole structure collapses and rubble falls between the player and the camera, burying the camera. |{ AUDIO: Music stinger that is sorrowful, but triumphant, a suitable requiem to a hero who just gave up their life.}
| SCRIPTER: Camera shot changes to the heavens, where artificial night has loomed for months. Cracks appear in the darkness and light starts coming through. Energy from below flings towards the heavens. |
| SCRAP: The last sequence shows Sir Nevalle, Aldanon, Bevil Starling and the people of Crossroad Keep standing on the ramparts, watching as the artificial night evaporates. Many people in the crowd cheer, but Sir Nevalle is grim-faced. |
Bevil: {Watching the evil shadows dissipate over the kingdom, in awe}I don't believe it... the shadows... they're going away.
Nevalle: {Watching the evil darkness over the kingdom dissipate}It seems we have won, but at what cost? {Beat}Aldanon... is the Knight-Captain...?
Aldanon: {Confused, just seen a building collapse on the player}I... I do not know. {Beat}I do not know.
| SCRIPTER: The last shots of the night fade and bright beams of sunlight emerge. |
| SCRIPTER: Fade out and then play credits. Note, at the end of the credits there should be a shot of the player's dusty cape that he got during his knighthood ceremony. The caption reads "Knight-Captain of Crossroad Keep ...?"|
Voice overs (3430_ending_0000 to 3430_ending_0019) can be found in your main NWN2 directory (not My Documents) under Data/VO.zip.
I don't know about you but I think that's much more climactic than what we have currently. And what nags at me specifically is that they had all the voice work for it. Either it's a case of bad time management (would've made sense to cut one dungeon from the whole Old Own Well fiasco and spend time implementing this) or it was intentionally cut in case they didn't get the opportunity to make an expansion. The latter doesn't really make much sense because that ending is as much a cliff hanger as the cut one.
There are other things; Sand seems to have been able to figure out how to stop the Animus elemental from attacking Qara - you'd have to use your influence to either persuade her to learn self control - thus cutting the elemental off - or to let loose with all her power and overload it. Grobnar also seems to have been able to write a song that would have positive effects on you and negative effects on your enemies. From the sounds of things, it would have worked much as Morte's picking up of insults did in Torment (he says that things on his travels inspire him, and sometimes he gets bitten by the "inspiration beetle").
Interesting stuff, anyway.