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Old 12-28-2007, 07:12 PM   #1
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Tutorial : Tips and Tricks on modeling Part 1, 2 and 3

Mod note: Tutorial posts copied from this thread. Please post any feedback or questions to the author there. ~M

Here's the download links to the tutorial:
Part 1 - Starwarsknights

Part 2 - Starwarsknights

Gmax Extra - Starwarsknights

Tips and Tricks on Modelling : Part 1


I've worked the whole night on this first part. The last part might be a bit less clear Anyway, in this tutorial I attempted to teach you, new to modelling, on how to model. Yes, this is something for the "noobs, newbies, ...".

Whats in this first part:
  • A long bit of dry theory, where I try to explain some basic stuff about 3D, not that it is that complex, but just so you now.

  • You'll learn to model a nifty looking container.

That way I can already show some basic things and actions about modeling. It's a long read 31 pages, many screenies and such. And I'll admit, modeling is something you need to learn and its not one of the easiest things.

Getting used to an interface of a big program like Max or G-Max isn't that easy when you're on your own. Thats exactly what I try to counter here, I point to all the buttons, show off somethings it can do. In the end the ball is in your camp, my best advice in the end is EXPERIMENT.

Play and mess around with all the bips and bobs, you'll get an better idea what does what and how. I think after an end you'll figure it out when what where comes in handy.

One last nasty thing: G-Max looks different then 3D-Max, so you might have to look and search a bit more to find the same things, because the interface/GUI is different.

EDIT : No offense to the noobs, newbies. Ignore the Noob part, seeshh I sound like a fat headed nerve herder, apologies people.

Tips and Tricks on Modelling : Part 2

On the other note; I have just finished my second part, which tackles the Sword modeling, its long again, mostly because of the many screens!

Here's the link:

I think this will grow into a 4 part tutorial.
Part 3: a lightsaber hilt!

Tips and Tricks on Modelling : Part 3

WARNING *** Don't do the Planar map step in the part about UVW-mapping *** WARNING

Hey hey !

Found some time to waste and decided to do my Part 3 .
LightSaber hilts ; It won't suprise anybody that it strongly looks like
T7Nowheres tutorial , its just a bit more detailed on the modelling
instructions and a somewhat differant on the UVW mapping thing.

Anyway , just a warning , use MDlops 5.0 .
I almost started to flip when I could'n get my saber models in the game .
In the end it turned out that MDlops 6.0 alpha is "evil" on the saber part .

Just to let you know ,before swamping the thread it doesn't work .
Plus like always , this can be a buggy affair , don't give up on your first try .

EDIT 2 : THis is part 3 , so read part 2 or the G-Max version of it !
You'll soon notice that I speed up certain parts , because I "pretend" you know them already , so if you're in doubt , look into Part 2 .

This is mainly to the import and export of stuff in G-max / Max .

So here the links :

EDIT2: Removed dead end links. Replaced FileFactory link. Enjoy!

EDIT : Added extra Link to FileFactory :


I'm sure if one of the Moderators spot this they'll load up it up to KotorFiles / LucasFiles

Plus they can merge it with the older thread .

Last edited by Quanon; 06-20-2012 at 02:26 PM.
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