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View Poll Results: Which attack feat is best?
Critical Strike, all the way! 6 17.65%
I'll use Flurry on you if you choose option 1! 19 55.88%
Both of you, shut up or I'll use Power Attack. 4 11.76%
Meh. I use whichever I'm in the mood for. 5 14.71%
Voters: 34. You may not vote on this poll


Thread: Attack Feats
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Old 11-28-2007, 01:14 AM   #1
Skye
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Attack Feats

I'd like to know which attack feats people use. I find that there is some disagreement on which is mathematically the best, and people sometimes just don't like the attack that mathematically works best. Which is most comfortable to use and why?

As a side note, does it bother anyone else that all you need to do for battle is hit your attack feat over and over? And if it is a boss, it seems all you do differently is use buffs and stims. Shouldn't there be a little more strategy involved?


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Old 11-28-2007, 01:21 AM   #2
Arcesious
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Critical Attack as a high level super-powerful character modded to be level 100 to stucn and knock enemeie's life in half, the flurry to disorientate enemy, then an overexxaggerated power attack to finish the nenemy off.

i chose option 4.


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Old 11-28-2007, 02:29 AM   #3
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Hmmm force speed combined with flurry, and two blades packed with damage stuffs, and a stun.... Master speed and Master Flurry were my main choices(when not zapping them of life, or tazing them)
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Old 11-28-2007, 02:38 AM   #4
Emperor Devon
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Depends who you're facing. The power attack feats are utterly and completely worthless; they only add 10-12 extra damage at the master versions and have a penalty to hit. It makes them pointless to have compared to the flurry tier of feats, as by the time you're able to select master power attack you'll have weapons good enough to dish out well over 10-12 damage. Flurry may have a penalty to AC, but it does more damage and not having the attack penalty it's more likely to hit.

Critical strike isn't quite as likely to score massive damage, but two keen lightsabers + master speed + massive critical crystals + Juyo equals insane damage if the dice rolls high enough. (And given how many attacks per round that is you're fairly likely too. Even without critical strike that's still fairly likely to score a critical hit.)

Anyways, flurry works pretty well against weaker opponents where scoring maximum damage isn't needed. Critical strike is definitely the best option to employ against enemies with high HP though.

Quote:
Originally Posted by Arcesious
Critical Attack as a high level super-powerful character modded to be level 100
Dunno where you pulled that out of, level caps are hardcoded into both games.

Quote:
Originally Posted by Skye
As a side note, does it bother anyone else that all you need to do for battle is hit your attack feat over and over? And if it is a boss, it seems all you do differently is use buffs and stims. Shouldn't there be a little more strategy involved?
Well, KotOR isn't D&D. There's only so much strategy you can employ when there aren't really any spellcasters and PCs are given Force buff powers, medpacks and stims nearly all enemies are barred from using. That you tend to have much better equipment and the enemy AI contradicts the term 'intelligence' doesn't help to even the odds either.


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Last edited by Emperor Devon; 11-28-2007 at 02:49 AM.
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Old 11-28-2007, 03:13 AM   #5
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I like to use flurry with force speed too. At the maximum levels carrying two weapons, that is five hits with no penalties. Maybe someday I'll build some gear for critical hits to try it out. It could be fun.


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Old 11-28-2007, 04:28 AM   #6
Titanius Anglesmith
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It really depends on the situation. Attacks can vary when you take into account your own character level, the level of the feat you're using, your opponents HP, and any Force powers you have in effect at the time.

I never use power attack. The damage isn't really that much of an increase, and there's always the to-hit penalty. I usually go with flurry on the lower-HP opponents and critical strike on the higher, though I'll occasionally throw in a flurry on the big guys for an extra attack round. I'm usually able to take down most regular enemies in 1 or 2 attacks with flurry, especially when combined with Master Speed, and the extra critical threat range on critical strike can definitely come in handy when you're facing tougher opponents.


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Old 11-28-2007, 08:08 AM   #7
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I've seen level cap workarounds, Emperor. Not sure if there are any with KotOR, but I wouldn't doubt it.

