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Thread: [WIP] Storyline mod - Help needed
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Old 06-15-2007, 05:38 AM   #41
Mindtwistah
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Guys, I have a suggestion. Since we don't need the old scripts from the Ebon Hawk, why dont we replace the Ebon Hawk with the "Nighteye"?(A republic hammer ship)
We can make a placeable that leads us to the galaxymap when we press it. The Ebon Hawk could be renamed to "shuttle to Nighteye". So when you board the Ebon Hawk you warp to the Nighteye. Personally, I think that would be great. What I hate about the Hawk is that it is so empty. Wouldn't it be fun if you had more people to talk to?


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Old 06-15-2007, 01:08 PM   #42
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I like it. The Hawk's great and all, but I think most people have seen its intererior plenty. I know I would be glad to see a change.

Note: I'm not an Ebon Hawk hater, just like the fresh idea.
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Old 06-15-2007, 01:18 PM   #43
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Quote:
Originally Posted by mattz
I'm not an Ebon Hawk hater, just like the fresh idea.
It's alright, you can admit it!
We all know the Hawk was no Falcon!
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Old 06-16-2007, 04:34 AM   #44
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Yes, since this is a dangerous mission, Revan does need more followers!


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Old 06-16-2007, 08:32 PM   #45
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So, you guys were talking about Tulak Hords holocron. The problem is that there is no force forms in K1. Maybe we could rase the strenght or something. And give all the lightsaber feats. But you may already have them since this is after the end of the original game. We could always make form armbands like someone did before. And you will accuire one after you opened the holocron.

I am not sure, what do you guys think?


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Old 06-17-2007, 03:04 PM   #46
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Quote:
Originally Posted by Mindtwistah
So, you guys were talking about Tulak Hords holocron. The problem is that there is no force forms in K1. Maybe we could rase the strenght or something. And give all the lightsaber feats. But you may already have them since this is after the end of the original game. We could always make form armbands like someone did before. And you will accuire one after you opened the holocron.

I am not sure, what do you guys think?
I think it would work nicely. The mod you talk of is the "Lightsaber Forms" mod for K1. Since lightsaber forms didn't exist in K1 but TSL a mod was made a while back to put forms in to K1 through the use of armbands and works great by adding different stat bonuses to "emulate" forms (such as Juyo you would get a noticeable increase in strength). Your idea would be similar to this and i have this mod installed and works great, so armbands are the most convenient and good way of implementing your idea into K1.
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Old 06-17-2007, 03:18 PM   #47
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Yes, but maybe we should do a implant with all of Tulak Hords knowledge. It would be strange that you only can acces Tulak Hords knowledge with an armband.


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Old 06-17-2007, 03:35 PM   #48
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Quote:
Originally Posted by Mindtwistah
Yes, but maybe we should do a implant with all of Tulak Hords knowledge. It would be strange that you only can acces Tulak Hords knowledge with an armband.
Yes that would seem like a better to do an implant, maybe a biological brain nerve transplant or some sort that implants straight into the brain with knowledge previously recorded through the knowledge of the previous owner. An armband could still work (maybe the item is imbedded in the force with the knowledge of Tulak Hord) but an implant will definately fit in far more easily into a story, so you should stick with the implant idea.
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Old 06-17-2007, 08:32 PM   #49
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What about the name of the new star forge? I liked Shadow Forge. Anyone else has suggestions?

Adding a new planet:

Name:Theras

This mod will be made of the Leviathan modules.

Story: It's a sith vessel.

Main Quest: When you have finished all the main quests on all of the planets you will travel to Coruscant. There Vandar will give you a choice. Either you will infiltrate a sith vessel and from there move in to the star forge or you can board one of the republic cruisers that will attack the star forge. If you choose to infiltrate a sith vessel you will board one called Theras with the Ebon Hawk. On the hangar you will have to fight siths.
Then it is clear. You will have to go to the bridge. There the captain will ask you what you are doing. You will have to lie and say that the leader of the sith demanded that Theras would dock at the star forge. The captain will say that he doesn't want any trouble with the leader of the sith so he will go there. Then you will leave Theras and board the star forge.

Another one:

Name: Nighteye

This mod will be made of the Endar spire modules.

Story: Your old ship. The republic need all the ships they can get for the assault against the star forge. So the Nighteye is one of the ships.

