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Old 12-22-2007, 10:47 PM   #1
Cohsty243
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CPM physics in JA?

CPM physics in JA? just wondering if it's possible and/or done before?
I'd just love to play JA with the air moves from QuakeWorld and such
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Old 12-23-2007, 01:23 AM   #2
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You'd have to know the code in order to even make it work.

Plus I don't see it fitting well with force speed and you can already bunny and gain speed as it is (except siege)


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Old 12-23-2007, 02:01 PM   #3
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Yeah, I thought siege was the only one that prohibited bunny hopping and such. What are air moves?


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Old 12-23-2007, 10:10 PM   #4
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I think he means air control.


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Old 12-25-2007, 10:42 AM   #5
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yeah, im talking about where your mouse controls where you move in air like in quake1 and quake 3 cpm.
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Old 01-03-2008, 01:59 PM   #6
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Maybe I don't understand, but can't you already do that with Force Jump?


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Old 01-03-2008, 03:19 PM   #7
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Not in the same sense or how much control you had in it, + rj/tj doesnt rly work so well without it.


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