Flurry is my mainstay. I get too few feats to waste them on Critical Strike - it may be really good, but early on I don't have the equipment and the attacks to make it effective, and later on, it really doesn't matter since Master Flurry is absolutely devastating.
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Old 11-28-2007, 08:14 AM   #8
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Flurry. Power Attack always seems to miss, and Critical Strike just seems worthless to me as it almost never stuns.


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Old 11-28-2007, 10:02 PM   #9
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Flurry probly does the most damage but power attack hardly ever misses for me. To be honest I find PA works best in K1 and flurry works best in K2. Anybody else notice this? I dunno maybe my minds playing tricks on me.

Overall, flurry is probly the best so I guess it gets my vote. Although critical stike comes in handy in the harder (well the KOTOR standard of hard) battles like against Malak.

Flurry + master speed = uber damage



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Old 11-28-2007, 10:47 PM   #10
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To me it totally depends on who you are facing. I chose option # 4 because I like to get all three of those feats, and use them all when it's primary use corresponds with the ememy. IMO, though.


Last edited by Rev7; 11-28-2007 at 10:47 PM. Reason: typo
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Old 11-28-2007, 11:41 PM   #11
Meowster
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Flurry. It is the best if used with Force Speed.

Power Attacks are somewhat good toward the begining, then they are pointless. Critical Strikes? Well, I've never had a good experience with one. They always miss, or the like.
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Old 11-29-2007, 01:38 AM   #12
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Keen weapon with keen upgrades and master critical strike does amazing amounts of damage. If you set it up right, you'll end up getting a critical strike on 9-20 (possibly7-20), or greater than half the time. Doing double damage that often will kill enemies very quickly. The key is setting your weapon up correctly to increase the critical threat range to take advantage of the critical strike.


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Old 11-29-2007, 11:35 AM   #13
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Flurry all the way. And it's equivalent on ranged weapon: Rapid fire.

But I have seem some of you blasting the poor Power Attack. It's true that it may 'look' to miss more than normal, but it does work finely against well armored opponents, such as most mercenaries.

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Keen weapon with keen upgrades and master critical strike does amazing amounts of damage.
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Old 11-30-2007, 11:04 AM   #14
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I used to go for flurry, but since when you have master speed, power attack adds 30+ damage while flurry still adds only one attack, I prefer power now (and my attack bonus usually seem to be high enough for the attack penalty not to matter too much)
I don't really like critical since it lowers your own defense and I just like the opponents missing me :-p
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Old 11-30-2007, 12:25 PM   #15
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For Ranged its definitely Rapid Fire + Speed Buff.

For melee it is a tie between Critical and Flurry. Flurry is generally better.

On the side note you don't need the crit range to be low like 7-20. A 10+ ish is way more than enough. Remember, the attack has to count as a hit before any crit is factored in(and you get to score a hit in the confirm roll). Personally I think a 12+ish Crit range is good enough. Esp true if you use them against the bosses since they usually have higher AC.

But generally flurry does enough damage in good time against most foes barring a few meaty stuff and some boss fights.
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Old 12-20-2007, 05:37 PM   #16
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I always found flurry to be the most effective in my game. It hits more often. But with long range I would have to say it would be power


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Old 12-22-2007, 04:18 AM   #17
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Master Power Attack + Master Speed + Good Lightsaber = One hit kill most of the time


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Old 12-22-2007, 11:06 AM   #18
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I've seen level cap workarounds, Emperor. Not sure if there are any with KotOR, but I wouldn't doubt it.
The level caps in KotOR and TSL are hard-coded - they cannot be altered except illegally, and we can't discuss that.



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Old 12-22-2007, 02:34 PM   #19
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I almost always choose Flurry, sometimes Critical Strike, but never Power Attack. Flurry is very deadly in combination with two weapons and Master Speed.
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Old 12-22-2007, 04:12 PM   #20
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Quote:
Originally Posted by Darth InSidious
The level caps in KotOR and TSL are hard-coded - they cannot be altered except illegally, and we can't discuss that.
Well, you can make items that "in effect: give you a higher level...
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Old 12-25-2007, 03:21 PM   #21
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lol @ your name Skye. If you get any PM's asking about armor mods, don't worry about it.

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