Main quest: When you have finished all the main quests on all of the planets you will travel to Coruscant. There Vandar will give you a choice. Either you will infiltrate a sith vessel and from there move in to the star forge or you can board one of the republic cruisers that will attack the star forge. If you choose to board a republic ship you will be warped to the Nighteye. There you will see a cutscene with some talking and fighting against the star forges ships. After a while sith and droids will board the ship. You need to hold them off from the bridge. If the captain dies, you will loose. When you have destroyed the attackers an alarm will sound. There will be explosions just like on the endar spire. They will be deadly. So you need to get to the escape pods. It will be hard with all the explosions. When you get to the escape pods and escape the Nighteye will explode. The escape pod will board the star forge.


I have an idea about the star forge. It uses the force to fuel itself. So the sith has rebuilt it so it will act like a force sensetive. It fuels itself from the force around it, from the living force. The force flows trough it. Vandar will mention this if you choose to board the Nighteye and attack the star forge. He will say: "Disturbing, this is. This new star forge acts like a force sensetive. The force flows trought it. It fuels itself that way. This is also what makes the sith so strong, they drain the force from the star forge."
But before the assault on it at the end of the mod it is not yet constructed. So it cannot feel the force. That is why the sith must steal sith and jedi artifacts.
So basicly, when it is not yet constructed it cannot feel the force and the sith must use sith and jedi artifacts to power it up. When it is constructed it can feel the force and it can power itself up automaticly. And right before you can board the Theras or the Nighteye for the final assault it was constructed.


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Old 06-17-2007, 11:17 PM   #50
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Cool Guy

Quote:
Originally Posted by Gargoyle_King
Yes that would seem like a better to do an implant, maybe a biological brain nerve transplant or some sort that implants straight into the brain with knowledge previously recorded through the knowledge of the previous owner. An armband could still work (maybe the item is imbedded in the force with the knowledge of Tulak Hord) but an implant will definately fit in far more easily into a story, so you should stick with the implant idea.

I like the implant idea however, you can use a stim, when you use the knowledge, you will inject it in yourself and you can put a lot of time to it.
I do like the animation. You just discover the knowledge and boom you inject it.
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Old 06-29-2007, 01:56 PM   #51
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How about we keep the Ebon Hawk and also use the NightEye. We board the ebon hawk whenever we want to land on a planet or board a ship. We use the NightEye for space travel and it will carry the crew and the party until we get on the Ebon Hawk to go to the planet. Will there be a darkside ending. I dont think there should be.


"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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Old 06-30-2007, 01:27 PM   #52
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So when we exit the nighteye we will warp to the Hawk. And when we exit the hawk we will warp to the planet. Good idea.


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Old 06-30-2007, 05:33 PM   #53
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this is the best mod i've seen in ages!
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Old 07-04-2007, 02:34 PM   #54
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I really like the idea. I'm sorry that I can't do anything. since I can not mod.
And for a New Party member. Do a Yoda specie
Maybe a new power. master Heal. Like it is in TSL. YOu'll be able to learn it from the knowledge of the Jedi Archive.(and maybe more powers)
And why make the enemies so hard? I thought Malak was pretty hard to do:P
And for a ship. Wy not the leviathan? Since revan killed most of the crew. Maybe te Republic has taken it?
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Old 07-05-2007, 05:44 PM   #55
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Quote:
Originally Posted by Mindtwistah
What about the name of the new star forge? I liked Shadow Forge. Anyone else has suggestions?

Adding a new planet
The "Shadow Forge" is a good name but how about changing the "Forge" part to something else such as "Orbis" or something along those lines and that way you'll add to the uniqueness of the vessel (you should probably reskin the modules aswell just to give it that extra creative flair). As for new planets, i think a good planet would be Ryloth, everyone loves a twilek and it opens up for very well developed side-quests etc. on the Planet because you could use twilek models and voiceovers to assist the dialogue. You should make any recruits in your team interesting, to add a bit of flair into the game. A few suggestions for recruits:

(1). A Zabrak (you could use the new Zabrak head model by Meeshman with the author's permission and reskin it to your liking).
(2). Definately a Yoda dude somewhere.
(3). Better droids (i.e. no HK-47 or TM-34) such as a Sith war droid.
(4). Definately another Wookie, can't get enough of them.
(5). A bountyhunter/mercenary (perhaps of the Chiss species or some other alien).
(6). A Selkath (voice over delight, you could reuse the dialogue for the selkath). This would especially be interesting as it hasn't been done before.
(7). A Transdoshan.
(8). A Twilek.
(9). A human, but perhaps not as PC but a human should be in there no doubt to balance everything off.

I think a party of mainly alien species would make the party more interesting and dialogue lines would be more professional with voiceovers. Also there it would be good to focus more on soldier/mercenary type characters rather than jedi/sith as it would give the game a different gameplay experience, with more reliance on blasters and tactics rather than straight old lightsaber fighting. Of course there should be some focus to the ways of the force, such as an opportunity for you to become a Jedi and train some of your companions in the ways of the force that will then open up your path of staying on the light or straying to the dark side of the force.

Good luck on the project Mindtwistah, i wish you the best of luck!
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Old 07-12-2007, 03:16 AM   #56
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Are we going to bring back suvam and yavin station? Since he is a scientist/inventor, I think it would be cool if he was either an integral part of figuring out exactly what the Sith are doing with the Shadow Forge (the science end of things), or maybe he is being forced to help engineer it by the Sith. Just an idea, I always loved his pricey toys.

What do you all think?

edit sorry I reread post 4 and got my answer. still, maybe he could ride in the nighteye once you find him... Which gives me another idea, what about recruitable characters to ride in the nighteye. Not people who would join your immediate party, but people who would perform some other form of usefulness/entertainment/additional sidequests. They would stay on the nighteye for rest of the game or as long as story permits. We could have a bunch spread out thru the planets. They could all be optional, or some could be main quest related. If we make some of the optional people kind of tricky to recruit it could allow for more replayability, too.

Last edited by spyblade; 07-12-2007 at 05:20 AM.
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Old 07-12-2007, 06:23 AM   #57
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Are you saying temporary party members or real ones? It would be fun with temporaries. A suggestion: a mechanic wishes help on his quest to kill the Gizkas in the basement that chews on power cables. If you wish you can add him as a temporary party member. The two of you will go down to the basement and fight all Gizkas. When you have killed them all he will thank you and give you a lightsaber crystal. A costume made crystal that will give you a boost of strenght with 10.

EDIT: Have a suggestion for a planet. Or not a real planet, it's not showing on the galaxy map.

When you travel to Ordo you get attacked by sith fighters. When you have finished them of one of the captain of the Nighteye tells you that the Nighteyes hyperdrive is damaged. You will have to land on the planet below you in search for repair parts. It is an iceplanet. (I was thinking on turning the Dantooine modules grass into white, just like DarthInsidious did in his Hoth mod) You will have to fight many creatures that roams the world. There are a group of three sith lords that are draining force from a holocron. They will see you and attack you. When you open one of their corpses a container will spawn nearby. On the corpse lies a datapad with description of the repair parts in the container. When you open the container and get the items you will warp back to the Nighteye. There you will have to go to the hyperdrive. When you press it a conversation will start with a puzzle that you will have to finish. It is a math puzzle. When you have finished the puzzle you will have to go to the bridge. There you can tell the captain that the Nighteye is ready for the jump into hyperspace. You will continue with the main quest and travel to Ordo.

The reason I choose this to happen when you travel to Ordo is because you can only travel to Ordo once. Then we don't have to make scripts that checks if you already been on the module.



Last edited by Mindtwistah; 07-12-2007 at 06:47 AM.
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Old 07-12-2007, 01:39 PM   #58
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I was actually talking about characters who would never be party members, but people like merchants, smugglers, bounty hunters, an old mysterious man that needs passage to one of the planets (but may decide to stick with you anyway), many different types of people that would join your quest on the Nighteye and just stay there selling new things (or inventing new items, playing pazaak, sparring with you in an arena fight, whatever)... (we should have a combat arena on the Nighteye).
I had not thought about having the "recruited" Nighteye passengers become party members like that, but that's a great idea. And i like the example of fighting gizka with the mechanic. i don't know how to set up the party juggling, but i think it could be done. We could also have a party slot be strictly for temporary party members only, and cycle all the temporary recruits through that slot.

Edit: The idea for the snow planet is cool, but i am not sure i understand where the parts come from. Maybe we could still have the ship be forced to land on the iceplanet. It could just take some time to get the problems fixed, so Revan goes to investigate (after sensing something is wrong with the force on the planet). (S)He finds the sith and fights them. Soon after Revan returns, the Nighteye is fixed. Maybe I'm just being nitpicky about the repair parts. I like the iceplanet idea, though.

Last edited by spyblade; 07-12-2007 at 01:49 PM.
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Old 07-14-2007, 01:26 PM   #59
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Quote:
Originally Posted by mattz
I was actually talking about characters who would never be party members, but people like merchants, smugglers, bounty hunters, an old mysterious man that needs passage to one of the planets (but may decide to stick with you anyway), many different types of people that would join your quest on the Nighteye and just stay there selling new things (or inventing new items, playing pazaak, sparring with you in an arena fight, whatever)... (we should have a combat arena on the Nighteye).
I like the sound of that idea!
That is a must be in the mod.


Quote:
Originally Posted by mattz
Edit: The idea for the snow planet is cool, but i am not sure i understand where the parts come from. Maybe we could still have the ship be forced to land on the iceplanet. It could just take some time to get the problems fixed, so Revan goes to investigate (after sensing something is wrong with the force on the planet). (S)He finds the sith and fights them. Soon after Revan returns, the Nighteye is fixed. Maybe I'm just being nitpicky about the repair parts. I like the iceplanet idea, though.
Yes, that is indeed a good idea. So when you kill the sith lords some republic soldiers will run towards you. They will tell you that they heard some lightsaber slashing. You will tell them that it is ok now and they will tell you that the Nighteye is fixed and ready for takeoff.

Edit: I have edited the first post and added a request for movie makers and sound makers.
With movie making i mean clipping parts of the old movies in the game and pasting those parts toghether so it will look like a whole new movie. For example, I would like someone to add some space fighting clips from the old movies when approaching the star forge and the first bits of the endar spire exploding, without showing Taris, toghether as a whole movie. I want it to look like that you are fighting a space battle while approaching the new star forge and then you see the nighteye explode.
With sound making I mean editing sound files like taking some parts of it and adding it toghether with another sound file e.t.c., e.t.c.

And I also need more voice makers and module editors. It's ok if your English isn't that good, we can make your character Juhani style. And we can edit the voice files so it will sound different, that way you can make voices for many characters. And the modules are extremly important. They are one of the things what makes this mod. Please people, help.



Last edited by Mindtwistah; 07-14-2007 at 01:37 PM.
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Old 07-15-2007, 03:59 PM   #60
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Me and Mattz has talked about the levelling thing for a while and we have decided that this is the best option:

You will find different holocrons on the planets you travel to. These holocrons contains forcepowers and skills that you will be granted. The force powers are costume made but cannot be granted by levelling up in the old gameplay. This will solve all the "The holocron gives me forcepowers that I've already got"-problems. The forcepowers will not take to much forcepoints since giving forcepoints trough scripts is impossible. A character who has 160 forcepoints when reached lvl 20 will always have that much..

Here are some of the holocrons:

On the droid planet you will be granted a holocron by the droid president when you finish the main quest. It gives you a plus 7 on computer use, repair, intelligence and maybe something else. It grants you three costume made force powers;
Droid heal(Will heal droids(takes little forcepoints)),
Droid stunner(Will stun droids for 10 sec(Takes medium forcepoints)),
Droid crusher(Will give 300 damage towards a droid and stun them for 10 seconds(Takes many forcepoints))

On Korriban you will find Tulak Hords holocron in Uthars room. It will give you plus 7 in strenght, reflex and some other melee-related skills.
It will give you two costume made force powers;
Force reflex (Will add 10 more reflex for 10 minutes(takes medium forcepoints)),
Force strong (Will add 15 more strenght for 10 minutes(Takes many forcepoints))

On Yavin 4 you will find Exar Kuns holocron.

No need for holocrons on Coruscant since you will get force powers in the arena.


If you want to add a holocron or have an idea for a change of the recent holocrons just post them here. Remember, one holocron per planet, no more.


I was wondering if someone here can do a script that changes the module you warp to when you press on a planet after a while. For example, I want the Korriban modules to change when the mod is activated.


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Old 07-15-2007, 05:08 PM   #61
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wow sounds cool and Im for voicework if you need it..PM for my email since I cant give it out now..
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Old 07-16-2007, 09:31 AM   #62
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Good to hear that Lord_Fear!

Mattz has a new idea; When the storyline mod starts the PC:s level will be set to 1. You will still keep your skills and forcepowers. That way you can upgrade yourself for the ultrahard battles you will be fighting in the mod. We will add some forcepowers in the upgrade menu so you will get something to choose from and not get stuck in the upgrade menu already having all the forcepowers avaliable. The holocrons will just be additional stuff, like a gift for completing every planet.


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Old 07-17-2007, 04:54 PM   #63
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Yavin 4:

This mod will be made of Kashyyk modules and Lehon (Unkown planet) modules.

Story: There are many sith relics and artifacts from Exar Kun and Naga Sadow on Yavin 4.

Main quest: You will land on a beach. Then you will have to kill all the sith that are gathering artifacts.
In the forest there are several sith lords gathering artifacts. You will have to kill them. There is many lightsaber crystals on corpses in the forest.
In the Massasi temple you will see that massasi priest are trying to ressurect Exar Kun. The spot you and attack. After you killed them the ressurection cancels. But unfortunaly Exar Kuns ghost was saved. He will tell you that you are worthy of being a sith lord. If you say yes you will get dark side points.
If you say no you will get light side points. Either way he will attack you. On his corpse you will find Exar Kuns lightsaber and his holocron.


Side quests: Suvam Tam is collecting artifacts. You can help him find a crystal that lies in the forest. For that you will get 5000 credits.


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Old 07-31-2007, 11:46 AM   #64
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Alright. I want every member of the project to pm me their msn adress. If you don't have one, create one. There was some things that went wrong when I sent you my msn and now I don't see anyone new in my contact list

So, what I wanted to post was a name contest. The name for the team. Vote for one of the following:

Team Firaxa

Team Selkath

Team Tusken

If you have any more suggestions post them

Edit: Perhaps you would like me to add a poll to your thread. That would keep this thread on-topic while still getting you the info you need? -RH

Poll added. -RH



Last edited by RedHawke; 08-02-2007 at 03:01 AM.
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Old 07-31-2007, 11:51 AM   #65
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Quote:
Originally Posted by Mindtwistah
Alright. I want every member of the project to pm me their msn adress. If you don't have one, create one. There was some things that went wrong when I sent you my msn and now I don't see anyone new in my contact list

So, what I wanted to post was a name contest. The name for the team. Vote for one of the following:

Team Firaxa

Team Selkath

Team Tusken

If you have any more suggestions post them
I'm a bit stumped as to why everyone followed Team Gizka's footsteps by using name's of creatures from Star Wars KotOR.

Ohh well, I'm going to be doing the same soon

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Old 08-01-2007, 02:49 PM   #66
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How about Team Shadow Forge
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Old 08-05-2007, 10:34 AM   #67
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Anybody in the team good at making websites? We really need one.



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Old 08-09-2007, 08:37 AM   #68
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I need you guys to vote. The voting will be closed in one week, I repeat; one week.


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Old 10-09-2007, 10:52 AM   #69
Marius Fett
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Maybe I Could Help With Some Items And A Few Skins?




Visit the new JediKnight.net!
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Old 10-24-2007, 10:07 AM   #70
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Umm. Is this mod still up?? I have not seen any new updates? I have a few ideas though. We could also add some feats. Maybe 3 tier feats that go to each attrubute. So it could be like 6 different sets of 3 tiers. So like:
Strength Boost 1: +5 Strength Strength Boost 2: +10 Strength Strength Boost 3: +15 Strength

It could be like this for each attribute.
We could also add tier 4-6 feats for the feats that are already available. Like a Improved Master Flurry, Improved Master Power Attack, Improved Master Critical Strike. Advanced Master Flurry, Advanced Master Power Attack, Advanced Master Critical Strike. These would just give stronger attack then what are already in the game. We might even be able to add things like Force Sensitive Conditioning. It would add like +10 force resist in each tier. It would also add to wisdom and charisma. So:
Force Sensitive Conditioning I: +10 Force Resist +3 Wisom, +3 Charisma
Force Sensitive Conditioning II: +20 Force Resist +5 Wisom, +5 Charisma
Force Sensitive Conditioning III: +30 Force Resist +7 Wisom, +7 Charisma

Also, on the Star Forge #2/ Shadow Forge maybe you can convince a few Sith to turn away from the Dark Side like if you made a succesfull Force Puch, Wave and you knocked them out. You can converse with them and try to turn them.


"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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Old 10-24-2007, 01:49 PM   #71
Mindtwistah
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DarthDingDong, it would be an honor to have you in the team.
Christos, the mod is still up but we are a little bit.. slow going for the moment because of the lack of module editors
Anyways, I liked both of your ideas. For the feats thing, it's a great idea but there isn't any way to give someone a feat trough scripting and you probably already got to lvl 20 at the end of the game, but we could have those feats in the holocrons
And for the turn sith lord thing, I really liked that We could have a little chat will them and some fights between the chats and in the end they wonder how you can be so strong and if you are a lightsider you can tell them that the power of the light side is far stronger than the dark side and they will say that they always thought that the light side was weak but realised that it wasn't now and will join you. We can use a "follow-the-leader" script to make them follow.


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Old 10-24-2007, 02:30 PM   #72
Christos K
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OK cool. Oh and what I meant by the feats is that you said that after the game this content will trigger but you will start at level 1 but with all of you skills powers and feats. Also how do you guys plan on making people as strong as Malak. Becasue I have the Improved Malak mod and I dont wanna have to fight up to 10 or more of those guys. Also we will be able to visit the original location of the game, inclufing Lenon right?


"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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Old 10-24-2007, 02:33 PM   #73
Marius Fett
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Great!




Visit the new JediKnight.net!
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Old 10-24-2007, 03:33 PM   #74
cap_keyes117
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If you need someone to come up with side quest ideas and weapon, armor, etc descriptions and enhancements I could help. THIS MOD SOUNDS EXCELLENT


HK-47: I'm 98% percent certain this miniature organic meatbag wants you to help find his fellow miniature organic meatbags.
You: And the other 2 percent?
HK-47: The other 2 percent is that he is just looking for trouble and needs to be blasted, but that might just be wishful thinking on my part.

HK-47: Love is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope.

ALL BOW TO THE MEATBAG KILLING POWER OF HK-47!
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Old 10-25-2007, 11:19 AM   #75
Taak Farst
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why dont you try making scratch-built modules with KAuroraEditor for stuff like Alderaan.


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Old 10-27-2007, 07:37 AM   #76
Christos K
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I have an idea for Korriban. Ok There are going to be some cool mysterious things deeper within the tombs. Ok so once you go to revisit the tombs you will go to the actual burial place where you had recieved the items. You look at the skeleton and see that there are places where the body's remains of clothing are and they are blowing. You then look more closely and see that there is a secret door beneath the body. You then have the options of removing the body and opening the door or to leave the door alone.
This will work for every tomb:
You click the remains (Hopefully you will alread have the items that the remains had in he original game.
Then you converse with it. You can say:
1. Check the skeleton for remains. (This will just bring up the item list)
2. Check for anything unusual on the skeleton. (This option will only be available if you have finished the original story and are now playing the after ending story)
If you selected option 2 it will then say:
You look at the skeleton and notice that the pieces of cloth upward are blowing slightly.
You can then say:
1. Leave it alone. (This will just close the conversation)
2. Feel around the corners for anthing. (You will then start that animation where you are bending over.)
It will then say:
You notice a trap door leading to another room. You can then say:
1. Leave it alone... It could be a trap. (Same as before)
2. Move the skeleton and open the trap door.

There will then be a loading screen. The next room might be Naga Sadow's tomb again since that one was the biggest. It might be Tulak Hord's becasue that one was also big. Or it might be Marka Ragno's since that one was simple. All of the tombs: Ragnos, Hord, Pall, and Sadow will lead to an identical room. The ones discussed above. I do not know what will be in it but I was thinking either they will all contain something about the Sith Lords past (depending on whoes tomb you are in.) And then it will go to something about your future. It will be unclear though.
Or it might be ghosts of the Sith (Not Palls ghost though).
The last thing it might be is something very, very similar to what the Exile did in TSL in the cave. If it is like that then each seperate tomb will be a part. It will not matter in what order you go. But if it is like that then each tomb will be different.
Inside these seperate tombs (No matter how the quest will be:Vision, Future, Past, Etc.) will be new items. Items from ancient Jedi and Sith. They will all be very, very powerful. These items will be belts, gloves, armbands, and mask/shields/etc.
There will be 6 lightsabers and 6 robes the rest will all be the above though.


"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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